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Pathfinder Roleplaying Game: Occult Adventures
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<blockquote data-quote="raevyn vasyrak" data-source="post: 6753705" data-attributes="member: 6804348"><p><strong>5 out of 5 rating for Pathfinder Roleplaying Game: Occult Adventures</strong></p><p></p><p>Occult Adventures is an interesting book, with a neat take on psionics/psychics. Of the new classes introduced, the Spiritualist is probably my least favorite, as it is basically a reskinned summoner that bonds with a ghost (oooh spooky!) The kineticist is an elemental blaster that utilizes spell like abilities, which reminds me of a certain class from another game, but without the otherworldly pacts involved. The Medium class channels the spirits of past heroes to augment their own abilities so they can fill in for a missing role in a party. Occultists are another well rounded class that gets spell casting through foci(implements) which allows them to change up their spells as needed. Psychics are powerful casters, and depending on their school, get a viariety of potent spells, which they can augment with their phrenic pool (similar to a monk's ki pool.) The book also has has several archetype's for each class. This tome has a lot of new spells, but each casting class also takes many spells from the corebook and Ultimate Magic. The artwork is on par with Paizo's other hardcover books. While the rules in book in no way make Pathfinder steampunk, the setting for this book is definitely informed with Victorian era motifs, and I think it would be a lot of fun to run or play in a campaign with these classes and clerics, fighters, rogues, alchemists and gunslingers only.</p></blockquote><p></p>
[QUOTE="raevyn vasyrak, post: 6753705, member: 6804348"] [b]5 out of 5 rating for Pathfinder Roleplaying Game: Occult Adventures[/b] Occult Adventures is an interesting book, with a neat take on psionics/psychics. Of the new classes introduced, the Spiritualist is probably my least favorite, as it is basically a reskinned summoner that bonds with a ghost (oooh spooky!) The kineticist is an elemental blaster that utilizes spell like abilities, which reminds me of a certain class from another game, but without the otherworldly pacts involved. The Medium class channels the spirits of past heroes to augment their own abilities so they can fill in for a missing role in a party. Occultists are another well rounded class that gets spell casting through foci(implements) which allows them to change up their spells as needed. Psychics are powerful casters, and depending on their school, get a viariety of potent spells, which they can augment with their phrenic pool (similar to a monk's ki pool.) The book also has has several archetype's for each class. This tome has a lot of new spells, but each casting class also takes many spells from the corebook and Ultimate Magic. The artwork is on par with Paizo's other hardcover books. While the rules in book in no way make Pathfinder steampunk, the setting for this book is definitely informed with Victorian era motifs, and I think it would be a lot of fun to run or play in a campaign with these classes and clerics, fighters, rogues, alchemists and gunslingers only. [/QUOTE]
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