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Pathfinder - Second Darkness adventure path
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<blockquote data-quote="Ashrum the Black" data-source="post: 4525809" data-attributes="member: 1585"><p>I'll toss my two coppers in that I wasn't grabbed by the first part either. I think I just kept looking at the module thinking how are we going to go from street thugs to heros of the elven people. Not that I can't see it happening, but I just couldn't see it happening with the adventure as written. </p><p></p><p>Part two was far more interesting to me and the group going out there on their own to wolf down as much free money as they can makes sense spinning off of the first adventure. I just received part three and am diggin it big time as I read through. But I can see my party of scoundrels and thieves looking at their elven buddy saying "no way we're leaving, we're going to expand our power base and make a play for even more riches, we don't do charity."</p><p></p><p>I think a more traditional leadin such as used for RotRL might have worked better for me. Or, flip it around a make it a but more like the last AP their did for WOTC. The characters had some compelling economic reasons for wanting to head to the island of dread. And toss in the possible realtionship a PC my have developed and we have planty of reasons to go. </p><p></p><p>This one, I think the adventures themselves look like fun, but the reasons for a group of out for themselves street rats from the wrong side of the street just wasn't addressed sufficiently within the material. </p><p></p><p>Not that I can't fill these gaps myself. But when I'm paying money for the adventure and it seems to predispose itself torwards a more neutral viewpoint, I'd like to see at least the points being touched on a bit more is all.</p><p></p><p>-Ashrum</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 4525809, member: 1585"] I'll toss my two coppers in that I wasn't grabbed by the first part either. I think I just kept looking at the module thinking how are we going to go from street thugs to heros of the elven people. Not that I can't see it happening, but I just couldn't see it happening with the adventure as written. Part two was far more interesting to me and the group going out there on their own to wolf down as much free money as they can makes sense spinning off of the first adventure. I just received part three and am diggin it big time as I read through. But I can see my party of scoundrels and thieves looking at their elven buddy saying "no way we're leaving, we're going to expand our power base and make a play for even more riches, we don't do charity." I think a more traditional leadin such as used for RotRL might have worked better for me. Or, flip it around a make it a but more like the last AP their did for WOTC. The characters had some compelling economic reasons for wanting to head to the island of dread. And toss in the possible realtionship a PC my have developed and we have planty of reasons to go. This one, I think the adventures themselves look like fun, but the reasons for a group of out for themselves street rats from the wrong side of the street just wasn't addressed sufficiently within the material. Not that I can't fill these gaps myself. But when I'm paying money for the adventure and it seems to predispose itself torwards a more neutral viewpoint, I'd like to see at least the points being touched on a bit more is all. -Ashrum [/QUOTE]
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Pathfinder - Second Darkness adventure path
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