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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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<blockquote data-quote="Remathilis" data-source="post: 7642355" data-attributes="member: 7635"><p>Maybe? I haven't seen the PF2 version, but the Starfinder version was awful. There could have been a lot of reasons for that; the SciFi element not meshing well with D&D-like weapon/armor upgrades, or the fact that magic and tech fill the same roles so the feel interchangeable, or perhaps the terrible way of describing the difference in armor and weapon types, but Starfinder's equipment lists read like a video-game list (like an MMO or Looter/shooter) of upgrades where the only factor of importance is stats. Its impossible to describe (without referring the stats) the difference between a "survival knife" and a "tactical knife" except the latter is 2d4 and level 7. Or why flame guns are level 1 but cryo guns are level 5. Or what makes Freebooter armor II different than Freebooter armor I other than higher stats. A lot of it felt so arbitrary and treadmillish. Hopefully, they have figured out a way to make it work without multiple pages full of weapon and armor charts.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7642355, member: 7635"] Maybe? I haven't seen the PF2 version, but the Starfinder version was awful. There could have been a lot of reasons for that; the SciFi element not meshing well with D&D-like weapon/armor upgrades, or the fact that magic and tech fill the same roles so the feel interchangeable, or perhaps the terrible way of describing the difference in armor and weapon types, but Starfinder's equipment lists read like a video-game list (like an MMO or Looter/shooter) of upgrades where the only factor of importance is stats. Its impossible to describe (without referring the stats) the difference between a "survival knife" and a "tactical knife" except the latter is 2d4 and level 7. Or why flame guns are level 1 but cryo guns are level 5. Or what makes Freebooter armor II different than Freebooter armor I other than higher stats. A lot of it felt so arbitrary and treadmillish. Hopefully, they have figured out a way to make it work without multiple pages full of weapon and armor charts. [/QUOTE]
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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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