Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Pathfinder Star Trek
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6226462" data-attributes="member: 1"><p>The SANTIAGO Player's Guide provides a number of new classes and archetypes for sci-fi games. If you do not intend to play a Starfleet officer, those classes and archetypes adequately cover the soldiers, smugglers, mercenaries, traders and more of the galaxy. Feel free to use them exactly as shown.</p><p></p><p>[h=3]Starfleet Officers[/h]</p><p>Starfleet officers begin their careers in one of the following academic paths:</p><p></p><ol> <li data-xf-list-type="ol">Engineering (Engineer class with Warp Engineer archetype) </li> <li data-xf-list-type="ol">Sciences (Engineer class with Scientist archetype) </li> <li data-xf-list-type="ol">Medical (Medic Class) </li> <li data-xf-list-type="ol">Security (Rogue with Investigator archetype or Fighter with Soldier archetype) </li> <li data-xf-list-type="ol">Intelligence (Rogue with Investigator archetype or Ninja with Operative archetype) </li> </ol><p>Most of the above are found in the SANTIAGO Player's Guide. The two new Engineer archetypes (Warp Engineer and Scientist) can be found here. [NOTE - TO DO].</p><p></p><p>They usually progress to department heads, and then a few select officers may go on to command a starship or starbase.</p><p></p><table style='width: 100%'><tr><td><span style="font-size: 15px">Collaborative Commander</span><br /> It is recommended that none of the PCs be the ship captain or outrank the other PCs. For this reason, the Collaborative Commander rule is used. The captain (or other ranking officer) is an NPC. The orders given by that NPC are precisely those decisions made by the PCs (unless you need a disobedience plot for narrative purposes). So when the PCs decide to beam down to a planet, the Collaborative Commander ordered them to. This way, the players are making all the decisions, but narratively they are following orders.<br /> <br /> The players should be allowed to name and describe their Collaborative Commander.</td></tr></table><p> [h=3]Scientist [Engineer Archetype][/h]</p><p>Scientists have a more theoretical background than Engineers, although experimental scientists still have a very hands-on approach. Most starships have a complement of scientists, including a Chief Science Officer.</p><p></p><p><strong>Class Skills & Skill Ranks:</strong> as Engineer class.</p><p></p><p><strong>Technobabble:</strong> From 2nd level, Scientists gain 2 Technobabbles per level instead of 1. This ability replaces the Craft Explosives ability (and its subsequent stages). At 5th level this increases to 3 per level, at 13th level it increases to 4 per level, and at 20th level the Scientist gains 5 Technobabbles.</p><p></p><p><strong>Tricorder: </strong>Scientists can obtain a great deal of information from the smallest amount of evidence. Whether they are scanning DNA, mineral compositions, energy signatures, tachyon emissions, or anything else, these things reveal the secrets of the universe to the dedicated scientist. The scientist can spend a Technobabble to use his tricorder or shipboard sensors to use the following procedures, based on his scientist level. The Technobabble must be used to describe the activity. This replaces the Red Button abilities.</p><p></p><table style='width: 100%'><tr><td><strong>Scientist Level<br /> </strong></td><td><strong>Procedures Available<br /> </strong></td></tr><tr><td>1-2</td><td>Detect Poison, Guidance, Detect Life Forms (replaces Detect Evil/Good/Law/Chaos), Detect Secret Doors</td></tr><tr><td>3-4</td><td>Status, See Invisibility</td></tr><tr><td>5-6</td><td>Locate Object, Obscure Object, Clairaudience/Clairvoyance</td></tr><tr><td>7-8</td><td>Divination, Arcane Eye, Detect Scrying, Locate Creature</td></tr><tr><td>9-10</td><td>Commune, Scrying</td></tr><tr><td>11-12</td><td>Find the Path, True Seeing</td></tr><tr><td>13-14</td><td>Scrying (Greater)</td></tr><tr><td>15+</td><td>Dimensional Lock (affects transporters), Discern Location, Moment of Prescience</td></tr></table></blockquote><p></p>
[QUOTE="Morrus, post: 6226462, member: 1"] The SANTIAGO Player's Guide provides a number of new classes and archetypes for sci-fi games. If you do not intend to play a Starfleet officer, those classes and archetypes adequately cover the soldiers, smugglers, mercenaries, traders and more of the galaxy. Feel free to use them exactly as shown. [h=3]Starfleet Officers[/h] Starfleet officers begin their careers in one of the following academic paths: [LIST=1] [*]Engineering (Engineer class with Warp Engineer archetype) [*]Sciences (Engineer class with Scientist archetype) [*]Medical (Medic Class) [*]Security (Rogue with Investigator archetype or Fighter with Soldier archetype) [*]Intelligence (Rogue with Investigator archetype or Ninja with Operative archetype) [/LIST] Most of the above are found in the SANTIAGO Player's Guide. The two new Engineer archetypes (Warp Engineer and Scientist) can be found here. [NOTE - TO DO]. They usually progress to department heads, and then a few select officers may go on to command a starship or starbase. [TABLE="class: outer_border, width: 500"] [TR] [TD][SIZE=4]Collaborative Commander[/SIZE] It is recommended that none of the PCs be the ship captain or outrank the other PCs. For this reason, the Collaborative Commander rule is used. The captain (or other ranking officer) is an NPC. The orders given by that NPC are precisely those decisions made by the PCs (unless you need a disobedience plot for narrative purposes). So when the PCs decide to beam down to a planet, the Collaborative Commander ordered them to. This way, the players are making all the decisions, but narratively they are following orders. The players should be allowed to name and describe their Collaborative Commander.[/TD] [/TR] [/TABLE] [h=3]Scientist [Engineer Archetype][/h] Scientists have a more theoretical background than Engineers, although experimental scientists still have a very hands-on approach. Most starships have a complement of scientists, including a Chief Science Officer. [B]Class Skills & Skill Ranks:[/B] as Engineer class. [B]Technobabble:[/B] From 2nd level, Scientists gain 2 Technobabbles per level instead of 1. This ability replaces the Craft Explosives ability (and its subsequent stages). At 5th level this increases to 3 per level, at 13th level it increases to 4 per level, and at 20th level the Scientist gains 5 Technobabbles. [B]Tricorder: [/B]Scientists can obtain a great deal of information from the smallest amount of evidence. Whether they are scanning DNA, mineral compositions, energy signatures, tachyon emissions, or anything else, these things reveal the secrets of the universe to the dedicated scientist. The scientist can spend a Technobabble to use his tricorder or shipboard sensors to use the following procedures, based on his scientist level. The Technobabble must be used to describe the activity. This replaces the Red Button abilities. [TABLE="class: outer_border, width: 750"] [TR] [TD][B]Scientist Level [/B][/TD] [TD][B]Procedures Available [/B][/TD] [/TR] [TR] [TD]1-2[/TD] [TD]Detect Poison, Guidance, Detect Life Forms (replaces Detect Evil/Good/Law/Chaos), Detect Secret Doors[/TD] [/TR] [TR] [TD]3-4[/TD] [TD]Status, See Invisibility[/TD] [/TR] [TR] [TD]5-6[/TD] [TD]Locate Object, Obscure Object, Clairaudience/Clairvoyance[/TD] [/TR] [TR] [TD]7-8[/TD] [TD]Divination, Arcane Eye, Detect Scrying, Locate Creature[/TD] [/TR] [TR] [TD]9-10[/TD] [TD]Commune, Scrying[/TD] [/TR] [TR] [TD]11-12[/TD] [TD]Find the Path, True Seeing[/TD] [/TR] [TR] [TD]13-14[/TD] [TD]Scrying (Greater)[/TD] [/TR] [TR] [TD]15+[/TD] [TD]Dimensional Lock (affects transporters), Discern Location, Moment of Prescience[/TD] [/TR] [/TABLE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pathfinder Star Trek
Top