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[Pathfinder] The Forgotten Terror - OOC
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5065687" data-attributes="member: 29558"><p><strong>Niamh arDearglasadh</strong></p><p></p><p><span style="font-size: 9px"><strong>Name Pronunciation: NEEV ar DARE gluh shuv</strong></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">IC Posting Conventions:</span></p><p> <span style="font-size: 9px"><span style="color: Gold">"Color & Quotes"</span> = Speech</span></p><p> <span style="font-size: 9px"><span style="color: Gold"><em>Color & Italics</em></span> = Thoughts</span></p><p></p><p>[code]</p><p> Name: Niamh arDearglasadh Age: 30</p><p> Class: Monk/Sorcerer/Dragon Disciple Height: 6'0" </p><p> Race: Half-Elf Weight: 175 lbs</p><p> Size: Medium Hair: Black</p><p>Gender: Female Eyes: Gold</p><p> Align: Lawful Good Skin: Golden Brown</p><p> Deity: Sarenrae (The Dawnflower)</p><p></p><p></p><p>Str: 22 +6 Level: 03/03/04 XP: 75000</p><p>Dex: 17 +3 BAB: +6/+1 HP: 81</p><p>Con: 12 +1 CMB: +13 CMD: 44</p><p>Int: 14 +2 Speed: 40' Dmg Red: 0/anything</p><p>Wis: 22 +6 Init: +7 Spell Res: None </p><p>Cha: 20 +5 ACP: -0 Spell Save: 15 + SL</p><p></p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat Dodge Misc</p><p> 28 10 +0 +0 +3 +0 +3 +3 +1 +8</p><p></p><p> Touch AC: 25 Flatfooted AC: 24</p><p></p><p></p><p>Saving Throw Total Base Mod Misc Special</p><p>Fort: 07 6 +1 Damage Resistance (Fire): 5</p><p>Ref: 08 5 +3 Immune to Magic Sleep Effects</p><p>Will: 14 8 +6 +4 vs. Enchantment</p><p></p><p></p><p>Weapon Attack Damage Critical Special</p><p>Unarmed +12/+07 1d10+08 20/x2 Arcane Strike: +2d</p><p>Claw/Claw +12/+12 1d06+08 20/x2 Arcane Strike: +2d</p><p> Bite +12 1d06+11 20/x2 Arcane Strike: +2d</p><p>Short Spear +12/+07 1d06+08 20/x2 Arcane Strike: +2d</p><p> Thrown +09/+04 1d06+08 20/x2 Range: 20';AS: +2d</p><p></p><p></p><p>Languages: Common, Draconic, Elven, Halfling</p><p></p><p></p><p>Half-Elf Traits:</p><p> * +2 WIS</p><p> * Low Light Vision</p><p> * Adaptability (Skill Focus: Perception)</p><p> * Elf Blood (Count as both Elf and Human)</p><p> * Elven Immunities (Immune to Magic Sleep, +2 Saves vs. Enchantment)</p><p> * Keen Senses (+2 Perception)</p><p> * Multi-Talented (Favored Classes: Monk, Sorcerer)</p><p></p><p></p><p>Monk Abilities:</p><p> * AC Bonus: +2 (Monk's Robe)</p><p> * Unarmed Combat: 1d10 (Monk's Robe)</p><p> * Stunning Fist: 6/Day, DC 21 (Monk's Robe)</p><p> * Evasion: Reflex Save for ½ = No Damage</p><p> * Fast Movement: +10'</p><p> * Maneuver Training: CMB = Other BABs + Monk Level</p><p> * Still Mind: +2 Saves vs. Enchantment</p><p></p><p></p><p>Sorcerer Abilities (Gold Dragon Bloodline):</p><p> * Bonus Feat: Eschew Materials</p><p> * Bloodline Power: Claws (1d6+7, Magic)</p><p> * Bloodline Power: Dragon Resistance (5 Fire, +1 Natural Armor)</p><p> * Bloodline Spells (3) </p><p> * Bloodline Feat: Improved Initiative</p><p></p><p></p><p>Dragon Disciple Abilities:</p><p> * Blood of Dragons (Add DD Lvl to Sorcerer Lvls for Powers)</p><p> * Natural Armor Increase: +2</p><p> * Ability Boost (Str): +4</p><p> * Bloodline Feat: Blind Fight</p><p> * Dragon Bite: Add Bite Attack to 2 Claw Attacks (1d6+9)</p><p> * Breath Weapon: Fire, 30' Cone, 7d6 Damage (Save (DC 18) for ½)</p><p></p><p></p><p>Feats:</p><p> * Skill Focus: Perception (R Bonus)</p><p> * Defensive Combat Training (C 01)</p><p> * Improved Unarmed Strike (M 01)</p><p> * Stunning Fist (M 01)</p><p> * Dodge (M 01)</p><p> * Improved Grapple (M 02)</p><p> * Combat Expertise (C 03)</p><p> * Eschew Materials (S 01)</p><p> * Arcane Strike (C 05) </p><p> * Blind Fight (D 02)</p><p> * Extend Spell (C 07)</p><p> * Improved Trip (C 09)</p><p> * Improved Initiative (BoD 07)</p><p></p><p>(R=Race, C=Chr Lvl, M=Mnk, S=Srcr, D=Drgn Dsc, BoD=Blood of Dragons)</p><p></p><p></p><p>Skill Points: 52 (4/2/2 + INT Mod/Lvl; 6 Pt FC/GM Bonus)</p><p></p><p>Skills Total Rank CS Ability Misc</p><p>Acrobatics 20 10 3 3 +4</p><p>Appraise 2 2 </p><p>Bluff 5 5 </p><p>Climb 8 6 +2</p><p>Craft ( ) 2 2 </p><p>Diplomacy 13 5 3 5 </p><p>Disable Device 3 </p><p>Disguise 5 5 </p><p>Escape Artist 3 3 </p><p>Fly 13 5 3 3 +2</p><p>Handle Animal 5 </p><p>Heal 6 6 </p><p>Intimidate 19 5 3 5 +6</p><p>Knowledge (Arcana) 10 5 3 2 </p><p>Knowledge (Dngnrng) 2 </p><p>Knowledge (Engnrng) 2 </p><p>Knowledge (Geography) 2 </p><p>Knowledge (History) 2 </p><p>Knowledge (Local) 2 </p><p>Knowledge (Nature) 2 </p><p>Knowledge (Nobility) 2 </p><p>Knowledge (Planes) 2 </p><p>Knowledge (Religion) 2 </p><p>Linguistics 2 </p><p>Perception 27 10 3 6 +2, +6</p><p>Perform ( ) 5 5 </p><p>Profession 6 </p><p>Ride 3 3 </p><p>Sense Motive 14 5 3 6 </p><p>Slight of Hand 3 </p><p>Spellcraft 10 5 3 2 </p><p>Stealth 3 3 </p><p>Survival 6 6 </p><p>Swim 6 6 </p><p>Use Magic Device 10 2 3 5 </p><p></p><p> * Situational Bonus not included in Total</p><p></p><p></p><p>Money</p><p>PP: 00 GP: 78 SP: 04 CP: 00</p><p></p><p></p><p>Equipment Cost Weight</p><p>Monk's Outfit 01 lb</p><p>Monk's Robe 13000 gp 01 lb</p><p>Belt of Giant's Strength +2 4000 gp 01 lb</p><p>Headband of Mental Prowess 10000 gp 01 lb</p><p> (WIS & CHA +2) </p><p>Ring (Protection +3) 18000 gp lb</p><p>Ring (Sustenance) 2500 gp lb</p><p>Short Spear 01 gp 03 lb</p><p>Handy Haversack 2000 gp 05 lb</p><p> Tent 10 gp lb</p><p> Bedroll 01 sp lb</p><p> Blanket (Winter) 05 sp lb</p><p> Outfit (Cold Weather) 08 gp lb</p><p> Rations (Trail, 10 Days) 05 gp lb</p><p> Flint & Steel 01 gp lb</p><p> Rope (Silk, 50') 10 gp lb</p><p> Grappling Hook 01 gp lb</p><p> Climber's Kit 80 gp lb</p><p> Sunrod (10) 20 gp lb</p><p> Tindertwig (10) 10 gp lb</p><p></p><p> Total Weight: 11 lb</p><p></p><p> Light Medium Heavy </p><p>Max Weight: 0-173 174-346 347-520</p><p>[/code]</p><p></p><p>~~~~~</p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 81/81 AC: 32* AC(T): 25 AC(FF): 28* Init: +07</p><p></p><p> * Includes +4 w/ Mage Armor</p><p></p><p></p><p>Saving Throw Total Base Mod Misc Special</p><p>Fort: 07 6 +1 Damage Resistance (Fire): 5</p><p>Ref: 08 5 +3 Immune to Magic Sleep Effects</p><p>Will: 14 8 +6 +4 vs. Enchantment</p><p></p><p></p><p> BAB: 06/01 CMB:+12 CMD: 44 (40 FF)</p><p></p><p>Weapon Attack Damage Critical Special</p><p>Unarmed +12/+07 1d10+08 20/x2 Arcane Strike: +2d</p><p>Claw/Claw +12/+12 1d06+08 20/x2 Arcane Strike: +2d</p><p> Bite +12 1d06+11 20/x2 Arcane Strike: +2d</p><p>Short Spear +12/+07 1d06+08 20/x2 Arcane Strike: +2d</p><p> Thrown +09/+04 1d06+08 20/x2 Range: 20';AS: +2d</p><p></p><p></p><p>Draconic (Gold) Bloodline: C/C/B Attack: 8/8 Daily</p><p> Breath Weapon: 1/1 Daily; Fire, 30' Cone</p><p> 7d6 Damage</p><p> (Save DC 18)</p><p></p><p>Spells Available:</p><p> * 0 Level (Unlimited Daily) * 1st Level (8/8 Daily)</p><p> * Detect Magic * Burning Hands</p><p> * Disrupt Undead * Mage Armor</p><p> * Message * Magic Missile</p><p> * Prestidigitation * Protection from Evil</p><p> * Ray of Frost * Ray of Enfeeblement</p><p> * Read Magic</p><p> * Touch of Fatigue</p><p></p><p> * 2nd Level (4/6 Daily) * 3rd Level (4/4 Daily)</p><p> * Glitterdust * Fireball</p><p> * Resist Energy * Fly</p><p> * Scorching Ray</p><p>[/code][/sblock]</p><p></p><p>~~~~~</p><p></p><p>[sblock=Background/Appearance/Personality]</p><p>Niamh was born to a human mother in the capital city of Katapesh. Her father is an Elven Bard, traveling through the desert country on his way to the Mwangi Expanse. He never returned. She was a beautiful child, but headstrong and quite the wild one. As she entered her teen years her rebellious nature led her to the Nightstalls, where she quickly fell in with an unsavory crowd. Her mother, a mild mannered clerk for the city, despaired of ever regaining control of her wayward child and finally put Niamh in a local monastery dedicated to the Dawnflower. To everyone's surprise - especially her own - Niamh prospered there. The monastic structure and meditation taught by the monks pierced her unruly surface and struck a cord, awakening a calmly disciplined inner nature. Still, after only a few years there Niamh became restless, certain that there was something more in store for her life. She bid fairwell to the monks and set out on a journey of self discovery.</p><p></p><p>High in the mountains of northern Katapesh, she came across an old man living alone in a cave. Something about him captivated her, and she began a conversation that ended up lasting seven years. Twice during her stay there her inner nature stretched and roused; the first time the Dragon magic in her blood made itself known, and the second it was the Draconic blood in truth. Once he had taught her all he could, the old man disappeared; Niamh left the cave and resumed her walkabout. She's been travelling the Inner Sea region for the last six years, spreading the word of Sarenrae and fighting evil as she finds it, making friends and enemies, and perfecting her art.</p><p></p><p>Physically, Niamh is imposing. Six feet tall and quite muscular, she is strikingly beautiful. She keeps her jet black hair pulled back in a short tail, and tawny gold eyes glint from a deeply tanned face. She dresses in simple Monk's robes and carries all of her worldly possessions in the pack on her back. She carries a short spear as though it is a part of her - an extension of her self - and it serves its purpose well whether in combat or in hunting.</p><p></p><p>But even more imposing than her looks is the force of her personality. Quite unconsciously, she radiates power and others find her very imposing - scary even. This is sometimes a source of distress for her. Though frequently useful, it blinds others to her good nature and sensitive heart and makes it very difficult for her to make friends.</p><p></p><p>On one occasion, she met a fellow who was not intimidated by her at all - likely he was too distracted to notice her fearsome aspect. A halfling, a clock maker by trade, Niamh came across him in the Puddles District in Absalom. Herbert had gotten lost while trying to find a client's home, wandered into the wrong part of town and ended up - Niamh thought - in trouble. Accosted by a group of local thugs, it seemed that he was done for. Niamh stepped in and 'rescued' him, showing him out of the district and escorting him to his client's home. After his business was completed, the two of them had a drink at a local inn. After a pleasant couple of hours of conversation, the two bid each other adieu and went their separate ways . . .</p><p>[/sblock]</p><p></p><p>[sblock=Daily Practice]Niamh casts an Extended Mage Armor each morning on waking, and again when the first expires.[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5065687, member: 29558"] [b]Niamh arDearglasadh[/b] [size=1][B]Name Pronunciation: NEEV ar DARE gluh shuv[/B] IC Posting Conventions: [COLOR="Gold"]"Color & Quotes"[/COLOR] = Speech [COLOR="Gold"][I]Color & Italics[/I][/COLOR] = Thoughts[/size] [code] Name: Niamh arDearglasadh Age: 30 Class: Monk/Sorcerer/Dragon Disciple Height: 6'0" Race: Half-Elf Weight: 175 lbs Size: Medium Hair: Black Gender: Female Eyes: Gold Align: Lawful Good Skin: Golden Brown Deity: Sarenrae (The Dawnflower) Str: 22 +6 Level: 03/03/04 XP: 75000 Dex: 17 +3 BAB: +6/+1 HP: 81 Con: 12 +1 CMB: +13 CMD: 44 Int: 14 +2 Speed: 40' Dmg Red: 0/anything Wis: 22 +6 Init: +7 Spell Res: None Cha: 20 +5 ACP: -0 Spell Save: 15 + SL AC: Total Base Armor Shld Dex Size Def Nat Dodge Misc 28 10 +0 +0 +3 +0 +3 +3 +1 +8 Touch AC: 25 Flatfooted AC: 24 Saving Throw Total Base Mod Misc Special Fort: 07 6 +1 Damage Resistance (Fire): 5 Ref: 08 5 +3 Immune to Magic Sleep Effects Will: 14 8 +6 +4 vs. Enchantment Weapon Attack Damage Critical Special Unarmed +12/+07 1d10+08 20/x2 Arcane Strike: +2d Claw/Claw +12/+12 1d06+08 20/x2 Arcane Strike: +2d Bite +12 1d06+11 20/x2 Arcane Strike: +2d Short Spear +12/+07 1d06+08 20/x2 Arcane Strike: +2d Thrown +09/+04 1d06+08 20/x2 Range: 20';AS: +2d Languages: Common, Draconic, Elven, Halfling Half-Elf Traits: * +2 WIS * Low Light Vision * Adaptability (Skill Focus: Perception) * Elf Blood (Count as both Elf and Human) * Elven Immunities (Immune to Magic Sleep, +2 Saves vs. Enchantment) * Keen Senses (+2 Perception) * Multi-Talented (Favored Classes: Monk, Sorcerer) Monk Abilities: * AC Bonus: +2 (Monk's Robe) * Unarmed Combat: 1d10 (Monk's Robe) * Stunning Fist: 6/Day, DC 21 (Monk's Robe) * Evasion: Reflex Save for ½ = No Damage * Fast Movement: +10' * Maneuver Training: CMB = Other BABs + Monk Level * Still Mind: +2 Saves vs. Enchantment Sorcerer Abilities (Gold Dragon Bloodline): * Bonus Feat: Eschew Materials * Bloodline Power: Claws (1d6+7, Magic) * Bloodline Power: Dragon Resistance (5 Fire, +1 Natural Armor) * Bloodline Spells (3) * Bloodline Feat: Improved Initiative Dragon Disciple Abilities: * Blood of Dragons (Add DD Lvl to Sorcerer Lvls for Powers) * Natural Armor Increase: +2 * Ability Boost (Str): +4 * Bloodline Feat: Blind Fight * Dragon Bite: Add Bite Attack to 2 Claw Attacks (1d6+9) * Breath Weapon: Fire, 30' Cone, 7d6 Damage (Save (DC 18) for ½) Feats: * Skill Focus: Perception (R Bonus) * Defensive Combat Training (C 01) * Improved Unarmed Strike (M 01) * Stunning Fist (M 01) * Dodge (M 01) * Improved Grapple (M 02) * Combat Expertise (C 03) * Eschew Materials (S 01) * Arcane Strike (C 05) * Blind Fight (D 02) * Extend Spell (C 07) * Improved Trip (C 09) * Improved Initiative (BoD 07) (R=Race, C=Chr Lvl, M=Mnk, S=Srcr, D=Drgn Dsc, BoD=Blood of Dragons) Skill Points: 52 (4/2/2 + INT Mod/Lvl; 6 Pt FC/GM Bonus) Skills Total Rank CS Ability Misc Acrobatics 20 10 3 3 +4 Appraise 2 2 Bluff 5 5 Climb 8 6 +2 Craft ( ) 2 2 Diplomacy 13 5 3 5 Disable Device 3 Disguise 5 5 Escape Artist 3 3 Fly 13 5 3 3 +2 Handle Animal 5 Heal 6 6 Intimidate 19 5 3 5 +6 Knowledge (Arcana) 10 5 3 2 Knowledge (Dngnrng) 2 Knowledge (Engnrng) 2 Knowledge (Geography) 2 Knowledge (History) 2 Knowledge (Local) 2 Knowledge (Nature) 2 Knowledge (Nobility) 2 Knowledge (Planes) 2 Knowledge (Religion) 2 Linguistics 2 Perception 27 10 3 6 +2, +6 Perform ( ) 5 5 Profession 6 Ride 3 3 Sense Motive 14 5 3 6 Slight of Hand 3 Spellcraft 10 5 3 2 Stealth 3 3 Survival 6 6 Swim 6 6 Use Magic Device 10 2 3 5 * Situational Bonus not included in Total Money PP: 00 GP: 78 SP: 04 CP: 00 Equipment Cost Weight Monk's Outfit 01 lb Monk's Robe 13000 gp 01 lb Belt of Giant's Strength +2 4000 gp 01 lb Headband of Mental Prowess 10000 gp 01 lb (WIS & CHA +2) Ring (Protection +3) 18000 gp lb Ring (Sustenance) 2500 gp lb Short Spear 01 gp 03 lb Handy Haversack 2000 gp 05 lb Tent 10 gp lb Bedroll 01 sp lb Blanket (Winter) 05 sp lb Outfit (Cold Weather) 08 gp lb Rations (Trail, 10 Days) 05 gp lb Flint & Steel 01 gp lb Rope (Silk, 50') 10 gp lb Grappling Hook 01 gp lb Climber's Kit 80 gp lb Sunrod (10) 20 gp lb Tindertwig (10) 10 gp lb Total Weight: 11 lb Light Medium Heavy Max Weight: 0-173 174-346 347-520 [/code] ~~~~~ [sblock=Stat Block][code] HP: 81/81 AC: 32* AC(T): 25 AC(FF): 28* Init: +07 * Includes +4 w/ Mage Armor Saving Throw Total Base Mod Misc Special Fort: 07 6 +1 Damage Resistance (Fire): 5 Ref: 08 5 +3 Immune to Magic Sleep Effects Will: 14 8 +6 +4 vs. Enchantment BAB: 06/01 CMB:+12 CMD: 44 (40 FF) Weapon Attack Damage Critical Special Unarmed +12/+07 1d10+08 20/x2 Arcane Strike: +2d Claw/Claw +12/+12 1d06+08 20/x2 Arcane Strike: +2d Bite +12 1d06+11 20/x2 Arcane Strike: +2d Short Spear +12/+07 1d06+08 20/x2 Arcane Strike: +2d Thrown +09/+04 1d06+08 20/x2 Range: 20';AS: +2d Draconic (Gold) Bloodline: C/C/B Attack: 8/8 Daily Breath Weapon: 1/1 Daily; Fire, 30' Cone 7d6 Damage (Save DC 18) Spells Available: * 0 Level (Unlimited Daily) * 1st Level (8/8 Daily) * Detect Magic * Burning Hands * Disrupt Undead * Mage Armor * Message * Magic Missile * Prestidigitation * Protection from Evil * Ray of Frost * Ray of Enfeeblement * Read Magic * Touch of Fatigue * 2nd Level (4/6 Daily) * 3rd Level (4/4 Daily) * Glitterdust * Fireball * Resist Energy * Fly * Scorching Ray [/code][/sblock] ~~~~~ [sblock=Background/Appearance/Personality] Niamh was born to a human mother in the capital city of Katapesh. Her father is an Elven Bard, traveling through the desert country on his way to the Mwangi Expanse. He never returned. She was a beautiful child, but headstrong and quite the wild one. As she entered her teen years her rebellious nature led her to the Nightstalls, where she quickly fell in with an unsavory crowd. Her mother, a mild mannered clerk for the city, despaired of ever regaining control of her wayward child and finally put Niamh in a local monastery dedicated to the Dawnflower. To everyone's surprise - especially her own - Niamh prospered there. The monastic structure and meditation taught by the monks pierced her unruly surface and struck a cord, awakening a calmly disciplined inner nature. Still, after only a few years there Niamh became restless, certain that there was something more in store for her life. She bid fairwell to the monks and set out on a journey of self discovery. High in the mountains of northern Katapesh, she came across an old man living alone in a cave. Something about him captivated her, and she began a conversation that ended up lasting seven years. Twice during her stay there her inner nature stretched and roused; the first time the Dragon magic in her blood made itself known, and the second it was the Draconic blood in truth. Once he had taught her all he could, the old man disappeared; Niamh left the cave and resumed her walkabout. She's been travelling the Inner Sea region for the last six years, spreading the word of Sarenrae and fighting evil as she finds it, making friends and enemies, and perfecting her art. Physically, Niamh is imposing. Six feet tall and quite muscular, she is strikingly beautiful. She keeps her jet black hair pulled back in a short tail, and tawny gold eyes glint from a deeply tanned face. She dresses in simple Monk's robes and carries all of her worldly possessions in the pack on her back. She carries a short spear as though it is a part of her - an extension of her self - and it serves its purpose well whether in combat or in hunting. But even more imposing than her looks is the force of her personality. Quite unconsciously, she radiates power and others find her very imposing - scary even. This is sometimes a source of distress for her. Though frequently useful, it blinds others to her good nature and sensitive heart and makes it very difficult for her to make friends. On one occasion, she met a fellow who was not intimidated by her at all - likely he was too distracted to notice her fearsome aspect. A halfling, a clock maker by trade, Niamh came across him in the Puddles District in Absalom. Herbert had gotten lost while trying to find a client's home, wandered into the wrong part of town and ended up - Niamh thought - in trouble. Accosted by a group of local thugs, it seemed that he was done for. Niamh stepped in and 'rescued' him, showing him out of the district and escorting him to his client's home. After his business was completed, the two of them had a drink at a local inn. After a pleasant couple of hours of conversation, the two bid each other adieu and went their separate ways . . . [/sblock] [sblock=Daily Practice]Niamh casts an Extended Mage Armor each morning on waking, and again when the first expires.[/sblock] [/QUOTE]
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