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<blockquote data-quote="Arkhandus" data-source="post: 6077958" data-attributes="member: 13966"><p>Something that came to mind tonight, and I'm restless so I'll post it before trying to get some sleep.</p><p></p><p><u>Azaganian Anecdotes: Vesektali Games</u></p><p></p><p>Besides the common practices of axe-tossing, dart-throwing, and sling-shooting, which help develop necessary hunting skills, the Vesektali humans of the Vokrana Miraznai (Sun's End Thicket) and Tovok Apaluk (Endless Savannah) enjoy a few other, more peaceful past-times in their homes and taverns. They have 2 different dice-games, a card game, a board game, and 2 sports, sharing the sports and board games in common with their distant cousins, the Nakaali.</p><p></p><p><strong>Logroll (Kemnaikasin, in Sentali):</strong></p><p>This dice-game is common among Vesektali living in the Sun's End Thicket, and actually uses long, octagonal wooden dice roughly half the size of a man's index finger. Carved into eight-sided rods (not counting the flat top and bottom) called logs (Kemnai in the Sentali tongue), these dice are marked with a different pattern on each side representing numbers 1 through 8. Up to 5 players are allowed in each game of Logroll, and they each contribute a "log" (thus a maximum of one log per finger on a human hand; any more than that would be considered unnatural and awkward), sharing them for the duration of the game (so cheaters cannot bet on just their own personal dice). The game begins with each player rolling their own die (all players at once) and calling out a number; whoever called the number rolled most often in that set will get the first turn, besides anyone who tied, and everyone re-rolls if there are too many ties or if nobody called it right. The player with the first turn chooses how much coin (or other items if the group has agreed to it, like berries or even just wooden tokens among children) to ante up, placing his or her ante (Relk in Sentali) in the center of the playing area (the pot, or Onvelt in Sentali), followed by everyone else contributing the same ante amount or sitting out the round if the ante is too high.</p><p></p><p>Then the first player bets whether his or her average roll (that is, the average of all their rolled dice; Raskasin in Sentali) will be higher, lower, or equal to the next player's, and proceeds to roll once with all of the "logs." Play continues in a circle, with each player rolling the logs after the player to his or her left has rolled, until everyone has made their roll for the round (or Nalis, in Sentali). However, everyone following the first player of the round bets against the player before them, instead of the player after them (for instance, the 2nd player bets whether his or her average roll will be higher, lower, or equal to the 1st player's roll). Those who win their bet can take their ante out of the pot (and are referred to as winners or "Veki" in Sentali). At the end of the round, the remaining ante pool goes to the big winner (Tonveki, in Sentali) of that round, which is the player who came closest in their bet (without losing their bet). The further their roll was from the opponent's, the further they are from being that round's big winner (essentially they lose points for the round equal to the difference between their roll and the opponent's). So the surest way of winning the pot is to bet on rolling equal to the opponent and then actually managing to roll such a result, but given the low odds of that happening, it's also the most-likely bet to lose. If multiple players win their bets for the round with an even score (such as two players winning with results 1 point away from their opponents' rolls), then those winners who are tied with the most points that round go into an extra round alone (called the Dez'nalis in Sentali).</p><p></p><p>Those tied winners each bet on their roll, and once all have stated their bet (unlike normal), they each roll the logs in the same order as they did in the normal round before it (excluding the other players). Their average rolls and bets are compared to the other tied winners, instead of just one, and whoever wins <em>that</em> bet with the most points against more of the opposing winners (than anyone else in that extra round) will be declared the <em>big winner</em> of that round, taking the rest of the ante that was left in the pot. If there are still ties, then the newly-tied winners bet and roll again in the same fashion with another "extra round." Each subsequent round of Logroll starts with the big winner of the previous round, who goes first in the new round (and thus also decides the ante for the new round). Players can choose to sit out a round one or more times if they cannot afford that round's ante, or they can just drop out of the game at the end of a round. Whenever a player leaves, they take their "log" or wooden die with them, and if the previous round's big winner leaves or sits out a round, then play starts from the very beginning again (with everyone else rolling one log to determine who gets the first turn).</p><p></p><p>There's some degree of skill or cheating capacity involved in the "log-rolling," but Kemnaikasin is largely just a game of chance.</p><p></p><p><strong>Two-Horn Toss (Dez'tovak Sulin, in Sentali):</strong></p><p>A popular dice game among the Vesektali who live upon the so-called Endless Savannah, Two-Horn Toss involves two to five players rolling a pair of six-sided ivory dice (called horns, or Tovak in Sentali) and betting on whether or not they will beat the next player's roll (or toss, Sulin in Sentali). Each side on the dice is numbered 1 through 6, typically with a number of horn-shaped marks rather than actual writing, and the dice are traditionally made from pieces of elephant tusk. The objective is to roll doubles (Dezot in Sentali), and higher results beat lower results, but a pair of 2s (Dezas in Sentali) beats any other result. Doubles of any other sort beat non-doubles. As with Kemnaikasin, this game uses only one set of dice shared between all players, but if more than one person brings dice then they just roll a round without bets to see whose dice will be used (whoever wins with the best roll). Whoever supplies the dice takes the first turn, or if the dice are supplied by the house (Rezkan in Sentali) then someone from the house chooses the first player (the house being whichever establishment the game is played in, and the chooser is typically the head of the household or business). Play continues in a circle, leftward from the first player. Each player antes up however much coin (or other tokens when appropriate, like among children) they're willing to risk at the start of the round, but each player must ante up at least the same amount as the previous player in the rotation (or else they must drop out of the round). Each new round starts with the next player in the circle until everyone has had a chance to go first, then the cycle repeats. The last player to roll in each round is rolling against the results of the first player in that round. Those who win their bets take the ante of the player they beat.</p><p></p><p>Card game, board game, and sports to be edited in later when I get around to it, probably in early February</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 6077958, member: 13966"] Something that came to mind tonight, and I'm restless so I'll post it before trying to get some sleep. [U]Azaganian Anecdotes: Vesektali Games[/U] Besides the common practices of axe-tossing, dart-throwing, and sling-shooting, which help develop necessary hunting skills, the Vesektali humans of the Vokrana Miraznai (Sun's End Thicket) and Tovok Apaluk (Endless Savannah) enjoy a few other, more peaceful past-times in their homes and taverns. They have 2 different dice-games, a card game, a board game, and 2 sports, sharing the sports and board games in common with their distant cousins, the Nakaali. [B]Logroll (Kemnaikasin, in Sentali):[/B] This dice-game is common among Vesektali living in the Sun's End Thicket, and actually uses long, octagonal wooden dice roughly half the size of a man's index finger. Carved into eight-sided rods (not counting the flat top and bottom) called logs (Kemnai in the Sentali tongue), these dice are marked with a different pattern on each side representing numbers 1 through 8. Up to 5 players are allowed in each game of Logroll, and they each contribute a "log" (thus a maximum of one log per finger on a human hand; any more than that would be considered unnatural and awkward), sharing them for the duration of the game (so cheaters cannot bet on just their own personal dice). The game begins with each player rolling their own die (all players at once) and calling out a number; whoever called the number rolled most often in that set will get the first turn, besides anyone who tied, and everyone re-rolls if there are too many ties or if nobody called it right. The player with the first turn chooses how much coin (or other items if the group has agreed to it, like berries or even just wooden tokens among children) to ante up, placing his or her ante (Relk in Sentali) in the center of the playing area (the pot, or Onvelt in Sentali), followed by everyone else contributing the same ante amount or sitting out the round if the ante is too high. Then the first player bets whether his or her average roll (that is, the average of all their rolled dice; Raskasin in Sentali) will be higher, lower, or equal to the next player's, and proceeds to roll once with all of the "logs." Play continues in a circle, with each player rolling the logs after the player to his or her left has rolled, until everyone has made their roll for the round (or Nalis, in Sentali). However, everyone following the first player of the round bets against the player before them, instead of the player after them (for instance, the 2nd player bets whether his or her average roll will be higher, lower, or equal to the 1st player's roll). Those who win their bet can take their ante out of the pot (and are referred to as winners or "Veki" in Sentali). At the end of the round, the remaining ante pool goes to the big winner (Tonveki, in Sentali) of that round, which is the player who came closest in their bet (without losing their bet). The further their roll was from the opponent's, the further they are from being that round's big winner (essentially they lose points for the round equal to the difference between their roll and the opponent's). So the surest way of winning the pot is to bet on rolling equal to the opponent and then actually managing to roll such a result, but given the low odds of that happening, it's also the most-likely bet to lose. If multiple players win their bets for the round with an even score (such as two players winning with results 1 point away from their opponents' rolls), then those winners who are tied with the most points that round go into an extra round alone (called the Dez'nalis in Sentali). Those tied winners each bet on their roll, and once all have stated their bet (unlike normal), they each roll the logs in the same order as they did in the normal round before it (excluding the other players). Their average rolls and bets are compared to the other tied winners, instead of just one, and whoever wins [I]that[/I] bet with the most points against more of the opposing winners (than anyone else in that extra round) will be declared the [I]big winner[/I] of that round, taking the rest of the ante that was left in the pot. If there are still ties, then the newly-tied winners bet and roll again in the same fashion with another "extra round." Each subsequent round of Logroll starts with the big winner of the previous round, who goes first in the new round (and thus also decides the ante for the new round). Players can choose to sit out a round one or more times if they cannot afford that round's ante, or they can just drop out of the game at the end of a round. Whenever a player leaves, they take their "log" or wooden die with them, and if the previous round's big winner leaves or sits out a round, then play starts from the very beginning again (with everyone else rolling one log to determine who gets the first turn). There's some degree of skill or cheating capacity involved in the "log-rolling," but Kemnaikasin is largely just a game of chance. [B]Two-Horn Toss (Dez'tovak Sulin, in Sentali):[/B] A popular dice game among the Vesektali who live upon the so-called Endless Savannah, Two-Horn Toss involves two to five players rolling a pair of six-sided ivory dice (called horns, or Tovak in Sentali) and betting on whether or not they will beat the next player's roll (or toss, Sulin in Sentali). Each side on the dice is numbered 1 through 6, typically with a number of horn-shaped marks rather than actual writing, and the dice are traditionally made from pieces of elephant tusk. The objective is to roll doubles (Dezot in Sentali), and higher results beat lower results, but a pair of 2s (Dezas in Sentali) beats any other result. Doubles of any other sort beat non-doubles. As with Kemnaikasin, this game uses only one set of dice shared between all players, but if more than one person brings dice then they just roll a round without bets to see whose dice will be used (whoever wins with the best roll). Whoever supplies the dice takes the first turn, or if the dice are supplied by the house (Rezkan in Sentali) then someone from the house chooses the first player (the house being whichever establishment the game is played in, and the chooser is typically the head of the household or business). Play continues in a circle, leftward from the first player. Each player antes up however much coin (or other tokens when appropriate, like among children) they're willing to risk at the start of the round, but each player must ante up at least the same amount as the previous player in the rotation (or else they must drop out of the round). Each new round starts with the next player in the circle until everyone has had a chance to go first, then the cycle repeats. The last player to roll in each round is rolling against the results of the first player in that round. Those who win their bets take the ante of the player they beat. Card game, board game, and sports to be edited in later when I get around to it, probably in early February [/QUOTE]
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