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<blockquote data-quote="Colette" data-source="post: 6123199" data-attributes="member: 6700273"><p>The other characters were at 11th-level two months ago. They are probably 12th-level by now, unless the game has quite a slow leveling pace.</p><p></p><p></p><p>You are asking me to start at 10th-level to trust you to give me bonus XP that may or may not close the gap. It is not that bad a power gap, but the <strong>principle</strong> there...</p><p></p><p></p><p>I am sorry, but that principle does not bode well with me, because it does not build trust, the most important facet of a player-GM relationship. You are assuming the newcomer to be untrustworthy unless proven otherwise, thinking that they will "drop out without a word after wasting a lot of the GM's time and briefly [enter] play before they decide to just disappear."</p><p></p><p></p><p>It also comes off in the same vein as bragging about join date or post count on the forum: seniors should be given privileges simply because they are seniors and they have stuck around for a while, whereas newcomers should not be given quite as much. It makes sense in a workplace with formal positions and promotions, but in a gaming group wherein all of the players are supposed to be given equal amounts of respect and trust? I do not quite think so.</p><p></p><p></p><p>Leisurely clubs, say, a local book club, do their best to make newcomers feel welcome and fit in. They do not impose restrictions on those newcomers like "You cannot come near our books, because we do not trust you not to steal them," or "You cannot talk as much as the seniors, because a newcomer like you should have less privileges than the seniors." When you join a chess club, you do not get told, "You cannot move your rooks, so as not to make the loyalty of the senior players meaningless."</p><p></p><p></p><p>In short, your principle there has done a poor job of building trust and making me feel welcome. It assumes that I, the newcomer, am untrustworthy unless proven otherwise, and it imposes the "newcomers should be on a lower rung than seniors" policy in a leisurely environment wherein players should see each other as equals.</p><p></p><p></p><p>You do not want newcomers to drop out, and yet you do not give them the trust and warm welcome they need to be motivated to stay.</p><p></p><p></p><p>I apologize, but I cannot join a game when you harbor such a principle. Also, preemptively shielding yourself from counterarguments by declaring "And anyone who disagrees with me is a [negative stereotype]" is not very fair to people who might disagree for other reasons.</p><p></p><p></p><p>I do not think I will be joining your game. I apologize once more.</p></blockquote><p></p>
[QUOTE="Colette, post: 6123199, member: 6700273"] The other characters were at 11th-level two months ago. They are probably 12th-level by now, unless the game has quite a slow leveling pace. You are asking me to start at 10th-level to trust you to give me bonus XP that may or may not close the gap. It is not that bad a power gap, but the [B]principle[/B] there... I am sorry, but that principle does not bode well with me, because it does not build trust, the most important facet of a player-GM relationship. You are assuming the newcomer to be untrustworthy unless proven otherwise, thinking that they will "drop out without a word after wasting a lot of the GM's time and briefly [enter] play before they decide to just disappear." It also comes off in the same vein as bragging about join date or post count on the forum: seniors should be given privileges simply because they are seniors and they have stuck around for a while, whereas newcomers should not be given quite as much. It makes sense in a workplace with formal positions and promotions, but in a gaming group wherein all of the players are supposed to be given equal amounts of respect and trust? I do not quite think so. Leisurely clubs, say, a local book club, do their best to make newcomers feel welcome and fit in. They do not impose restrictions on those newcomers like "You cannot come near our books, because we do not trust you not to steal them," or "You cannot talk as much as the seniors, because a newcomer like you should have less privileges than the seniors." When you join a chess club, you do not get told, "You cannot move your rooks, so as not to make the loyalty of the senior players meaningless." In short, your principle there has done a poor job of building trust and making me feel welcome. It assumes that I, the newcomer, am untrustworthy unless proven otherwise, and it imposes the "newcomers should be on a lower rung than seniors" policy in a leisurely environment wherein players should see each other as equals. You do not want newcomers to drop out, and yet you do not give them the trust and warm welcome they need to be motivated to stay. I apologize, but I cannot join a game when you harbor such a principle. Also, preemptively shielding yourself from counterarguments by declaring "And anyone who disagrees with me is a [negative stereotype]" is not very fair to people who might disagree for other reasons. I do not think I will be joining your game. I apologize once more. [/QUOTE]
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