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<blockquote data-quote="Arkhandus" data-source="post: 6162131" data-attributes="member: 13966"><p><strong>Rare magic items from Resen'vel'siasil</strong></p><p></p><p>The following rare items will be offered by High Preserver Alyressa Nevlemyria from the vaults of Resen'vel'siasil, for the party to borrow for up to a year on their quest. Figure out who should take each of the items; there's one for each member of the party, but they are not all of equal value. You will likely have the chance to acquire further artifacts as the campaign progresses, while pursuing your goal of stopping the Qaelic invasion.</p><p></p><p><strong><u>MINOR ARTIFACTS</u></strong></p><p></p><p><u>Blessed Bow of Nelbarian</u></p><p><strong>Aura:</strong> strong Conjuration and Evocation; <strong>CL:</strong> 20th</p><p><strong>Slot:</strong> weapon; <strong>Price:</strong> priceless; <strong>Weight:</strong> 3 lbs. (when Medium-sized)</p><p>DESCRIPTION</p><p>This unique magical bow is made from rare celestial woods and the shed horns of celestial stags, with a string of celestial spider silk, bestowed upon the elven paladin Nelbarian in the Qlippoth War of western Azagan. It is said that the elven demigod Velsarys granted this divine bow upon Nelbarian during the darkest hour of elvenkind's struggle in the Qlippoth War, allowing him to turn back the tide of fiends and answering the elves' prayers. Scholars speculate that Velsarys may just be an avatar of the Rhivian god Alvaryn, but Azaganian elves deny it. Whatever the case may be, Nelbarian used this divine weapon to slay hundreds of demons and provide safe passage to Resen'vel'siasil for many elven refugees in the Sun's End Thicket. When Nelbarian finally met his end while slaying a mighty iathavos qlippoth and its nyogoth brood, a few of his divinely-blessed armaments were left intact for the surviving elves of his unit to retrieve with his remains. Per the hero's earlier wishes, his gifts from the elven gods were kept in the safekeeping of Resen'vel'siasil's priests to defend the elven refuge. In times of great need or dire peril, they may lend the Blessed Bow of Nelbarian to a worthy hero.</p><p></p><p>The Blessed Bow of Nelbarian is a Holy +2 Composite Longbow of Evil Outsider Bane, though it has additional properties befitting its divine origins. The bow magically adjusts its size and draw-strength to the wielder (the minimum Strength bonus needed to wield it without penalty is equal to the wielder's Strength bonus). It is also considered a lawful-aligned weapon for purposes of overcoming Damage Reduction and other defenses, but only when wielded by a lawful-aligned character. More importantly, wielders of the Blessed Bow are immune to effects that would forcibly change their form into a different creature or substance (such as petrification or polymorph effects, and the curse of lycanthropy), unless willing. This also protects against effects that would render the wielder amorphous, gaseous, or liquid in form against his or her will, such as the curse of a chaos beast. It does not, however, protect against disintegration. Note that this protection is lost when not holding the bow (holding it later does not end such effects).</p><p></p><p>Once per day when the wielder is reduced to 0 hit points or fewer but still alive, the Blessed Bow of Nelbarian automatically heals him or her as per a <em>Cure Critical Wounds</em> spell (before the wielder can lose consciousness). Likewise, once per week the bow automatically restores the wielder as per a <em>Restoration</em> spell when he or she would be reduced to a score of 0 in any ability score, or when he or she would be reduced to an effective level of 0 by negative levels, immediately before the wielder would have died or lost consciousness from such effects. These effects do not require the usual casting times. The wielder may invoke the bow's <em>Restoration</em> power as a standard action with the command word Olmarias (this uses up the one weekly use of that power, however, and cannot be done if the bow has already provided that power in the past week).</p><p></p><p>The final power of this artifact-bow is to unleash explosive rays of divine energy on command. This is a standard action by the wielder that deals 2d6 points of damage to a single target within 300 feet on a successful ranged touch attack. As with other rays, this threatens a critical hit on a natural roll of 20, dealing double damage on a critical hit. Whether you hit or miss, the ray explodes at one corner of the target's space (or one corner of the targeted space if you just shot at an object occupying more than one space). The explosion deals 5d8 damage in a 10-foot-radius spread, with victims allowed a Reflex save (DC 25) for half damage (critical hits do not multiply the explosion damage). Inanimate, unattended, nonmagical, nonpsionic items receive no saving throw. This power of the Blessed Bow can be invoked up to 3 times each week. Half of the damage dealt is pure divine energy that cannot be resisted (just like the divine energy of a <em>Flame Strike</em>), while the other half of the damage dealt by this power is acid, cold, electricity, fire, or sonic energy depending on the command word used. The command for acid damage is Teyelmas, while the command for cold damage is Ipharias, and the command for electricity is Palavos, while the command word for fire damage is Lorystym, and the command for sonic damage is Usarien.</p><p>DESTRUCTION</p><p>Destroying the Blessed Bow of Nelbarian is no small task, requiring a simultaneous <em>Blasphemy</em> spell, <em>Disintegrate</em> spell, <em>Disjunction</em> spell, <em>Word of Chaos</em> spell, and <em>Miracle</em> or <em>Wish</em> spell, which generally requires five creatures to complete all of this at the same time. Spell-like or supernatural versions of these effects will also suffice. Alternatively, the bow can be destroyed by immersing it in pits of Abyssal acid or fire for a full 24 hours on the Abyss and then using it to kill a celestial stag, a celestial spider, and a celestial treant, at which point the bow will destroy itself if the killings occured less than 72 hours after Abyssal immersion.</p><p></p><p><u>Empowering Elven Mantle</u></p><p><strong>Aura:</strong> strong Abjuration and Transmutation; <strong>CL:</strong> 16th</p><p><strong>Slot:</strong> shoulders; <strong>Price:</strong> priceless; <strong>Weight:</strong> ---</p><p>DESCRIPTION</p><p>This rich blue-silk mantle is woven with elaborate patterns in cloth-of-gold, and embroidered wtih Elven words of power along the edges. A few dozen of these enchanted mantles were created in the elder ages when elvenkind was one of the few dominant races, but the secrets of their creation have since been lost, and some of the mantles have been destroyed by enemies of elvenkind. An Empowering Elven Mantle provides its wearer Acid Resistance 5, Cold Resistance 5, Electricity Resistance 5, Fire Resistance 5, and Sonic Resistance 5, which does not stack with any existing energy resistances (use whichever resistance is higher). In addition, the wearer enjoys a +5 resistance bonus on saving throws against Death effects, negative levels, coup de grace attempts, and death from massive damage. The Empowering Elven Mantle can also generate a <em>Shield</em> spell effect on its wearer up to twice per day, with the command word Larynesse. Finally, once per week the Empowering Elven Mantle can be commanded with the word Olumiaras as a standard action, granting its wearer a +6 enhancement bonus to all ability scores for 1 minute (10 rounds).</p><p>DESTRUCTION</p><p>These artifact mantles can be destroyed by an elf sacrificing five other elves and soaking the mantle in their mingled blood, then burning the mantle in magical fire for at least 16 damage. Alternatively, an Empowering Elven Mantle can be destroyed by a <em>Disintegrate</em> effect at a caster level of 21st or higher, if it is already covered in the dust of a disintegrated elf.</p><p></p><p><u>Nelbarian's Nullifying Medallion</u></p><p><strong>Aura:</strong> strong Abjuration; <strong>CL:</strong> 15th</p><p><strong>Slot:</strong> neck; <strong>Price:</strong> priceless; <strong>Weight:</strong> 1 lb.</p><p>DESCRIPTION</p><p>This ancient platinum medallion was given to the elven hero Nelbarian at the start of the Qlippoth War, though records of its origin were lost in that same war. It is known to have been passed down through generations of elven heroes and leaders, protecting them from threats and monstrous powers that would otherwise be difficult to deal with in the heat of battle. Seven aquamarines adorn each side of the circular medallion, which is itself graven with Elven prayers. Wearing this artifact bestows immunity to curses, disintegration, nausea, and the sickened condition; this does not cure such conditions already affecting the character. Furthermore, the wearer may recite the Elven prayers upon Nelbarian's Nullifying Medallion to invoke a <em>Greater Dispel Magic</em> effect, once per week as a full-round action (treat it otherwise as a command word activation). Naturally this requires being able to read and speak the Elven language (or being able to speak it after someone else reads the words aloud for you in Elven). It is possible to memorize the prayer with a DC 25 Intelligence check if someone else reads the words aloud for you (allowing you to recite the words later even if you don't know Elven).</p><p>DESTRUCTION</p><p>While the Nullifying Medallion is normally immune to disintegration, it can be destroyed with a <em>Disintegrate</em> spell or ability from a deity, demigod, or quasi-deity (or a <em>Miracle</em> or <em>Wish</em> from them duplicating <em>Disintegrate</em>). This is not automatic, however; the Medallion remains intact if it passes the saving throw. The Medallion can be destroyed without fail by a Sphere of Annihilation, on the other hand.</p><p></p><p><u>Shellbreaker</u></p><p><strong>Aura:</strong> strong Evocation; <strong>CL:</strong> 15th</p><p><strong>Slot:</strong> weapon; <strong>Price:</strong> priceless; <strong>Weight:</strong> 8 lbs.</p><p>DESCRIPTION</p><p>This solid adamantine morningstar has a blocky, angular head instead of the smooth ball of a typical morningstar, and it is graven with Dwarven runes. The spikes upon it are triangular and protrude from the vertices of the oddly-faceted head of this morningstar. Shellbreakers are minor artifacts produced by some dwarven temples ages ago for their priests to wield against well-armored foes, but the means of producing these blessed weapons have been lost during dwarvenkind's decline from the elder ages. Each Shellbreaker is a Medium-sized +2 Adamantine Morningstar that deals double damage against targets with an armor or natural armor bonus to AC of +7 or higher. Note that two doublings are treated as a tripling in the rules, so critical hits against such targets deal triple damage in total. This doubling does not occur if the armor or natural armor bonus comes from a Force effect (such as <em>Mage Armor</em> or Bracers of Armor). A Shellbreaker can be commanded once per day to generate an <em>Align Weapon</em> effect upon itself, with the wielder choosing one of his or her own alignment components for purposes of that effect. The Dwarven command word for each Shellbreaker is among its engravings. There are a handful of Shellbreakers with a higher enhancement bonus than normal (such as +3, +4, or +5 Shellbreakers), but the most-common ones were made with a +2 enhancement for mid-ranking war-priests.</p><p>DESTRUCTION</p><p>To destroy a Shellbreaker, one must attempt to strike a deity with it (even a demigod, hero-deity, or quasi-deity, such as demon princes, archdevils, qlippoth lords, archdaemons, asura ranas, kami lords, oni daimyo, etc.). The weapon shatters immediately before it can harm such an entity (even if the wielder has no chance of actually scoring a hit against the deity, though they must be within range). Otherwise, it can be destroyed by the melee strike of a titan or a true dragon of great wyrm status if the Shellbreaker is unattended and inanimate at the time.</p><p></p><p><u>Shield of Oaken Might</u></p><p><strong>Aura:</strong> strong Abjuration and Transmutation; <strong>CL:</strong> 15th</p><p><strong>Slot:</strong> shield; <strong>Price:</strong> priceless; <strong>Weight:</strong> 10 lbs. (when Medium-sized)</p><p>DESCRIPTION</p><p>This stout oaken shield is shaped almost like a tree in two dimensions, painted with such an image on the front in green pigments. The back of the shield is etched and painted with Elven prayers. A few dozen of these enchanted shields were made by elves in the past few thousand years, but the secrets of their creation are a closely-guarded secret, and they can only be produced by druids at sacred groves during certain auspicious times with the aid of dryads. Each Shield of Oaken Might is carefully made from part of a dryad's oak tree without doing any significant harm to that tree, and it requires the dryad's cooperation. The shield itself is no longer connected to the dryad it came from, but retains a strong life-essence and has the feel of living wood. These minor artifacts function as Wild +3 Heavy Wooden Shields, which magically adjust their size and weight to fit the wielder.</p><p></p><p>Furthermore, the bearer of such a shield may call upon it once per day for a <em>Liveoak</em> or <em>Mass Bull's Strength</em> spell effect (not both), with the command words Veslarinath or Parynespas respectively. The final power held within a Shield of Oaken Might is that its wielder enjoys Fast Healing 3 whenever he or she has been reduced to one-half of his or her maximum hit points or fewer, until restored above that limit or dead or until the shield has healed a total of 45 hit points in this manner that day (whichever comes first). If that individual has higher Fast Healing from another source, then this power of the shield is suppressed until that other Fast Healing ability has ended (or until someone else takes the shield).</p><p>DESTRUCTION</p><p>Shields of Oaken Might can be destroyed by bashing three dryads to death with one, a heinous act that violates both the sacred magic within the shield and its mystical bonds with nature. Alternatively, one may destroy a Shield of Oaken Might by blasting it with a <em>Flame Strike</em> effect followed by at least 50 points of negative energy damage within the following round, and then sundering the shield with an Unholy magic weapon dealing at least 15 damage in a single hit within 2 rounds after that (before considering the shield's hardness and artifact status).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 6162131, member: 13966"] [b]Rare magic items from Resen'vel'siasil[/b] The following rare items will be offered by High Preserver Alyressa Nevlemyria from the vaults of Resen'vel'siasil, for the party to borrow for up to a year on their quest. Figure out who should take each of the items; there's one for each member of the party, but they are not all of equal value. You will likely have the chance to acquire further artifacts as the campaign progresses, while pursuing your goal of stopping the Qaelic invasion. [B][U]MINOR ARTIFACTS[/U][/B] [U]Blessed Bow of Nelbarian[/U] [B]Aura:[/B] strong Conjuration and Evocation; [B]CL:[/B] 20th [B]Slot:[/B] weapon; [B]Price:[/B] priceless; [B]Weight:[/B] 3 lbs. (when Medium-sized) DESCRIPTION This unique magical bow is made from rare celestial woods and the shed horns of celestial stags, with a string of celestial spider silk, bestowed upon the elven paladin Nelbarian in the Qlippoth War of western Azagan. It is said that the elven demigod Velsarys granted this divine bow upon Nelbarian during the darkest hour of elvenkind's struggle in the Qlippoth War, allowing him to turn back the tide of fiends and answering the elves' prayers. Scholars speculate that Velsarys may just be an avatar of the Rhivian god Alvaryn, but Azaganian elves deny it. Whatever the case may be, Nelbarian used this divine weapon to slay hundreds of demons and provide safe passage to Resen'vel'siasil for many elven refugees in the Sun's End Thicket. When Nelbarian finally met his end while slaying a mighty iathavos qlippoth and its nyogoth brood, a few of his divinely-blessed armaments were left intact for the surviving elves of his unit to retrieve with his remains. Per the hero's earlier wishes, his gifts from the elven gods were kept in the safekeeping of Resen'vel'siasil's priests to defend the elven refuge. In times of great need or dire peril, they may lend the Blessed Bow of Nelbarian to a worthy hero. The Blessed Bow of Nelbarian is a Holy +2 Composite Longbow of Evil Outsider Bane, though it has additional properties befitting its divine origins. The bow magically adjusts its size and draw-strength to the wielder (the minimum Strength bonus needed to wield it without penalty is equal to the wielder's Strength bonus). It is also considered a lawful-aligned weapon for purposes of overcoming Damage Reduction and other defenses, but only when wielded by a lawful-aligned character. More importantly, wielders of the Blessed Bow are immune to effects that would forcibly change their form into a different creature or substance (such as petrification or polymorph effects, and the curse of lycanthropy), unless willing. This also protects against effects that would render the wielder amorphous, gaseous, or liquid in form against his or her will, such as the curse of a chaos beast. It does not, however, protect against disintegration. Note that this protection is lost when not holding the bow (holding it later does not end such effects). Once per day when the wielder is reduced to 0 hit points or fewer but still alive, the Blessed Bow of Nelbarian automatically heals him or her as per a [I]Cure Critical Wounds[/I] spell (before the wielder can lose consciousness). Likewise, once per week the bow automatically restores the wielder as per a [I]Restoration[/I] spell when he or she would be reduced to a score of 0 in any ability score, or when he or she would be reduced to an effective level of 0 by negative levels, immediately before the wielder would have died or lost consciousness from such effects. These effects do not require the usual casting times. The wielder may invoke the bow's [I]Restoration[/I] power as a standard action with the command word Olmarias (this uses up the one weekly use of that power, however, and cannot be done if the bow has already provided that power in the past week). The final power of this artifact-bow is to unleash explosive rays of divine energy on command. This is a standard action by the wielder that deals 2d6 points of damage to a single target within 300 feet on a successful ranged touch attack. As with other rays, this threatens a critical hit on a natural roll of 20, dealing double damage on a critical hit. Whether you hit or miss, the ray explodes at one corner of the target's space (or one corner of the targeted space if you just shot at an object occupying more than one space). The explosion deals 5d8 damage in a 10-foot-radius spread, with victims allowed a Reflex save (DC 25) for half damage (critical hits do not multiply the explosion damage). Inanimate, unattended, nonmagical, nonpsionic items receive no saving throw. This power of the Blessed Bow can be invoked up to 3 times each week. Half of the damage dealt is pure divine energy that cannot be resisted (just like the divine energy of a [I]Flame Strike[/I]), while the other half of the damage dealt by this power is acid, cold, electricity, fire, or sonic energy depending on the command word used. The command for acid damage is Teyelmas, while the command for cold damage is Ipharias, and the command for electricity is Palavos, while the command word for fire damage is Lorystym, and the command for sonic damage is Usarien. DESTRUCTION Destroying the Blessed Bow of Nelbarian is no small task, requiring a simultaneous [I]Blasphemy[/I] spell, [I]Disintegrate[/I] spell, [I]Disjunction[/I] spell, [I]Word of Chaos[/I] spell, and [I]Miracle[/I] or [I]Wish[/I] spell, which generally requires five creatures to complete all of this at the same time. Spell-like or supernatural versions of these effects will also suffice. Alternatively, the bow can be destroyed by immersing it in pits of Abyssal acid or fire for a full 24 hours on the Abyss and then using it to kill a celestial stag, a celestial spider, and a celestial treant, at which point the bow will destroy itself if the killings occured less than 72 hours after Abyssal immersion. [U]Empowering Elven Mantle[/U] [B]Aura:[/B] strong Abjuration and Transmutation; [B]CL:[/B] 16th [B]Slot:[/B] shoulders; [B]Price:[/B] priceless; [B]Weight:[/B] --- DESCRIPTION This rich blue-silk mantle is woven with elaborate patterns in cloth-of-gold, and embroidered wtih Elven words of power along the edges. A few dozen of these enchanted mantles were created in the elder ages when elvenkind was one of the few dominant races, but the secrets of their creation have since been lost, and some of the mantles have been destroyed by enemies of elvenkind. An Empowering Elven Mantle provides its wearer Acid Resistance 5, Cold Resistance 5, Electricity Resistance 5, Fire Resistance 5, and Sonic Resistance 5, which does not stack with any existing energy resistances (use whichever resistance is higher). In addition, the wearer enjoys a +5 resistance bonus on saving throws against Death effects, negative levels, coup de grace attempts, and death from massive damage. The Empowering Elven Mantle can also generate a [I]Shield[/I] spell effect on its wearer up to twice per day, with the command word Larynesse. Finally, once per week the Empowering Elven Mantle can be commanded with the word Olumiaras as a standard action, granting its wearer a +6 enhancement bonus to all ability scores for 1 minute (10 rounds). DESTRUCTION These artifact mantles can be destroyed by an elf sacrificing five other elves and soaking the mantle in their mingled blood, then burning the mantle in magical fire for at least 16 damage. Alternatively, an Empowering Elven Mantle can be destroyed by a [I]Disintegrate[/I] effect at a caster level of 21st or higher, if it is already covered in the dust of a disintegrated elf. [U]Nelbarian's Nullifying Medallion[/U] [B]Aura:[/B] strong Abjuration; [B]CL:[/B] 15th [B]Slot:[/B] neck; [B]Price:[/B] priceless; [B]Weight:[/B] 1 lb. DESCRIPTION This ancient platinum medallion was given to the elven hero Nelbarian at the start of the Qlippoth War, though records of its origin were lost in that same war. It is known to have been passed down through generations of elven heroes and leaders, protecting them from threats and monstrous powers that would otherwise be difficult to deal with in the heat of battle. Seven aquamarines adorn each side of the circular medallion, which is itself graven with Elven prayers. Wearing this artifact bestows immunity to curses, disintegration, nausea, and the sickened condition; this does not cure such conditions already affecting the character. Furthermore, the wearer may recite the Elven prayers upon Nelbarian's Nullifying Medallion to invoke a [I]Greater Dispel Magic[/I] effect, once per week as a full-round action (treat it otherwise as a command word activation). Naturally this requires being able to read and speak the Elven language (or being able to speak it after someone else reads the words aloud for you in Elven). It is possible to memorize the prayer with a DC 25 Intelligence check if someone else reads the words aloud for you (allowing you to recite the words later even if you don't know Elven). DESTRUCTION While the Nullifying Medallion is normally immune to disintegration, it can be destroyed with a [I]Disintegrate[/I] spell or ability from a deity, demigod, or quasi-deity (or a [I]Miracle[/I] or [I]Wish[/I] from them duplicating [I]Disintegrate[/I]). This is not automatic, however; the Medallion remains intact if it passes the saving throw. The Medallion can be destroyed without fail by a Sphere of Annihilation, on the other hand. [U]Shellbreaker[/U] [B]Aura:[/B] strong Evocation; [B]CL:[/B] 15th [B]Slot:[/B] weapon; [B]Price:[/B] priceless; [B]Weight:[/B] 8 lbs. DESCRIPTION This solid adamantine morningstar has a blocky, angular head instead of the smooth ball of a typical morningstar, and it is graven with Dwarven runes. The spikes upon it are triangular and protrude from the vertices of the oddly-faceted head of this morningstar. Shellbreakers are minor artifacts produced by some dwarven temples ages ago for their priests to wield against well-armored foes, but the means of producing these blessed weapons have been lost during dwarvenkind's decline from the elder ages. Each Shellbreaker is a Medium-sized +2 Adamantine Morningstar that deals double damage against targets with an armor or natural armor bonus to AC of +7 or higher. Note that two doublings are treated as a tripling in the rules, so critical hits against such targets deal triple damage in total. This doubling does not occur if the armor or natural armor bonus comes from a Force effect (such as [I]Mage Armor[/I] or Bracers of Armor). A Shellbreaker can be commanded once per day to generate an [I]Align Weapon[/I] effect upon itself, with the wielder choosing one of his or her own alignment components for purposes of that effect. The Dwarven command word for each Shellbreaker is among its engravings. There are a handful of Shellbreakers with a higher enhancement bonus than normal (such as +3, +4, or +5 Shellbreakers), but the most-common ones were made with a +2 enhancement for mid-ranking war-priests. DESTRUCTION To destroy a Shellbreaker, one must attempt to strike a deity with it (even a demigod, hero-deity, or quasi-deity, such as demon princes, archdevils, qlippoth lords, archdaemons, asura ranas, kami lords, oni daimyo, etc.). The weapon shatters immediately before it can harm such an entity (even if the wielder has no chance of actually scoring a hit against the deity, though they must be within range). Otherwise, it can be destroyed by the melee strike of a titan or a true dragon of great wyrm status if the Shellbreaker is unattended and inanimate at the time. [U]Shield of Oaken Might[/U] [B]Aura:[/B] strong Abjuration and Transmutation; [B]CL:[/B] 15th [B]Slot:[/B] shield; [B]Price:[/B] priceless; [B]Weight:[/B] 10 lbs. (when Medium-sized) DESCRIPTION This stout oaken shield is shaped almost like a tree in two dimensions, painted with such an image on the front in green pigments. The back of the shield is etched and painted with Elven prayers. A few dozen of these enchanted shields were made by elves in the past few thousand years, but the secrets of their creation are a closely-guarded secret, and they can only be produced by druids at sacred groves during certain auspicious times with the aid of dryads. Each Shield of Oaken Might is carefully made from part of a dryad's oak tree without doing any significant harm to that tree, and it requires the dryad's cooperation. The shield itself is no longer connected to the dryad it came from, but retains a strong life-essence and has the feel of living wood. These minor artifacts function as Wild +3 Heavy Wooden Shields, which magically adjust their size and weight to fit the wielder. Furthermore, the bearer of such a shield may call upon it once per day for a [I]Liveoak[/I] or [I]Mass Bull's Strength[/I] spell effect (not both), with the command words Veslarinath or Parynespas respectively. The final power held within a Shield of Oaken Might is that its wielder enjoys Fast Healing 3 whenever he or she has been reduced to one-half of his or her maximum hit points or fewer, until restored above that limit or dead or until the shield has healed a total of 45 hit points in this manner that day (whichever comes first). If that individual has higher Fast Healing from another source, then this power of the shield is suppressed until that other Fast Healing ability has ended (or until someone else takes the shield). DESTRUCTION Shields of Oaken Might can be destroyed by bashing three dryads to death with one, a heinous act that violates both the sacred magic within the shield and its mystical bonds with nature. Alternatively, one may destroy a Shield of Oaken Might by blasting it with a [I]Flame Strike[/I] effect followed by at least 50 points of negative energy damage within the following round, and then sundering the shield with an Unholy magic weapon dealing at least 15 damage in a single hit within 2 rounds after that (before considering the shield's hardness and artifact status). [/QUOTE]
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Pathfinder: Weird Frontiers (online, OpenRPG, Wednesdays)
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