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<blockquote data-quote="neosaidin" data-source="post: 6164553" data-attributes="member: 6749015"><p><strong>Gabriel</strong></p><p></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Character Name: Gabriel</span></p><p><span style="color: #333333">Race: Human , Alignment: Lawful Neutral , Patron Deity: Oramina</span></p><p><span style="color: #333333">Class Levels: Oracle 11</span></p><p><span style="color: #333333">Character Level: 11 , XP: </span>122440<span style="color: #333333"> , Next Level: </span>145000<span style="color: #333333"> total</span></p><p><span style="color: #333333">Age: 23 yrs., Height: 5 ft. 8 in., Weight: 160 lbs., Male/Female: M</span></p><p><span style="color: #333333">Eyes: Blue , Hair: Brown</span></p><p><span style="color: #333333">Languages: Common; Celestial</span></p><p></p><p><span style="color: #333333">Strength 16 (+3), Dexterity 11 (+0), Constitution 14 (+2)</span></p><p><span style="color: #333333">Intelligence 12 (+1), Wisdom 14 (+2), Charisma 19[21] (+4[+5])</span></p><p></p><p><span style="color: #333333">HP / Maximum: 85 / 85 , Nonlethal: 0 , DR: 0/X , SR: 0</span></p><p><span style="color: #333333">AC: 19(+0 Dex, +0 dodge, +0 size, +6 armor, {+2 shield}, +0 natural,)</span></p><p><span style="color: #333333">Touch AC: 11 , Flat-Footed AC: 19</span></p><p><span style="color: #333333">Fortitude +5 (3 +2 (Con) ) , Reflex +3 (3 +0 (Dex) ), Will 9 (7+2(Wis) ) , Initiative +0, Hero Points: 1</span></p><p></p><p><span style="color: #333333">Base Attack Bonus: 8/3</span></p><p><span style="color: #333333">Melee: +11/+6 (+8/+3 BAB, +3 Str)</span></p><p><span style="color: #333333">Ranged: +8/+3 (+8/+3 BAB, +0 Dex, +0 size)</span></p><p><span style="color: #333333">Combat Maneuver Bonus: +11 (8 BAB, +3 Str, +0 size)</span></p><p><span style="color: #333333">Combat Maneuver Defense: 22 (+8 BAB, +3 Str, +0 Dex, +0 size)</span></p><p></p><p><span style="color: #333333">Favored Class:Oracle</span></p><p><span style="color: #333333">Size: Medium , Space: 5 ft., Reach: 5 ft., Speed: 30 ft.</span></p><p><span style="color: #333333">Type (Subtype): Human</span></p><p><span style="color: #333333">Racial Ability Score Adjustments: +2 Cha</span></p><p><span style="color: #333333">Other Racial Qualities: </span></p><p></p><p></p><p><span style="color: #333333">Advanced Traits: </span>Sacred Conduit (+1 channel dc)Birthmark (+2 vs charm and compulsion)</p><p></p><p><span style="color: #333333">Feats: </span></p><p>Extra Revelation (channel)</p><p>Extend Spell</p><p>Toughness</p><p>Selective Channeling</p><p>Improved Channeling</p><p>Reach Spell</p><p></p><p><span style="color: #333333">Skills:</span> (<span style="color: #333333">49 points)</span></p><p><span style="color: #333333">Diplomacy: +20 (10 ranks, +5 (Cha), +2 Breastplate +3 class)</span></p><p><span style="color: #333333"></span><span style="color: #333333">Handle Animal: +11 (1 ranks, +5 (Cha), +)</span></p><p><span style="color: #333333"></span><span style="color: #333333">Heal: +11 (6 ranks, +2 (Wis), +3 class )</span></p><p><span style="color: #333333"></span><span style="color: #333333">Knowledge (History): +6 (10 ranks, +1 (Int), +3 class )</span></p><p><span style="color: #333333"></span><span style="color: #333333">Knowledge (Planes): +10 (6 ranks, +1 (Int), +3 class )</span></p><p><span style="color: #333333"></span><span style="color: #333333">Knowledge (Religion): +12 (8 ranks, +1 (Int), +3 class)</span></p><p><span style="color: #333333">Knowledge (Nature): +3 (2 ranks, +1 (Int) )</span></p><p><span style="color: #333333"></span><span style="color: #333333">Perception: +11 (9 ranks, +2 (Wis), )</span></p><p><span style="color: #333333"></span><span style="color: #333333">Sense Motive: +7 (2 ranks, +2 (Wis), )</span></p><p><span style="color: #333333"></span><span style="color: #333333">Spellcraft: +6 (10 ranks, +5 (Cha), +2 class)</span><span style="color: #333333"></span></p><p><span style="color: #333333"></span><span style="color: #333333">Survival: +3 (10 ranks, +5 (Cha), +2 class)</span></p><p></p><p></p><p><span style="color: #333333">Platinum Pieces: 0, Gold Pieces: 4091, Silver Pieces: 1090 , Copper Pieces: 697, pearl 100g, </span></p><p><span style="color: #333333">Load: 69 lbs., Light: 76 lbs., Medium: 153 lbs., Heavy: 230 lbs.</span></p><p><span style="color: #333333">Maximum Load: 230 lbs., Push/Pull: 1150 lbs.</span></p><p></p><p><span style="color: #333333">Armor:</span></p><p><span style="color: #333333"></span><span style="color: #333333">Breastplate of Command (20 lbs., AC +6, Max. Dex. Bonus: 3, Check Penalty: 4)</span></p><p><span style="color: #333333"></span>* +2 competence bonus on all Charisma checks +2, +2 resistance bonus on saving throws against fear for all </p><p><span style="color: #333333">Mithral Heavy Shield (5 lbs., AC +2, Check Penalty:-2 2)</span></p><p></p><p><span style="color: #333333">Weapons:</span></p><p><span style="color: #333333">Grayflame Heavy Mace ( 4 lbs., Dmg: 1d8+2 , Crit: 20/x2)</span></p><p><span style="color: #333333"></span>Mwk Light Crossbow ( 4 lbs., 1d8 , Crit: 19-20x2, Range 80)</p><p></p><p></p><p><span style="color: #333333">Ammo:</span></p><p>40 bolts</p><p></p><p><span style="color: #333333">Gear:</span></p><p>Headband of Alurring Charisma (+2cha)</p><p>Handy Haversack</p><p>2k worth of Diamond Dust</p><p>5th lvl potion of Fly</p><p>2 pairs of bracelets</p><p>Belt of Str +2 (hoonarro uses)</p><p>4 sets of platinum rings</p><p>Tunic of Careful Casting (+2 concentration)</p><p>275g of incense</p><p></p><p></p><p><span style="color: #333333">Other Class Features:</span></p><p>Revelation (Energy body)</p><p><span style="color: #000000"><span style="font-family: 'trebuchet ms'">As a </span></span>standard action<span style="color: #000000"><span style="font-family: 'trebuchet ms'">, you can transform your body into pure life energy, resembling a golden-white </span></span>fire elemental<span style="color: #000000"><span style="font-family: 'trebuchet ms'">. In this form, you gain the </span></span>elemental<span style="color: #000000"><span style="font-family: 'trebuchet ms'"> subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any </span></span>undead<span style="color: #000000"><span style="font-family: 'trebuchet ms'"> creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you </span></span>grapple<span style="color: #000000"><span style="font-family: 'trebuchet ms'"> or attack an </span></span>undead<span style="color: #000000"><span style="font-family: 'trebuchet ms'"> creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 </span></span>hit points<span style="color: #000000"><span style="font-family: 'trebuchet ms'"> + 1 per oracle level. You may use this ability to heal yourself as a </span></span>move action<span style="color: #000000"><span style="font-family: 'trebuchet ms'">. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a </span></span>free action<span style="color: #000000"><span style="font-family: 'trebuchet ms'">. You may remain in energy body form for a number of rounds per day equal to your oracle level.</span></span></p><p></p><p>Revelation (Channel) 5d6 positive energy, 6/6 times per day day, dc23 will save for half.</p><p><span style="color: #000000"><span style="font-family: 'trebuchet ms'">You can channel positive energy like a </span></span>cleric<span style="color: #000000"><span style="font-family: 'trebuchet ms'">, using your oracle level as your effective </span></span>cleric<span style="color: #000000"><span style="font-family: 'trebuchet ms'"> level when determining the amount of damage healed (or caused to </span></span>undead<span style="color: #000000"><span style="font-family: 'trebuchet ms'">) and the DC. You can use this ability a number of times per day equal to 1 + your </span></span>Charisma<span style="color: #000000"><span style="font-family: 'trebuchet ms'">modifier.</span></span></p><p></p><p>Revelation (Life Link) <span style="color: #000000"><span style="font-family: 'trebuchet ms'">As a </span></span>standard action<span style="color: #000000"><span style="font-family: 'trebuchet ms'">, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more </span></span>hit points<span style="color: #000000"><span style="font-family: 'trebuchet ms'"> below its maximum hit points, it heals 5 </span></span>hit points<span style="color: #000000"><span style="font-family: 'trebuchet ms'"> and you take 5 </span></span>hit points<span style="color: #000000"><span style="font-family: 'trebuchet ms'"> of damage</span></span></p><p><span style="color: #000000"><span style="font-family: 'trebuchet ms'"></span></span></p><p>Lifesense</p><p><span style="color: #000000"><span style="font-family: 'trebuchet ms'">You notice and locate living creatures within 30 feet, just as if you possessed the </span></span>blindsight<span style="color: #000000"><span style="font-family: 'trebuchet ms'"> ability. You must be at least 11th level to select this revelation.</span></span></p><p><span style="color: #000000"><span style="font-family: 'trebuchet ms'"></span></span></p><p>Understand all spoken language</p><p></p><p></p><p><span style="color: #333333">Spellcasting Class: Oracle , Caster Level: 11, Concentration: +16 (+11 Caster Level, +5 CHA)</span></p><p><span style="color: #333333">Spell Save DC: 10 + 5 + spell level (Charisma)</span></p><p><span style="color: #333333">Spell Per Day: 6 1st-level, 6 2nd-level, 6 3rd-level, 6 4th-level,</span></p><p><span style="color: #333333">6 5th-level, 0 6th-level, 0 7th-level, 0 8th-level, 0 9th-level</span></p><p></p><p><span style="color: #333333">Spells Known: </span></p><p><span style="color: #333333"></span>0 Level- Stabalize, Detect Magic, Read Magic, Light, Purify Food & Drink, Create Water, Mending, Guidance, Resistance</p><p>1st Level- Cure Light Wounds, Inflict Light Wounds, Bless, Magic Weapon, Sancturary, Shield of Faith, Detect Undead</p><p>2nd Level- Cure Moderate Wounds, Inflict Moderate Wounds, Zone of Truth, Summon Monster II, Shield Other, Lesser Restoration, Weapon of Awe, Calm Emotions</p><p>3rd Level- Cure Serious Wounds, Inflict Serious Wounds, Sacred Bond, Summon Monster III, Continual Flame, Speak With Dead</p><p>4th Level- Cure Critical Wounds, Inflict Critical Wounds, Restoration, Neutralize Poison, Blessing of Fervor, Summon Monster IV, Divination</p><p>5th Level- Mass Cure Light Wounds, Mass Inflict Light Wounds, Wall of Stone, Flame Strike, Breath of Life</p><p></p><p></p><p><span style="color: #333333">Background/Personality:</span></p><p><span style="color: #333333"></span>he was born to a fairly average human family in corinaitus, it was often noticed he had a birthmark on his shoulder which closely resembled a horse. he grew up as a stablehand with a fairly uneventful life, sometimes hearing stories from adventurers as he looked after the horses. as he got older he felt more and more of an urge to make a journey of his own, one day he heard the voice of the goddess oramina urging him to begin his journey. after a year or two he was known to be a able adventurer and was recruited for an expedition which ultimately had failed ending him in the endless savannah with oramina to guide him to a town.</p><p></p><p></p><p><span style="color: #333333">Notes:</span></p><p><span style="color: #333333">Always has Life Link active on Hoonarro</span></p></blockquote><p></p>
[QUOTE="neosaidin, post: 6164553, member: 6749015"] [b]Gabriel[/b] [COLOR=#333333] Character Name: Gabriel[/COLOR] [COLOR=#333333]Race: Human , Alignment: Lawful Neutral , Patron Deity: Oramina[/COLOR] [COLOR=#333333]Class Levels: Oracle 11[/COLOR] [COLOR=#333333]Character Level: 11 , XP: [/COLOR]122440[COLOR=#333333] , Next Level: [/COLOR]145000[COLOR=#333333] total[/COLOR] [COLOR=#333333]Age: 23 yrs., Height: 5 ft. 8 in., Weight: 160 lbs., Male/Female: M[/COLOR] [COLOR=#333333]Eyes: Blue , Hair: Brown[/COLOR] [COLOR=#333333]Languages: Common; Celestial[/COLOR] [COLOR=#333333]Strength 16 (+3), Dexterity 11 (+0), Constitution 14 (+2)[/COLOR] [COLOR=#333333]Intelligence 12 (+1), Wisdom 14 (+2), Charisma 19[21] (+4[+5])[/COLOR] [COLOR=#333333]HP / Maximum: 85 / 85 , Nonlethal: 0 , DR: 0/X , SR: 0[/COLOR] [COLOR=#333333]AC: 19(+0 Dex, +0 dodge, +0 size, +6 armor, {+2 shield}, +0 natural,)[/COLOR] [COLOR=#333333]Touch AC: 11 , Flat-Footed AC: 19[/COLOR] [COLOR=#333333]Fortitude +5 (3 +2 (Con) ) , Reflex +3 (3 +0 (Dex) ), Will 9 (7+2(Wis) ) , Initiative +0, Hero Points: 1[/COLOR] [COLOR=#333333]Base Attack Bonus: 8/3[/COLOR] [COLOR=#333333]Melee: +11/+6 (+8/+3 BAB, +3 Str)[/COLOR] [COLOR=#333333]Ranged: +8/+3 (+8/+3 BAB, +0 Dex, +0 size)[/COLOR] [COLOR=#333333]Combat Maneuver Bonus: +11 (8 BAB, +3 Str, +0 size)[/COLOR] [COLOR=#333333]Combat Maneuver Defense: 22 (+8 BAB, +3 Str, +0 Dex, +0 size)[/COLOR] [COLOR=#333333]Favored Class:Oracle[/COLOR] [COLOR=#333333]Size: Medium , Space: 5 ft., Reach: 5 ft., Speed: 30 ft.[/COLOR] [COLOR=#333333]Type (Subtype): Human[/COLOR] [COLOR=#333333]Racial Ability Score Adjustments: +2 Cha[/COLOR] [COLOR=#333333]Other Racial Qualities: [/COLOR] [COLOR=#333333]Advanced Traits: [/COLOR]Sacred Conduit (+1 channel dc)Birthmark (+2 vs charm and compulsion) [COLOR=#333333]Feats: [/COLOR] Extra Revelation (channel) Extend Spell Toughness Selective Channeling Improved Channeling Reach Spell [COLOR=#333333]Skills:[/COLOR] ([COLOR=#333333]49 points)[/COLOR] [COLOR=#333333]Diplomacy: +20 (10 ranks, +5 (Cha), +2 Breastplate +3 class) [/COLOR][COLOR=#333333]Handle Animal: +11 (1 ranks, +5 (Cha), +) [/COLOR][COLOR=#333333]Heal: +11 (6 ranks, +2 (Wis), +3 class ) [/COLOR][COLOR=#333333]Knowledge (History): +6 (10 ranks, +1 (Int), +3 class ) [/COLOR][COLOR=#333333]Knowledge (Planes): +10 (6 ranks, +1 (Int), +3 class ) [/COLOR][COLOR=#333333]Knowledge (Religion): +12 (8 ranks, +1 (Int), +3 class) Knowledge (Nature): +3 (2 ranks, +1 (Int) ) [/COLOR][COLOR=#333333]Perception: +11 (9 ranks, +2 (Wis), ) [/COLOR][COLOR=#333333]Sense Motive: +7 (2 ranks, +2 (Wis), ) [/COLOR][COLOR=#333333]Spellcraft: +6 (10 ranks, +5 (Cha), +2 class)[/COLOR][COLOR=#333333] [/COLOR][COLOR=#333333]Survival: +3 (10 ranks, +5 (Cha), +2 class)[/COLOR] [COLOR=#333333]Platinum Pieces: 0, Gold Pieces: 4091, Silver Pieces: 1090 , Copper Pieces: 697, pearl 100g, [/COLOR] [COLOR=#333333]Load: 69 lbs., Light: 76 lbs., Medium: 153 lbs., Heavy: 230 lbs.[/COLOR] [COLOR=#333333]Maximum Load: 230 lbs., Push/Pull: 1150 lbs.[/COLOR] [COLOR=#333333]Armor: [/COLOR][COLOR=#333333]Breastplate of Command (20 lbs., AC +6, Max. Dex. Bonus: 3, Check Penalty: 4) [/COLOR]* +2 competence bonus on all Charisma checks +2, +2 resistance bonus on saving throws against fear for all [COLOR=#333333]Mithral Heavy Shield (5 lbs., AC +2, Check Penalty:-2 2)[/COLOR] [COLOR=#333333]Weapons:[/COLOR] [COLOR=#333333]Grayflame Heavy Mace ( 4 lbs., Dmg: 1d8+2 , Crit: 20/x2) [/COLOR]Mwk Light Crossbow ( 4 lbs., 1d8 , Crit: 19-20x2, Range 80) [COLOR=#333333]Ammo:[/COLOR] 40 bolts [COLOR=#333333]Gear:[/COLOR] Headband of Alurring Charisma (+2cha) Handy Haversack 2k worth of Diamond Dust 5th lvl potion of Fly 2 pairs of bracelets Belt of Str +2 (hoonarro uses) 4 sets of platinum rings Tunic of Careful Casting (+2 concentration) 275g of incense [COLOR=#333333]Other Class Features:[/COLOR] Revelation (Energy body) [COLOR=#000000][FONT=trebuchet ms]As a [/FONT][/COLOR]standard action[COLOR=#000000][FONT=trebuchet ms], you can transform your body into pure life energy, resembling a golden-white [/FONT][/COLOR]fire elemental[COLOR=#000000][FONT=trebuchet ms]. In this form, you gain the [/FONT][/COLOR]elemental[COLOR=#000000][FONT=trebuchet ms] subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any [/FONT][/COLOR]undead[COLOR=#000000][FONT=trebuchet ms] creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you [/FONT][/COLOR]grapple[COLOR=#000000][FONT=trebuchet ms] or attack an [/FONT][/COLOR]undead[COLOR=#000000][FONT=trebuchet ms] creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 [/FONT][/COLOR]hit points[COLOR=#000000][FONT=trebuchet ms] + 1 per oracle level. You may use this ability to heal yourself as a [/FONT][/COLOR]move action[COLOR=#000000][FONT=trebuchet ms]. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a [/FONT][/COLOR]free action[COLOR=#000000][FONT=trebuchet ms]. You may remain in energy body form for a number of rounds per day equal to your oracle level.[/FONT][/COLOR] Revelation (Channel) 5d6 positive energy, 6/6 times per day day, dc23 will save for half. [COLOR=#000000][FONT=trebuchet ms]You can channel positive energy like a [/FONT][/COLOR]cleric[COLOR=#000000][FONT=trebuchet ms], using your oracle level as your effective [/FONT][/COLOR]cleric[COLOR=#000000][FONT=trebuchet ms] level when determining the amount of damage healed (or caused to [/FONT][/COLOR]undead[COLOR=#000000][FONT=trebuchet ms]) and the DC. You can use this ability a number of times per day equal to 1 + your [/FONT][/COLOR]Charisma[COLOR=#000000][FONT=trebuchet ms]modifier.[/FONT][/COLOR] Revelation (Life Link) [COLOR=#000000][FONT=trebuchet ms]As a [/FONT][/COLOR]standard action[COLOR=#000000][FONT=trebuchet ms], you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more [/FONT][/COLOR]hit points[COLOR=#000000][FONT=trebuchet ms] below its maximum hit points, it heals 5 [/FONT][/COLOR]hit points[COLOR=#000000][FONT=trebuchet ms] and you take 5 [/FONT][/COLOR]hit points[COLOR=#000000][FONT=trebuchet ms] of damage [/FONT][/COLOR] Lifesense [COLOR=#000000][FONT=trebuchet ms]You notice and locate living creatures within 30 feet, just as if you possessed the [/FONT][/COLOR]blindsight[COLOR=#000000][FONT=trebuchet ms] ability. You must be at least 11th level to select this revelation. [/FONT][/COLOR] Understand all spoken language [COLOR=#333333]Spellcasting Class: Oracle , Caster Level: 11, Concentration: +16 (+11 Caster Level, +5 CHA)[/COLOR] [COLOR=#333333]Spell Save DC: 10 + 5 + spell level (Charisma)[/COLOR] [COLOR=#333333]Spell Per Day: 6 1st-level, 6 2nd-level, 6 3rd-level, 6 4th-level,[/COLOR] [COLOR=#333333]6 5th-level, 0 6th-level, 0 7th-level, 0 8th-level, 0 9th-level[/COLOR] [COLOR=#333333]Spells Known: [/COLOR]0 Level- Stabalize, Detect Magic, Read Magic, Light, Purify Food & Drink, Create Water, Mending, Guidance, Resistance 1st Level- Cure Light Wounds, Inflict Light Wounds, Bless, Magic Weapon, Sancturary, Shield of Faith, Detect Undead 2nd Level- Cure Moderate Wounds, Inflict Moderate Wounds, Zone of Truth, Summon Monster II, Shield Other, Lesser Restoration, Weapon of Awe, Calm Emotions 3rd Level- Cure Serious Wounds, Inflict Serious Wounds, Sacred Bond, Summon Monster III, Continual Flame, Speak With Dead 4th Level- Cure Critical Wounds, Inflict Critical Wounds, Restoration, Neutralize Poison, Blessing of Fervor, Summon Monster IV, Divination 5th Level- Mass Cure Light Wounds, Mass Inflict Light Wounds, Wall of Stone, Flame Strike, Breath of Life [COLOR=#333333]Background/Personality: [/COLOR]he was born to a fairly average human family in corinaitus, it was often noticed he had a birthmark on his shoulder which closely resembled a horse. he grew up as a stablehand with a fairly uneventful life, sometimes hearing stories from adventurers as he looked after the horses. as he got older he felt more and more of an urge to make a journey of his own, one day he heard the voice of the goddess oramina urging him to begin his journey. after a year or two he was known to be a able adventurer and was recruited for an expedition which ultimately had failed ending him in the endless savannah with oramina to guide him to a town. [COLOR=#333333]Notes: Always has Life Link active on Hoonarro[/COLOR] [/QUOTE]
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