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Pathfinders of Pelligrew's Pinnace [OOC 01]
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<blockquote data-quote="grufflehead" data-source="post: 5126242" data-attributes="member: 35977"><p>From my POV, if you feel CN best fits your concept of Lerissa's outlook on life, and GM Mike has no issues, then I'd just as soon ignore the alignment rule. I can see *why* it's there as D&D and all its offspring have had alignment from the getgo, but no other game shoehorns you into something like that. </p><p></p><p>This wasn't an open game: Mike picked us all for a reason, namely that we treat the game seriously and maturely, based on what he knows about us as players and people. I'm something of the interloper here in as much as the rest of you are relying on Mike's judgement of me as a gamer because we haven't played together before. You (player Mike) are obviously an experienced enough player (and have a long term personal arc in mind for this character) that you're not playing this alignment as a way of getting any advantage in game, so the fun rule trumps game mechanics.</p><p></p><p>To digress, personally speaking, CN is the alignment that makes me want to cry almost every time I see it one someone's sheet. The commonest interpretation I come across (and someone actually said this to me IRL about a month ago) is 'I'm playing CN because that way I can do whatever I want'. Well, no, actually, that's *not* how it works in my book, but in open recruitment games, as soon as I see it, the alarms start going off big time. </p><p></p><p>What I want from the other characters in the game is to be able to close my eyes and visualise them, and then (given a bit of time in game) to be able to say 'yes, this is how PC X would react in this situation' and if they don't, to use that as a hook to explore why they take a different view and get some RP out of it. Hence why I'd rather play in a group with an evil PC who is consistent in their behaviour than this bastardised view of CN that you can do what the hell you want all the time. I mean, honestly, as a character, why would you even put your life in the hands of someone who might very well turn round and decide not to heal you, back you up in a fight, expend their resources on you because they don't feel like it?</p><p></p><p>I don't see Lerissa as CN by that standard. I (and Mustapha!) already have a picture of her (and I'm keeping that to myself <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />) so the game mechanic crutch of alignment is neither here nor there to me in this instance.</p><p></p><p>Do I win a prize for rambling and incoherent post of the day?</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5126242, member: 35977"] From my POV, if you feel CN best fits your concept of Lerissa's outlook on life, and GM Mike has no issues, then I'd just as soon ignore the alignment rule. I can see *why* it's there as D&D and all its offspring have had alignment from the getgo, but no other game shoehorns you into something like that. This wasn't an open game: Mike picked us all for a reason, namely that we treat the game seriously and maturely, based on what he knows about us as players and people. I'm something of the interloper here in as much as the rest of you are relying on Mike's judgement of me as a gamer because we haven't played together before. You (player Mike) are obviously an experienced enough player (and have a long term personal arc in mind for this character) that you're not playing this alignment as a way of getting any advantage in game, so the fun rule trumps game mechanics. To digress, personally speaking, CN is the alignment that makes me want to cry almost every time I see it one someone's sheet. The commonest interpretation I come across (and someone actually said this to me IRL about a month ago) is 'I'm playing CN because that way I can do whatever I want'. Well, no, actually, that's *not* how it works in my book, but in open recruitment games, as soon as I see it, the alarms start going off big time. What I want from the other characters in the game is to be able to close my eyes and visualise them, and then (given a bit of time in game) to be able to say 'yes, this is how PC X would react in this situation' and if they don't, to use that as a hook to explore why they take a different view and get some RP out of it. Hence why I'd rather play in a group with an evil PC who is consistent in their behaviour than this bastardised view of CN that you can do what the hell you want all the time. I mean, honestly, as a character, why would you even put your life in the hands of someone who might very well turn round and decide not to heal you, back you up in a fight, expend their resources on you because they don't feel like it? I don't see Lerissa as CN by that standard. I (and Mustapha!) already have a picture of her (and I'm keeping that to myself ;)) so the game mechanic crutch of alignment is neither here nor there to me in this instance. Do I win a prize for rambling and incoherent post of the day? [/QUOTE]
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