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Pathfinders of Pelligrew's Pinnace [OOC 01]
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<blockquote data-quote="mleibrock" data-source="post: 5223085" data-attributes="member: 29548"><p><strong>Hmmm</strong></p><p></p><p>OK, first...let me say, I never play magic users because it all really sucks so I am pretty much just throwing out my opinion but don't really care since it doesn't affect me and never will.</p><p></p><p>I am a little confused... is this because it's a "magical" trap? Trap being the prominent word, and traps being a perception check? If you go with your idea, it should at lest be a passive perception check. If you are a magic user type maybe you get two checks (or chances to see the trap - a magical check and a trap check).</p><p></p><p></p><p>That said, part of the "fun" happens when our characters kick butt or are very useful. We are "Heros" after all and this feels like an attempt to limit us. I know you are very much by the book when it comes to things we want to do and I kinda feel if it's written to have unlimited detect magic spells then there is a reason they decided to do it that way. I know for me nothing is more stifling than to come up with a really unique idea merely to have to squashed because it's not addressed in the rules (not that this case has anything to do with that - I guess I'm just saying it's not the players against the DM. I sometimes get the feeling you are upset when we tear through bad guys? I know you've said you feel someone should come close to dying in a fight or it's not a good fight. I don't know about the others but I don't feel that way. My favorite fights are when the party works well as a team and kicks the crap out of a bad guy and we are emerge unscratched - or nearly so.</p><p></p><p>I'm not saying I don't want challenges, as they are great character builders (figuratively and literally), but I'd like to stick with what's written in the player's guide - if we go by the book, everyone (DM and players) knows what to expect and knows how to get around certain things to bring realism into play.</p><p></p><p>As I prefaced, I don't really care either way but if we go with your change, you might shoot Pazio an e-mail about the reason you are deviating from the rules and see what they come back with?</p><p></p><p>Hope this came across they way I intended, It's late and I'm pretty tired but I did want to weigh in. If it sounds short, please excuse, it's not intended that way.</p></blockquote><p></p>
[QUOTE="mleibrock, post: 5223085, member: 29548"] [b]Hmmm[/b] OK, first...let me say, I never play magic users because it all really sucks so I am pretty much just throwing out my opinion but don't really care since it doesn't affect me and never will. I am a little confused... is this because it's a "magical" trap? Trap being the prominent word, and traps being a perception check? If you go with your idea, it should at lest be a passive perception check. If you are a magic user type maybe you get two checks (or chances to see the trap - a magical check and a trap check). That said, part of the "fun" happens when our characters kick butt or are very useful. We are "Heros" after all and this feels like an attempt to limit us. I know you are very much by the book when it comes to things we want to do and I kinda feel if it's written to have unlimited detect magic spells then there is a reason they decided to do it that way. I know for me nothing is more stifling than to come up with a really unique idea merely to have to squashed because it's not addressed in the rules (not that this case has anything to do with that - I guess I'm just saying it's not the players against the DM. I sometimes get the feeling you are upset when we tear through bad guys? I know you've said you feel someone should come close to dying in a fight or it's not a good fight. I don't know about the others but I don't feel that way. My favorite fights are when the party works well as a team and kicks the crap out of a bad guy and we are emerge unscratched - or nearly so. I'm not saying I don't want challenges, as they are great character builders (figuratively and literally), but I'd like to stick with what's written in the player's guide - if we go by the book, everyone (DM and players) knows what to expect and knows how to get around certain things to bring realism into play. As I prefaced, I don't really care either way but if we go with your change, you might shoot Pazio an e-mail about the reason you are deviating from the rules and see what they come back with? Hope this came across they way I intended, It's late and I'm pretty tired but I did want to weigh in. If it sounds short, please excuse, it's not intended that way. [/QUOTE]
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