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Pathfinders of Pelligrew's Pinnace [OOC 01]
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<blockquote data-quote="grufflehead" data-source="post: 5226846" data-attributes="member: 35977"><p>Chiming in late (been away for most of the last week for one reason or another) to say I have no problem with the proposed houserule.</p><p></p><p>I have been of the opinion that Detect Magic, combined with making it 'at will', is, if not exactly too 'powerful', something that takes away some potential challenges that could be thrown at the PCs in game. The traps issue is a particular point that has been raised in a few places, and another one that grates badly on me is that by RAW, DM will also detect Invisibility - despite the fact that there is a spell specifically for that, and it's Level 2.</p><p></p><p>As an alternative suggestion, as the intent of WD's suggestion was to make it a sense, then you could just take the spell out of the equation completely and make it a class ability for wizards (plus any of the other arcane casters you feel it is appropriate for). Justify it by saying that wizards are the ones who recognise the workings of magic, and as such can attune themselves to the 'arcane flow' - I've been reading the Dresden Files books lately so that's maybe where the idea came from!</p><p></p><p>Mechanically, it would work in an analagous way to Dispel Magic ie D20 + level (you could throw in INT mod as well), rather than a Perception (skill) check, and as it's a 'sense' then range modifiers would apply. Unlike Dispel, you could take 20 on the check, but it would take as long as taking 20 on a Perception check, so might not be practical if you are in a hurry. Success on a check would indicate the general location of the source in much the same way as a Listen check gives the location of a sound. A further Spellcraft check could then be used to identify the school of magic.</p><p></p><p>Doing it like this would also allow it to fit with Mowgli's 'passive' perception system - a sort of wizardly spider sense - which might also help get away from the problems of 'well you didn't say you were looking over there' or the character missing something because they didn't happen to have the spell up at exactly the right moment.</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5226846, member: 35977"] Chiming in late (been away for most of the last week for one reason or another) to say I have no problem with the proposed houserule. I have been of the opinion that Detect Magic, combined with making it 'at will', is, if not exactly too 'powerful', something that takes away some potential challenges that could be thrown at the PCs in game. The traps issue is a particular point that has been raised in a few places, and another one that grates badly on me is that by RAW, DM will also detect Invisibility - despite the fact that there is a spell specifically for that, and it's Level 2. As an alternative suggestion, as the intent of WD's suggestion was to make it a sense, then you could just take the spell out of the equation completely and make it a class ability for wizards (plus any of the other arcane casters you feel it is appropriate for). Justify it by saying that wizards are the ones who recognise the workings of magic, and as such can attune themselves to the 'arcane flow' - I've been reading the Dresden Files books lately so that's maybe where the idea came from! Mechanically, it would work in an analagous way to Dispel Magic ie D20 + level (you could throw in INT mod as well), rather than a Perception (skill) check, and as it's a 'sense' then range modifiers would apply. Unlike Dispel, you could take 20 on the check, but it would take as long as taking 20 on a Perception check, so might not be practical if you are in a hurry. Success on a check would indicate the general location of the source in much the same way as a Listen check gives the location of a sound. A further Spellcraft check could then be used to identify the school of magic. Doing it like this would also allow it to fit with Mowgli's 'passive' perception system - a sort of wizardly spider sense - which might also help get away from the problems of 'well you didn't say you were looking over there' or the character missing something because they didn't happen to have the spell up at exactly the right moment. [/QUOTE]
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