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Pathfinders of Pelligrew's Pinnace [OOC 01]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5238276" data-attributes="member: 29558"><p>OK - the fight (at least the part of it that has you guys not able to see more than 5' away <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />) is over.</p><p></p><p>I kind of enjoyed doing it that way, though I'll admit it did have some drawbacks as well. From a GM's perspective it made me think about the combat in ways that I typically don't, and it brought a different 'feel' to the table. Though it took a little longer in real time, I'm not sure how much that was due to the way we ran it and how much was due to my sometimes lagging in response times. My hope is that the combat felt different to you all as well, that some sense of isolation was communicated to you and that it helped you identify with your characters - whether they were feeling frustration, anxiety, or whatever else. My concern is that that same isolation may have made the combat seem overly long.</p><p></p><p>Feedback from the crew? Was the experiment worth the effort? Fun/Not Fun/Indifferent? Any other comments?</p><p></p><p>Regardless, if you want to file your side threads away in a 'Retired' folder somewhere I don't think we'll be using them much in the foreseeable future. Don't delete your subscriptions, though, as I can see them coming in handy for all sorts of things on down the line. We might have another situation where you can't see each other in a fight - one or more of you might be invisible or your fight might span two or three different rooms or areas. Also, in both of the other APs I'm running there are times 'between' adventures that are left largely up to the GM - I've got the freedom to reduce the time to nothing, or to say 'a year passes, what do you want to accomplish?' If 'Serpents Skull' has similar situations I could see moving on with the AP, but using the side threads to take care of individual business that may have occurred during the 'time off.'</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5238276, member: 29558"] OK - the fight (at least the part of it that has you guys not able to see more than 5' away :D) is over. I kind of enjoyed doing it that way, though I'll admit it did have some drawbacks as well. From a GM's perspective it made me think about the combat in ways that I typically don't, and it brought a different 'feel' to the table. Though it took a little longer in real time, I'm not sure how much that was due to the way we ran it and how much was due to my sometimes lagging in response times. My hope is that the combat felt different to you all as well, that some sense of isolation was communicated to you and that it helped you identify with your characters - whether they were feeling frustration, anxiety, or whatever else. My concern is that that same isolation may have made the combat seem overly long. Feedback from the crew? Was the experiment worth the effort? Fun/Not Fun/Indifferent? Any other comments? Regardless, if you want to file your side threads away in a 'Retired' folder somewhere I don't think we'll be using them much in the foreseeable future. Don't delete your subscriptions, though, as I can see them coming in handy for all sorts of things on down the line. We might have another situation where you can't see each other in a fight - one or more of you might be invisible or your fight might span two or three different rooms or areas. Also, in both of the other APs I'm running there are times 'between' adventures that are left largely up to the GM - I've got the freedom to reduce the time to nothing, or to say 'a year passes, what do you want to accomplish?' If 'Serpents Skull' has similar situations I could see moving on with the AP, but using the side threads to take care of individual business that may have occurred during the 'time off.' [/QUOTE]
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