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Pathfinders of Pelligrew's Pinnace [OOC 01]
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<blockquote data-quote="HolyMan" data-source="post: 5441611" data-attributes="member: 84167"><p>So I flipped through a copy of Gods and Magic while at Border's today and have now have it as a pdf. I would have bought it there as I am a firm believer in spending my money at the place I want to see in business, but I had a rude and unhelpful employee tell me they didn't know something and didn't even offer to find someone who could. I mean why are you wearing that ear piece thing than, just to tell dirty jokes to everyone when your not busy?</p><p></p><p>But I rant.</p><p></p><p>Two things I would like to use out of Gods and Magic (copy/pasting - maybe pdf was the way to go lol).</p><p></p><p><strong>Spell:</strong></p><p></p><p>Gozreh's Trident</p><p>School: evocation(electricity)</p><p>Level: Clr2, Drd2(Gozreh)</p><p></p><p><u>Casting:</u> </p><p>Casting Time: 1 standard action</p><p>Components: V, S, DF</p><p></p><p><u>Effect:</u></p><p>Range: 0ft.</p><p>Effect: trident-like beam</p><p>Duration: 1 minute/level</p><p>Saving Throw: none</p><p>Spell Resistance: yes</p><p></p><p><u>Description:</u></p><p>A 4-foot-long, blazing forked bolt of electricity springs forth from your hand. You wield this spear-like bolt as if it were a trident (you are proficient with the bolt). Attacks with Gozreh's trident are melee touch attacks. The bolt deals 1d8 points of electricity damage +1 point per two caster levels (maximum +10). Since the bolt is immaterial, your Strength modifier does not apply to the damage. A bolt can ignite combustible materials such as parchment, straw, dry sticks, and cloth.</p><p></p><p><strong>Magical Item:</strong></p><p></p><p>Windwave Kilt</p><p>Aura: faint transmutation; CL 5TH</p><p>Slot: belt; Price: 7,000gp; Weight 5lb.</p><p></p><p><u>Description:</u></p><p>This kilt is usually made of thick woven strips of sea-green and sky-blue cloth decorated with tiny pearls and bits of coral along the belt line; some instead are blue at the top and green along the bottom. When worn, you gain a +3 competence bonus on all Swim checks. When not worn, it floats on water like a dry log, automatically buoying upward any creature of 100 pounds or less and aiding in flotation for heavier creatures.</p><p></p><p>If Gozreh is your patron, once per day you may use gaseous form; in this form you do not breathe and you may enter water or other liquid, appearing as a slightly cloudy space within the water and able to swim at speed 10 feet. You may drink salt water as if it were fresh water.</p><p></p><p><u>Construction:</u></p><p>Requirements: Craft Wondrous Item, create water, gaseous form, levitate or water walk, creator must have 5 ranks in swim</p><p>Cost: 3,500gp, 280xp</p><p></p><p>Well all the underlining made that look weird so I got rid of what I could. Also I didn't know what I was going to do for Leaf's swim gear. I didn't want the medieval speedo...</p><p></p><p><img src="http://green.thefuntimesguide.com/images/blogs/diy-spartan-halloween-costume.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />But can Leaf have a non-magical kilt in his gear, pleeeeaaaaasssssseeeee.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5441611, member: 84167"] So I flipped through a copy of Gods and Magic while at Border's today and have now have it as a pdf. I would have bought it there as I am a firm believer in spending my money at the place I want to see in business, but I had a rude and unhelpful employee tell me they didn't know something and didn't even offer to find someone who could. I mean why are you wearing that ear piece thing than, just to tell dirty jokes to everyone when your not busy? But I rant. Two things I would like to use out of Gods and Magic (copy/pasting - maybe pdf was the way to go lol). [B]Spell:[/B] Gozreh's Trident School: evocation(electricity) Level: Clr2, Drd2(Gozreh) [U]Casting:[/U] Casting Time: 1 standard action Components: V, S, DF [U]Effect:[/U] Range: 0ft. Effect: trident-like beam Duration: 1 minute/level Saving Throw: none Spell Resistance: yes [U]Description:[/U] A 4-foot-long, blazing forked bolt of electricity springs forth from your hand. You wield this spear-like bolt as if it were a trident (you are proficient with the bolt). Attacks with Gozreh's trident are melee touch attacks. The bolt deals 1d8 points of electricity damage +1 point per two caster levels (maximum +10). Since the bolt is immaterial, your Strength modifier does not apply to the damage. A bolt can ignite combustible materials such as parchment, straw, dry sticks, and cloth. [B]Magical Item:[/B] Windwave Kilt Aura: faint transmutation; CL 5TH Slot: belt; Price: 7,000gp; Weight 5lb. [U]Description:[/U] This kilt is usually made of thick woven strips of sea-green and sky-blue cloth decorated with tiny pearls and bits of coral along the belt line; some instead are blue at the top and green along the bottom. When worn, you gain a +3 competence bonus on all Swim checks. When not worn, it floats on water like a dry log, automatically buoying upward any creature of 100 pounds or less and aiding in flotation for heavier creatures. If Gozreh is your patron, once per day you may use gaseous form; in this form you do not breathe and you may enter water or other liquid, appearing as a slightly cloudy space within the water and able to swim at speed 10 feet. You may drink salt water as if it were fresh water. [U]Construction:[/U] Requirements: Craft Wondrous Item, create water, gaseous form, levitate or water walk, creator must have 5 ranks in swim Cost: 3,500gp, 280xp Well all the underlining made that look weird so I got rid of what I could. Also I didn't know what I was going to do for Leaf's swim gear. I didn't want the medieval speedo... [IMG]http://green.thefuntimesguide.com/images/blogs/diy-spartan-halloween-costume.jpg[/IMG]But can Leaf have a non-magical kilt in his gear, pleeeeaaaaasssssseeeee. HM [/QUOTE]
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