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Pathfinders of Pelligrew's Pinnace [OOC 01]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5940224" data-attributes="member: 29558"><p>OK, here's a solution I think will move us along without sacrificing too much of the sandbox and RP. Rather than go through every painstaking detail of every day of exploration, I'll ask for your general plans for the day, then do a summary of the day's events. I'll make the rolls for fatigue/exhaustion, disease, etc. and include anything that becomes apparent to you in the summary post. I'll also assume (unless you tell me otherwise) that you're foraging along the way for supplies and I'll make Survival checks in the background for that as well. Where I can I'll try to work the results of these rolls into my post, usually without specifying that I rolled. For example, in today's post Sasha is dismayed by the encounter with skeletons on the wreck. What I didn't post is the 'behind the scenes' mechanics - that this is a result of her failing her daily Morale check by 5 or more, and her morale dropping from "Normal" to "Shaken."</p><p></p><p>Much of the role play will then take place in the morning and evening around camp, and you can toss bits about events of the day into your conversations.</p><p></p><p>For example, your stated plan for today was to move south along the beach. I'll take that fairly literally, and assume you didn't foray more than a few hundred yards into the interior of the island in the course of foraging for supplies. If you want to range farther afield than that few hundred yards on any given day, just let me know when you post your plans for the day and I'll adjust the shape of the area you cover to be "shorter" and "wider."</p><p></p><p>In most cases, if you encounter other inhabitants (either of the "placed" or the "wandering" sort) I'll play those out with you. On some occasions (such as today's post) these will be 'nuisance encounters' and I'll just put up a summary of the encounter along with the rest.</p><p></p><p>I'm going to play fast and loose with distances as well, since we should be able to cover more ground in a RL day/week/whatever this way. For example, today you covered only about 2½ or 3 miles of beach but you also took the time to explore 2 shipwrecks and were foraging along the way.</p><p></p><p>You guys should all get e-mail notifications today that I've made changes to a couple of pages on Obsidian Portal - I added the locations you've discovered to the map on the Wiki front page, and added their descriptions to the "Encounters on the Shiv" page that serves as a key to the numbers on the Wiki map. The link to the "Encounters" page is at the bottom of the sidebar on the Wiki front page.</p><p></p><p>Any time I make changes to the OP site I'll try to remember to use the site's e-mail function to send you these notifications. That way you won't have to be trying to remember to check the site all the time.</p><p></p><p>I'll also try to remember to include links in the IC post to any Obsidian Portal pages that changed as a result of the days events.</p><p></p><p>Let me know what you think of this method, and about any fine tuning you think might be helpful.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5940224, member: 29558"] OK, here's a solution I think will move us along without sacrificing too much of the sandbox and RP. Rather than go through every painstaking detail of every day of exploration, I'll ask for your general plans for the day, then do a summary of the day's events. I'll make the rolls for fatigue/exhaustion, disease, etc. and include anything that becomes apparent to you in the summary post. I'll also assume (unless you tell me otherwise) that you're foraging along the way for supplies and I'll make Survival checks in the background for that as well. Where I can I'll try to work the results of these rolls into my post, usually without specifying that I rolled. For example, in today's post Sasha is dismayed by the encounter with skeletons on the wreck. What I didn't post is the 'behind the scenes' mechanics - that this is a result of her failing her daily Morale check by 5 or more, and her morale dropping from "Normal" to "Shaken." Much of the role play will then take place in the morning and evening around camp, and you can toss bits about events of the day into your conversations. For example, your stated plan for today was to move south along the beach. I'll take that fairly literally, and assume you didn't foray more than a few hundred yards into the interior of the island in the course of foraging for supplies. If you want to range farther afield than that few hundred yards on any given day, just let me know when you post your plans for the day and I'll adjust the shape of the area you cover to be "shorter" and "wider." In most cases, if you encounter other inhabitants (either of the "placed" or the "wandering" sort) I'll play those out with you. On some occasions (such as today's post) these will be 'nuisance encounters' and I'll just put up a summary of the encounter along with the rest. I'm going to play fast and loose with distances as well, since we should be able to cover more ground in a RL day/week/whatever this way. For example, today you covered only about 2½ or 3 miles of beach but you also took the time to explore 2 shipwrecks and were foraging along the way. You guys should all get e-mail notifications today that I've made changes to a couple of pages on Obsidian Portal - I added the locations you've discovered to the map on the Wiki front page, and added their descriptions to the "Encounters on the Shiv" page that serves as a key to the numbers on the Wiki map. The link to the "Encounters" page is at the bottom of the sidebar on the Wiki front page. Any time I make changes to the OP site I'll try to remember to use the site's e-mail function to send you these notifications. That way you won't have to be trying to remember to check the site all the time. I'll also try to remember to include links in the IC post to any Obsidian Portal pages that changed as a result of the days events. Let me know what you think of this method, and about any fine tuning you think might be helpful. [/QUOTE]
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