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<blockquote data-quote="Voda Vosa" data-source="post: 3753001" data-attributes="member: 51271"><p>[sblock=Shajrom Duzmar]Name: Shajrom Duzmar</p><p>Age: 34</p><p>Height: 1.20 mts</p><p>Weight: 85.</p><p>Eyes: red</p><p>Hair: black</p><p>Skin: a bit taned</p><p>Class: Rouge/Cleric</p><p>Race: Dwarf</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Chaotic Neutral </p><p></p><p></p><p>Str: 10 +0 Level: 3/3 XP: 0</p><p>Dex: 16 +3 BAB: +4 HP: 43 = 9 + 6.5 + 6.5 + 7 + 7 </p><p></p><p>+ 7 </p><p>Con: 16 +3 Grapple: +0 Dmg Red: 0</p><p>Int: 12 +1 Speed: 20' Spell Res: 0</p><p>Wis: 16 +3 Init: + Spell Save: +2</p><p>Cha: 6 -2 ACP: -5 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +5 +0 +3 +0 +0 +0 18</p><p>Touch: 13 Flatfooted: 15</p><p></p><p> Base Mod Misc Total</p><p>Fort: 4 +3 +7</p><p>Ref: 4 +3 +7</p><p>Will: 4 +3 +7</p><p></p><p>Weapon Attack Damage Critical</p><p> _|Short saword+1 +2 1d6 19-20x2</p><p> |Short saword+1 +2 1d6 19-20x2</p><p>Composite shortbow+1 +4 1d6 20x3</p><p></p><p>Languages: Dwarven, Common</p><p></p><p>Abilities: </p><p>Cleric: Turn Undead, Trickery domain(skills), Luck domain </p><p></p><p>power(good fortune)</p><p>Rouge: Sneak Attack (+2d6), Trapfinding, Evasion, trap sense+1</p><p></p><p>Feats: two weapon fighting, weapon finesse, Dodge</p><p></p><p>Skill Points: 36+3+3+3+9+9 Max Ranks: 9/4</p><p>Skills Ranks Mod Misc Total</p><p>Concentration 4 +3 +7</p><p>Balance 4 +3 +7 </p><p>Escape artist 4 +3 +7</p><p>Spot 4 +3 +7</p><p>Listen 5 +3 +8</p><p>Search 5 +1 +6</p><p>Heal 4 +3 +7</p><p>Knowledge (local) 4 +1 +5</p><p>Survival 2 +3 +5 </p><p>Hide 7 +3 +10</p><p>Move silently 6 +3 +9</p><p>Sleight of hand 6 +3 +9</p><p>Open Lock 4 +3 +7</p><p></p><p></p><p>Equipment: Cost Weight</p><p>Studded leather armor +2 4160gp </p><p>Short saword+1 2310gp </p><p>Short saword+1 2310gp </p><p>Composite shortbow +1 2375gp </p><p>Arrows(100) 5gp</p><p>Flint and steel 1gp </p><p>Backpack 2gp </p><p>Bedroll 1sp </p><p>Rope, Hemp 1gp </p><p>Ration, Trail(1 day) 5sp </p><p>Cloak </p><p>travelers outfit </p><p>Crowbar 2gp</p><p>Average lock 40gp</p><p>waterskin 1gp</p><p>Smokestick 20gp</p><p>Thieves tools,masterwork 100gp</p><p>Silver holy symbol 25gp </p><p>Potion of reduce person 250gp</p><p>Potion of cure moderatex3 900 gp</p><p>Potion of cat grace 300gp </p><p> </p><p> Money: 197gp </p><p></p><p></p><p>Spell DC: 3 (Wis) + Spell Level</p><p></p><p>Memorized Spells:</p><p></p><p>Level 0:</p><p>Resistance x2</p><p>Light</p><p>Create water</p><p></p><p>Level 1:</p><p>Bless</p><p>Magic weapon</p><p>Sanctuary x2</p><p></p><p></p><p>Level2</p><p>Sound brust x2</p><p>Spiritual weapon</p><p></p><p>Background</p><p></p><p>Shajrom Duzmar, hail from a long clerical tradition. The clan Duzmar is a well known amongst the mountain thanes, because all the males become powerful clerics, who manipulate the divine energies, in order to bring relief and protection for their brothers, in the war that they fight against the south thanes, which were fool enough to try fighting their more powerful cousins.</p><p>Shajrom was always the black sheep of the family, he misses the religious classes in the temple, and hide from his angry father, who was always after him, trying to teach the lad the use of weapons.</p><p>But with all that against him, Shajrom became a cleric to the proud of the clan Duzmar, and served in more than one skirmish with the army. But the true nature of Shajrom finally overrun this profession heritage. He flee of temple, sneaking pass the gate guards and of the city, cloaked in shadows.</p><p>The fugitive dwarf found himself lost, without any place to come back, so he wonders through the mountain lands. There he learned the ways of the sigil and subterfuge, hiding from dangerous animals, and moving silently to avoid any encounter with monsters and any dwarf he came across. His temper grew distrustful, and introverted.</p><p>After some month of living in the wild, he found a road. Knowing the path would take him to civilization, he followed it, until he found a fishing town near the shore. He was hungry and needed food and rest, so he looked in the docks searching anything to eat or a good place to sleep. Shajrom found some big wooden boxes, of which one was open. It contained pelts of several animals, like bears wolves and the like, so he climbed inside and into the pelt mass. There he fell asleep.</p><p>The next thing Shajrom knew was that he was traveling on a boat in a closed box in the middle of the sea. He watched outside by a little hole in the box, he made with his dagger.</p><p>The dwarf remained inside the box until they where left in the destiny dock warehouse. At night, he opened the box and sneak out the building, to the night road of what he after discover was a human city of Azgund.</p><p>The citizens looked at him with odd looks, as he was some kind of monster, or animal. And his appearance didn't prove the contrary, his cloths were a mess, he was dirty and smelled terrible. Luckily he had some coppers in his pockets, he used to rent a room, and wash himself up and buy some new cloths (that had to be redesign by himself).</p><p>He made a living robbing people, sneaking in the night and stealing closed shops and markets. Primary food and some coins to survive, but sometimes he found some Luxury artifacts, like weapons and the sort.</p><p>But tranquility times ended when the King of Azgun started sending troops in aid of the Emirates. People where in sorrow, with the young off to war. The spoils of a picked pocket started to diminish, as the ammount of coins he found in the shops he robbed. Fortunately, he hear that one of the Lords, refused to send his troops to the war, and that his lands were more rich that all the other lords, so he decided to move to that lord land, to start again.</p><p>Lord Noran probed to be the right choice for Shajrom. He got a job under the lords intelligence service, working into the city, spying newcomers that seems strange, or that came from the others lords lands, since they might be plotting something against Noran.</p><p>That was a great turn for Shajrom, not that his actual job was very honorable, but at least kept his belly happy, without the nasty habit of robbery.</p><p></p><p>Appearance </p><p></p><p>Shajrom face shows a person in contradiction. He's looks are serious, no smile is shown often in his face, even his mouth is hidden beneath his large and voluminous beard. His abundant hair is untidy, and a bit dirty. </p><p>His populated eyebrows usually are the only sign of any expression in his features.</p><p>Usually cloaked, in a black cape, his large black beard appear from his shaded face.</p><p>He also uses his cloak opened, but his armor is hidden under a simple dark robe. His short swords hangs in their shelves, each one on a side. Crosed in his chest is his short bow. He uses high dark boots, and a pair of black gloves. </p><p>Shajrom carries a big backpack when not on duty.</p><p>[/sblock]</p><p></p><p>Early in the morning, the sounds of birds outside awake the sleeping dwarf. Lazily, he getted up and derssed himself. A short breakfast was the only thing he did before finding a note next to his door. It was signed with the Lords personal mark, and contain a request. He was granted an interview with Lord Noran himself.</p><p>He rises his right eyebrow. His faces didn't change a bit a part from this elevated eyebrow.</p><p>Shajrom opened the door, the sunshine bright, the wind fresh, the birds singing happily. </p><p><span style="color: DarkGreen">"Bloody birds" </span>he muttered, befo shuting the door close, and started walking.</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 3753001, member: 51271"] [sblock=Shajrom Duzmar]Name: Shajrom Duzmar Age: 34 Height: 1.20 mts Weight: 85. Eyes: red Hair: black Skin: a bit taned Class: Rouge/Cleric Race: Dwarf Size: Medium Gender: Male Alignment: Chaotic Neutral Str: 10 +0 Level: 3/3 XP: 0 Dex: 16 +3 BAB: +4 HP: 43 = 9 + 6.5 + 6.5 + 7 + 7 + 7 Con: 16 +3 Grapple: +0 Dmg Red: 0 Int: 12 +1 Speed: 20' Spell Res: 0 Wis: 16 +3 Init: + Spell Save: +2 Cha: 6 -2 ACP: -5 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +0 +3 +0 +0 +0 18 Touch: 13 Flatfooted: 15 Base Mod Misc Total Fort: 4 +3 +7 Ref: 4 +3 +7 Will: 4 +3 +7 Weapon Attack Damage Critical _|Short saword+1 +2 1d6 19-20x2 |Short saword+1 +2 1d6 19-20x2 Composite shortbow+1 +4 1d6 20x3 Languages: Dwarven, Common Abilities: Cleric: Turn Undead, Trickery domain(skills), Luck domain power(good fortune) Rouge: Sneak Attack (+2d6), Trapfinding, Evasion, trap sense+1 Feats: two weapon fighting, weapon finesse, Dodge Skill Points: 36+3+3+3+9+9 Max Ranks: 9/4 Skills Ranks Mod Misc Total Concentration 4 +3 +7 Balance 4 +3 +7 Escape artist 4 +3 +7 Spot 4 +3 +7 Listen 5 +3 +8 Search 5 +1 +6 Heal 4 +3 +7 Knowledge (local) 4 +1 +5 Survival 2 +3 +5 Hide 7 +3 +10 Move silently 6 +3 +9 Sleight of hand 6 +3 +9 Open Lock 4 +3 +7 Equipment: Cost Weight Studded leather armor +2 4160gp Short saword+1 2310gp Short saword+1 2310gp Composite shortbow +1 2375gp Arrows(100) 5gp Flint and steel 1gp Backpack 2gp Bedroll 1sp Rope, Hemp 1gp Ration, Trail(1 day) 5sp Cloak travelers outfit Crowbar 2gp Average lock 40gp waterskin 1gp Smokestick 20gp Thieves tools,masterwork 100gp Silver holy symbol 25gp Potion of reduce person 250gp Potion of cure moderatex3 900 gp Potion of cat grace 300gp Money: 197gp Spell DC: 3 (Wis) + Spell Level Memorized Spells: Level 0: Resistance x2 Light Create water Level 1: Bless Magic weapon Sanctuary x2 Level2 Sound brust x2 Spiritual weapon Background Shajrom Duzmar, hail from a long clerical tradition. The clan Duzmar is a well known amongst the mountain thanes, because all the males become powerful clerics, who manipulate the divine energies, in order to bring relief and protection for their brothers, in the war that they fight against the south thanes, which were fool enough to try fighting their more powerful cousins. Shajrom was always the black sheep of the family, he misses the religious classes in the temple, and hide from his angry father, who was always after him, trying to teach the lad the use of weapons. But with all that against him, Shajrom became a cleric to the proud of the clan Duzmar, and served in more than one skirmish with the army. But the true nature of Shajrom finally overrun this profession heritage. He flee of temple, sneaking pass the gate guards and of the city, cloaked in shadows. The fugitive dwarf found himself lost, without any place to come back, so he wonders through the mountain lands. There he learned the ways of the sigil and subterfuge, hiding from dangerous animals, and moving silently to avoid any encounter with monsters and any dwarf he came across. His temper grew distrustful, and introverted. After some month of living in the wild, he found a road. Knowing the path would take him to civilization, he followed it, until he found a fishing town near the shore. He was hungry and needed food and rest, so he looked in the docks searching anything to eat or a good place to sleep. Shajrom found some big wooden boxes, of which one was open. It contained pelts of several animals, like bears wolves and the like, so he climbed inside and into the pelt mass. There he fell asleep. The next thing Shajrom knew was that he was traveling on a boat in a closed box in the middle of the sea. He watched outside by a little hole in the box, he made with his dagger. The dwarf remained inside the box until they where left in the destiny dock warehouse. At night, he opened the box and sneak out the building, to the night road of what he after discover was a human city of Azgund. The citizens looked at him with odd looks, as he was some kind of monster, or animal. And his appearance didn't prove the contrary, his cloths were a mess, he was dirty and smelled terrible. Luckily he had some coppers in his pockets, he used to rent a room, and wash himself up and buy some new cloths (that had to be redesign by himself). He made a living robbing people, sneaking in the night and stealing closed shops and markets. Primary food and some coins to survive, but sometimes he found some Luxury artifacts, like weapons and the sort. But tranquility times ended when the King of Azgun started sending troops in aid of the Emirates. People where in sorrow, with the young off to war. The spoils of a picked pocket started to diminish, as the ammount of coins he found in the shops he robbed. Fortunately, he hear that one of the Lords, refused to send his troops to the war, and that his lands were more rich that all the other lords, so he decided to move to that lord land, to start again. Lord Noran probed to be the right choice for Shajrom. He got a job under the lords intelligence service, working into the city, spying newcomers that seems strange, or that came from the others lords lands, since they might be plotting something against Noran. That was a great turn for Shajrom, not that his actual job was very honorable, but at least kept his belly happy, without the nasty habit of robbery. Appearance Shajrom face shows a person in contradiction. He's looks are serious, no smile is shown often in his face, even his mouth is hidden beneath his large and voluminous beard. His abundant hair is untidy, and a bit dirty. His populated eyebrows usually are the only sign of any expression in his features. Usually cloaked, in a black cape, his large black beard appear from his shaded face. He also uses his cloak opened, but his armor is hidden under a simple dark robe. His short swords hangs in their shelves, each one on a side. Crosed in his chest is his short bow. He uses high dark boots, and a pair of black gloves. Shajrom carries a big backpack when not on duty. [/sblock] Early in the morning, the sounds of birds outside awake the sleeping dwarf. Lazily, he getted up and derssed himself. A short breakfast was the only thing he did before finding a note next to his door. It was signed with the Lords personal mark, and contain a request. He was granted an interview with Lord Noran himself. He rises his right eyebrow. His faces didn't change a bit a part from this elevated eyebrow. Shajrom opened the door, the sunshine bright, the wind fresh, the birds singing happily. [COLOR=DarkGreen]"Bloody birds" [/COLOR]he muttered, befo shuting the door close, and started walking. [/QUOTE]
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