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Paths of Legend: The Sunless Citadel (IC)
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<blockquote data-quote="Arkhandus" data-source="post: 4632314" data-attributes="member: 13966"><p>Vardok Stonekennel finishes eating some of his great-uncle's lunch, rises, and starts to head for the door - then remembers that Rurik don't walk so well no more, and if he wanted to squat here any longer, he'd probably need to take care of his own dirty dishes. With a sigh, the young hill dwarf picks up his plate and bowl, takes them to the kitchen, and cleans them off a bit. Then leaves them be and resumes his march to the door.</p><p></p><p>Approaching his uncle at the smithy, he says loudly, to get over the noise of the hammer and anvil<strong>,<span style="color: red"> "AH'M GOIN' OUT TA SEE 'BOUT SUM WORK."</span></strong> Passing by the half-orc errand-boy, whatsisface, Vardok says <strong><span style="color: red">"Yeh, move them hams, tusker, Rurik needs ahron t' do 'is work."</span></strong> The scruffy, red-haired dwarf marches on out without so much as a goodbye or thankyou. His black and white bulldog follows close behind, snarling a moment at Rurik and Kelset before following Vardok out.</p><p></p><p>Vardok plods over to the General Store, thinking <em>'Heyyyll, eeven if Ah deed bust inna wunna them thayre houses, Ah'd be lucky t' git a week's rashuns fer th' road. Could Ah eeven git summare else inna week? Thees hole's got nuthin' worth mah time. Beetter git sum lucre fr'm thees jowb... Wunner eef Ah c'n find th' boys or thayre corpses without n'mohr trouble'n a gobby er two.'</em></p><p></p><p>Though he left his backpack and burlap sack at great-uncle Rurik's house for now, Vardok wore his second-hand leather armor (which didn't quite fit as well as he'd like, whoever it was he stole it from must've been a bit taller and fatter, but he can't remember who it was), his short sword, his mace, and his daggers, ready for any trouble that might come his way. And looking the part of an adventurer or thug, anyway.</p><p></p><p>He reaches the General Store and makes his way in, to go see Mrs. Hucrele. If the door's locked, he'll just 'nudge' it open, which to any casual observer (of which he makes sure there aren't any before he approaches the General Store) just might be mistakenly thought to bear some kind of vague resemblance to picking the lock... If anybody inside notices and asks about it, he'll just say the door was stuck a bit, and he used his dwarven ingenuity to fix the jammed handle out of curtesy.</p><p></p><p>Vardok turns a moment to look at the dog, shakes his fist and says threateningly <strong><span style="color: red">"STAY THAYRE!"</span></strong> before going into the General Store, hoping his stupid dog does as its told. At least he thought it must be kinda stupid, since ir rarely seemed to notice when he commanded it to do something.</p><p></p><p><strong><span style="color: red">"Ah, missus Hoocreel, mayum, Ah'm Vardok Stonekennel, kin t' yer local blacksmith, an' I heard 'bout yer missin' boys. Ah thought Ah'd offer mah servicees as a travelin' problum-solver, gob-sticker"</span></strong> he says by way of introduction, partially unsheathing his short sword for emphasis, <strong><span style="color: Red">"an' searcher'a dark an' forebodin' places. Fer money, a'course, as Ah hear yeh might 'ave a ree-ward fer th' ree-turn'a yer boys. C'n yeh 'splain mohr'a what 'appened to 'em, an' whayre?"</span></strong></p><p></p><p></p><p>OOC: If needed, his Open Lock check is a cruddy 11, so he'd probably need to take 20 for a 26.</p><p><a href="http://invisiblecastle.com/roller/view/1901863/" target="_blank">1d20+6=11</a></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4632314, member: 13966"] Vardok Stonekennel finishes eating some of his great-uncle's lunch, rises, and starts to head for the door - then remembers that Rurik don't walk so well no more, and if he wanted to squat here any longer, he'd probably need to take care of his own dirty dishes. With a sigh, the young hill dwarf picks up his plate and bowl, takes them to the kitchen, and cleans them off a bit. Then leaves them be and resumes his march to the door. Approaching his uncle at the smithy, he says loudly, to get over the noise of the hammer and anvil[B],[COLOR="red"] "AH'M GOIN' OUT TA SEE 'BOUT SUM WORK."[/COLOR][/B] Passing by the half-orc errand-boy, whatsisface, Vardok says [B][COLOR="red"]"Yeh, move them hams, tusker, Rurik needs ahron t' do 'is work."[/COLOR][/B] The scruffy, red-haired dwarf marches on out without so much as a goodbye or thankyou. His black and white bulldog follows close behind, snarling a moment at Rurik and Kelset before following Vardok out. Vardok plods over to the General Store, thinking [I]'Heyyyll, eeven if Ah deed bust inna wunna them thayre houses, Ah'd be lucky t' git a week's rashuns fer th' road. Could Ah eeven git summare else inna week? Thees hole's got nuthin' worth mah time. Beetter git sum lucre fr'm thees jowb... Wunner eef Ah c'n find th' boys or thayre corpses without n'mohr trouble'n a gobby er two.'[/I] Though he left his backpack and burlap sack at great-uncle Rurik's house for now, Vardok wore his second-hand leather armor (which didn't quite fit as well as he'd like, whoever it was he stole it from must've been a bit taller and fatter, but he can't remember who it was), his short sword, his mace, and his daggers, ready for any trouble that might come his way. And looking the part of an adventurer or thug, anyway. He reaches the General Store and makes his way in, to go see Mrs. Hucrele. If the door's locked, he'll just 'nudge' it open, which to any casual observer (of which he makes sure there aren't any before he approaches the General Store) just might be mistakenly thought to bear some kind of vague resemblance to picking the lock... If anybody inside notices and asks about it, he'll just say the door was stuck a bit, and he used his dwarven ingenuity to fix the jammed handle out of curtesy. Vardok turns a moment to look at the dog, shakes his fist and says threateningly [B][COLOR="red"]"STAY THAYRE!"[/COLOR][/B] before going into the General Store, hoping his stupid dog does as its told. At least he thought it must be kinda stupid, since ir rarely seemed to notice when he commanded it to do something. [B][COLOR="red"]"Ah, missus Hoocreel, mayum, Ah'm Vardok Stonekennel, kin t' yer local blacksmith, an' I heard 'bout yer missin' boys. Ah thought Ah'd offer mah servicees as a travelin' problum-solver, gob-sticker"[/COLOR][/B] he says by way of introduction, partially unsheathing his short sword for emphasis, [B][COLOR="Red"]"an' searcher'a dark an' forebodin' places. Fer money, a'course, as Ah hear yeh might 'ave a ree-ward fer th' ree-turn'a yer boys. C'n yeh 'splain mohr'a what 'appened to 'em, an' whayre?"[/COLOR][/B] OOC: If needed, his Open Lock check is a cruddy 11, so he'd probably need to take 20 for a 26. [url=http://invisiblecastle.com/roller/view/1901863/]1d20+6=11[/url] [/QUOTE]
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