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Paths of Nobility: A Noble Guide
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<blockquote data-quote="Yunru" data-source="post: 6714399" data-attributes="member: 6780961"><p style="text-align: center"><span style="font-size: 18px"><u><strong>Paths of Nobility: A Noble Guide</strong></u></span></p> <p style="text-align: center"><span style="font-size: 18px"><u><strong></strong></u></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px">The Noble is a class available to EN5iders, go check it out. Since it's paid for material I'll try to be as minimalistic as possible when referring to features.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px">This guide is going to be using the standard colour scheme, but substituting green for black:</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="color: goldenrod"><strong>Gold:</strong></span> Is the best, accept no substitute</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="color: deepskyblue"><strong>Sky Blue:</strong></span> Is a top choice</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="color: blue"><strong>Blue:</strong></span> Is a good choice</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="color: darkgreen"><strong>Green:</strong></span> Is average, there are better and there are worse</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="color: darkviolet"><strong>Purple:</strong></span> Is niche, it has certain uses but it's not great overall</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="color: red"><strong>Red:</strong></span> Is a trap, there's an option that's simply better for the same or less cost</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px">On with the show!</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="font-size: 15px"><strong>Contents:</strong></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px">Starting Material</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">Class Features</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">Subclasses</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">Multiclassing</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">Feats</span></li> </ul><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="font-size: 15px"><strong><u>Starting Material:</u></strong></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="font-size: 15px"><strong></strong></span><span style="color: purple"><strong>Hit Dice:</strong></span> Lowest hit dice possible. Not a lot you can do about this, but if you're thinking of multiclassing, consider starting out in your other class for more initial Hit Points.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="color: red"><strong>Weapons:</strong></span> None, none at all. With the exception of one path, you will get some at level 1 though, so the trap here is really believing you get no weapon proficiencies.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="color: red"><strong>Armour:</strong></span> Likewise you get no starting armor proficiencies. Bummer.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="color: blue"><strong>Saving Throws:</strong></span> Two of the more control-oriented saves, not bad to have.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="color: darkgreen"><strong>Skills:</strong></span> The choices you get aren't bad, but they aren't great either. Thankfully your background will plug any gaps.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="color: darkgreen"><strong>Equipment:</strong></span> It will suffice. Shame about the lack of a shield though.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><u><span style="font-size: 15px"><strong>Class Features:</strong></span></u></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong>Noble Path:</strong> More on this further down thread, hence no rating.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: darkgreen">Rally</span><span style="color: blue">ing</span><span style="color: deepskyblue"> Word:</span></strong> Starts off an alright bit of healing, gets better at third level, and really starts to shine at level seven.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: blue">Direct</span><span style="color: deepskyblue"> Ally:</span></strong> Starts out nice, takes a slight dip with Coordinated Attack, but holds its own by being useful to spellcasters. Comes into its prime at ninth level, the seventeenth level boost is just a nice bonus.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: blue">Spur </span><span style="color: deepskyblue">Ally:</span></strong> A neat little support ability. It scales too.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: goldenrod">Coordinated Attack:</span></strong> Doesn't work if you're casting spells, so multiclassers watch out. This feature is simply perfect, and it has a 1:1 cost to gain ratio, unlike certain Battle Maneuvers. *coughcommandersstrikecough*</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: blue">Noble Renown:</span></strong> A neat RP ribbon, solid ability.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: blue">Expertise:</span></strong> Expertise is great, although it loses a point for its lateness.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: blue">Devoted Commander:</span> </strong>Capstones are never really amazing, and this is no exception. However, unlike some capstones, this one really lets you shine once in a while.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="font-size: 15px"><u><strong>Subclasses:</strong></u></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="font-size: 15px"><u><strong></strong></u></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="font-size: 15px"><u><strong></strong></u><strong><span style="color: blue">Path of the Brave:</span></strong></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><span style="font-size: 15px"><strong></strong><span style="font-size: 12px">This is the path for those of you who want to be up with the party chopping away.</span></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span><p style="text-align: center">[ATTACH]70697[/ATTACH]</p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: goldenrod">Bonus Proficiencies:</span> </strong>And we jump right in there with the very essential weapon, armor and shield proficiencies.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: goldenrod">Resilient Leader:</span></strong> Following on from that, this makes up for our tiny hit dice. It doesn't affect your spending of hit dice to heal though, so consider <span style="color: deepskyblue">Durable</span>.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: blue">Dauntless:</span></strong> A nice bonus to shaking off on of the more annoying control affects.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: blue">Combat Style:</span></strong> A nice selection (See: all of them), although a little late for a full on sword swinger. Fortunately you're not a full on sword swinger.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: blue">Extra Attack:</span></strong> Well now you can match all but them Fighters swing for swing. You're not as good at it, but you make up in other areas.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: darkgreen">Overwhelming Strike:</span></strong> While not bad, it requires a save, and isn't compatible with Coordinated Attack.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"><strong><span style="color: darkgreen">Lionheart:</span> </strong>A slight improvement on Dauntless, but now you get to apply Dauntless to your allies too.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 12px"></span></span><span style="font-size: 15px"><strong><span style="color: goldenrod">Path of the Heart:</span></strong></span><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Eurgh- Bl- BLUUUUURGH. Right. Well. That happened. Excuse me while I get my EVA to rewrite the fluff to something I can withstand.</span></p><p><span style="font-size: 12px">...</span></p><p><span style="font-size: 12px">The Path of the Heart is for those confident enough they don't <em>need</em> weapons or armour! With your inspiring speeches and memorable quips, you motivate your allies and dishearten your enemies. Your allies might get the credit, but you gave them the push they needed.</span></p><p><span style="font-size: 12px"></span><p style="text-align: center">[ATTACH]70698[/ATTACH]</p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><span style="color: red">Noncombatant:</span></strong> Who needs armour? Who needs weapons? Who needs to fight? Certainly not you; your charisma speaks and fights for you! But losing all proficiencies <em>is</em> a downer.</span></p><p><span style="font-size: 12px"><strong><span style="color: blue">Aura of <s>Innocence</s> Confidence:</span></strong> What did you find? Unarmored Defence? Good, you'll need it.</span></p><p><span style="font-size: 12px"><strong><span style="color: goldenrod">Vicarious Attack:</span></strong> This pairs perfectly with Coordinated Attack. Perfectly.</span></p><p><span style="font-size: 12px"><strong><span style="color: darkgreen">Bonus Proficiencies:</span></strong> Chainsaws are my artisan's tools! A nice flavour ribbon with a few skills as well.</span></p><p><span style="font-size: 12px"><strong><span style="color: blue"><s>Cries</s> Boasts:</span></strong> Nice stuff to use your bonus action/reaction with. Obviously they got misnamed on the official document, I'll be correcting that.</span></p><p><span style="font-size: 12px"> <ul> <li data-xf-list-type="ul"><strong><span style="color: blue"><s>Cry for Attention</s> Boast of Attention:</span></strong> Call them out, let them face you if they dare!</li> <li data-xf-list-type="ul"><strong><span style="color: blue"><s>Cry for Help</s> Boast of Distraction:</span></strong> You'll be the bait, you won't back down.</li> <li data-xf-list-type="ul"><strong><span style="color: blue"><s>Cry for Life</s> Grit Those Teeth:</span></strong> A nice bit of reactionary healing, just when it's needed most.</li> <li data-xf-list-type="ul"><strong><span style="color: deepskyblue">Distracting <s>Cry</s> Yell:</span></strong> There bussiness is with you damnit!</li> </ul><p><strong><span style="color: blue">Force of Personality:</span></strong> Another ribbon with a nice boost to your Rallying Word.</span></p><p><span style="font-size: 12px"><strong><span style="color: blue"><s>Tears of the Pure-Hearted</s> Punch of the Blazing Spirit:</span></strong> Healing and condition removal? Sweet! Once per day? Aww.</span></p><p><span style="font-size: 12px"><strong><span style="color: deepskyblue">Stirring Words:</span></strong> Makes your good stuff better, what's not to like?</span></p><p><span style="font-size: 12px"><strong><span style="color: darkgreen">Loved by the People:</span></strong> A real nice ribbon. <span style="color: blue">Better</span> if you play about with crafting.</span></p><p><span style="font-size: 12px"><strong><span style="color: blue"><s>Heart's</s> Spirited Redemption:</span></strong> The saves really keep it from being great, but it's still very nice.</span></p><p></p><p></p><p><span style="font-size: 15px"><strong><span style="color: deepskyblue">Path of the Tactician:</span></strong><span style="font-size: 12px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px">You're the thinker, the plotter, the planner. Everything is accounted for and every move meticulously calculated. It seems like you wing it, but that's just because you planned for <em>everything.</em></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><em></em></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><em></em><p style="text-align: center">[ATTACH]70699[/ATTACH]</p><p></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="color: blue">Tactical Adaptability:</span></strong> Step aside, your time is not now. Push forward those who must act.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="color: blue">Bonus Proficencies:</span></strong> Some things must be done yourself, having the right tools is essential.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="color: deepskyblue">Maneuvering Command:</span></strong> The Battlemaster acts without knowing what potential lies within. With a few words you can teach the others some of what he knows. </span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="color: blue">Rules of Engagement:</span></strong> Strike first, and strike hard.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="color: blue">Focused Fire:</span></strong> One by one they shall far.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="color: blue">Renewed Superiority:</span></strong> And we shall rise.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="color: deepskyblue">Tactical Mastery:</span></strong> For knowing your opponent is half the battle.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"></span><strong><u>Multiclassing:</u></strong><span style="font-size: 12px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"></span></span></p></blockquote><p></p>
[QUOTE="Yunru, post: 6714399, member: 6780961"] [CENTER][SIZE=5][U][B]Paths of Nobility: A Noble Guide [/B][/U][/SIZE][/CENTER] [SIZE=5][SIZE=3] The Noble is a class available to EN5iders, go check it out. Since it's paid for material I'll try to be as minimalistic as possible when referring to features. This guide is going to be using the standard colour scheme, but substituting green for black: [COLOR=goldenrod][B]Gold:[/B][/COLOR] Is the best, accept no substitute [COLOR=deepskyblue][B]Sky Blue:[/B][/COLOR] Is a top choice [COLOR=blue][B]Blue:[/B][/COLOR] Is a good choice [COLOR=darkgreen][B]Green:[/B][/COLOR] Is average, there are better and there are worse [COLOR=darkviolet][B]Purple:[/B][/COLOR] Is niche, it has certain uses but it's not great overall [COLOR=red][B]Red:[/B][/COLOR] Is a trap, there's an option that's simply better for the same or less cost On with the show! [SIZE=4][B]Contents:[/B][/SIZE] [/SIZE][/SIZE] [LIST] [*][SIZE=3]Starting Material[/SIZE] [*][SIZE=3]Class Features[/SIZE] [*][SIZE=3]Subclasses[/SIZE] [*][SIZE=3]Multiclassing[/SIZE] [*][SIZE=3]Feats[/SIZE] [/LIST] [SIZE=5][SIZE=3] [SIZE=4][B][U]Starting Material:[/U] [/B][/SIZE][COLOR=purple][B]Hit Dice:[/B][/COLOR] Lowest hit dice possible. Not a lot you can do about this, but if you're thinking of multiclassing, consider starting out in your other class for more initial Hit Points. [COLOR=red][B]Weapons:[/B][/COLOR] None, none at all. With the exception of one path, you will get some at level 1 though, so the trap here is really believing you get no weapon proficiencies. [COLOR=red][B]Armour:[/B][/COLOR] Likewise you get no starting armor proficiencies. Bummer. [COLOR=blue][B]Saving Throws:[/B][/COLOR] Two of the more control-oriented saves, not bad to have. [COLOR=darkgreen][B]Skills:[/B][/COLOR] The choices you get aren't bad, but they aren't great either. Thankfully your background will plug any gaps. [COLOR=darkgreen][B]Equipment:[/B][/COLOR] It will suffice. Shame about the lack of a shield though. [U][SIZE=4][B]Class Features:[/B][/SIZE][/U] [B]Noble Path:[/B] More on this further down thread, hence no rating. [B][COLOR=darkgreen]Rally[/COLOR][COLOR=blue]ing[/COLOR][COLOR=deepskyblue] Word:[/COLOR][/B] Starts off an alright bit of healing, gets better at third level, and really starts to shine at level seven. [B][COLOR=blue]Direct[/COLOR][COLOR=deepskyblue] Ally:[/COLOR][/B] Starts out nice, takes a slight dip with Coordinated Attack, but holds its own by being useful to spellcasters. Comes into its prime at ninth level, the seventeenth level boost is just a nice bonus. [B][COLOR=blue]Spur [/COLOR][COLOR=deepskyblue]Ally:[/COLOR][/B] A neat little support ability. It scales too. [B][COLOR=goldenrod]Coordinated Attack:[/COLOR][/B] Doesn't work if you're casting spells, so multiclassers watch out. This feature is simply perfect, and it has a 1:1 cost to gain ratio, unlike certain Battle Maneuvers. *coughcommandersstrikecough* [B][COLOR=blue]Noble Renown:[/COLOR][/B] A neat RP ribbon, solid ability. [B][COLOR=blue]Expertise:[/COLOR][/B] Expertise is great, although it loses a point for its lateness. [B][COLOR=blue]Devoted Commander:[/COLOR] [/B]Capstones are never really amazing, and this is no exception. However, unlike some capstones, this one really lets you shine once in a while. [SIZE=4][U][B]Subclasses: [/B][/U][B][COLOR=blue]Path of the Brave:[/COLOR] [/B][SIZE=3]This is the path for those of you who want to be up with the party chopping away.[/SIZE][/SIZE] [/SIZE][/SIZE][CENTER][ATTACH=CONFIG]70697._xfImport[/ATTACH][/CENTER] [SIZE=5][SIZE=3] [/SIZE][/SIZE] [SIZE=5][SIZE=3][B][COLOR=goldenrod]Bonus Proficiencies:[/COLOR] [/B]And we jump right in there with the very essential weapon, armor and shield proficiencies. [B][COLOR=goldenrod]Resilient Leader:[/COLOR][/B] Following on from that, this makes up for our tiny hit dice. It doesn't affect your spending of hit dice to heal though, so consider [COLOR=deepskyblue]Durable[/COLOR]. [B][COLOR=blue]Dauntless:[/COLOR][/B] A nice bonus to shaking off on of the more annoying control affects. [B][COLOR=blue]Combat Style:[/COLOR][/B] A nice selection (See: all of them), although a little late for a full on sword swinger. Fortunately you're not a full on sword swinger. [B][COLOR=blue]Extra Attack:[/COLOR][/B] Well now you can match all but them Fighters swing for swing. You're not as good at it, but you make up in other areas. [B][COLOR=darkgreen]Overwhelming Strike:[/COLOR][/B] While not bad, it requires a save, and isn't compatible with Coordinated Attack. [B][COLOR=darkgreen]Lionheart:[/COLOR] [/B]A slight improvement on Dauntless, but now you get to apply Dauntless to your allies too. [/SIZE][/SIZE][SIZE=4][B][COLOR=goldenrod]Path of the Heart:[/COLOR][/B][/SIZE][SIZE=3] Eurgh- Bl- BLUUUUURGH. Right. Well. That happened. Excuse me while I get my EVA to rewrite the fluff to something I can withstand. ... The Path of the Heart is for those confident enough they don't [I]need[/I] weapons or armour! With your inspiring speeches and memorable quips, you motivate your allies and dishearten your enemies. Your allies might get the credit, but you gave them the push they needed. [/SIZE][CENTER][ATTACH=CONFIG]70698._xfImport[/ATTACH][/CENTER] [SIZE=3] [/SIZE] [SIZE=3][B][COLOR=red]Noncombatant:[/COLOR][/B] Who needs armour? Who needs weapons? Who needs to fight? Certainly not you; your charisma speaks and fights for you! But losing all proficiencies [I]is[/I] a downer. [B][COLOR=blue]Aura of [s]Innocence[/s] Confidence:[/COLOR][/B] What did you find? Unarmored Defence? Good, you'll need it. [B][COLOR=goldenrod]Vicarious Attack:[/COLOR][/B] This pairs perfectly with Coordinated Attack. Perfectly. [B][COLOR=darkgreen]Bonus Proficiencies:[/COLOR][/B] Chainsaws are my artisan's tools! A nice flavour ribbon with a few skills as well. [B][COLOR=blue][s]Cries[/s] Boasts:[/COLOR][/B] Nice stuff to use your bonus action/reaction with. Obviously they got misnamed on the official document, I'll be correcting that. [LIST] [*][B][COLOR=blue][s]Cry for Attention[/s] Boast of Attention:[/COLOR][/B] Call them out, let them face you if they dare! [*][B][COLOR=blue][s]Cry for Help[/s] Boast of Distraction:[/COLOR][/B] You'll be the bait, you won't back down. [*][B][COLOR=blue][s]Cry for Life[/s] Grit Those Teeth:[/COLOR][/B] A nice bit of reactionary healing, just when it's needed most. [*][B][COLOR=deepskyblue]Distracting [s]Cry[/s] Yell:[/COLOR][/B] There bussiness is with you damnit! [/LIST] [B][COLOR=blue]Force of Personality:[/COLOR][/B] Another ribbon with a nice boost to your Rallying Word. [B][COLOR=blue][s]Tears of the Pure-Hearted[/s] Punch of the Blazing Spirit:[/COLOR][/B] Healing and condition removal? Sweet! Once per day? Aww. [B][COLOR=deepskyblue]Stirring Words:[/COLOR][/B] Makes your good stuff better, what's not to like? [B][COLOR=darkgreen]Loved by the People:[/COLOR][/B] A real nice ribbon. [COLOR=blue]Better[/COLOR] if you play about with crafting. [B][COLOR=blue][s]Heart's[/s] Spirited Redemption:[/COLOR][/B] The saves really keep it from being great, but it's still very nice.[/size] [SIZE=4][B][COLOR=deepskyblue]Path of the Tactician:[/COLOR][/B][SIZE=3] You're the thinker, the plotter, the planner. Everything is accounted for and every move meticulously calculated. It seems like you wing it, but that's just because you planned for [I]everything. [/I][CENTER][ATTACH=CONFIG]70699._xfImport[/ATTACH][/CENTER] [B][COLOR=blue]Tactical Adaptability:[/COLOR][/B] Step aside, your time is not now. Push forward those who must act. [B][COLOR=blue]Bonus Proficencies:[/COLOR][/B] Some things must be done yourself, having the right tools is essential. [B][COLOR=deepskyblue]Maneuvering Command:[/COLOR][/B] The Battlemaster acts without knowing what potential lies within. With a few words you can teach the others some of what he knows. [B][COLOR=blue]Rules of Engagement:[/COLOR][/B] Strike first, and strike hard. [B][COLOR=blue]Focused Fire:[/COLOR][/B] One by one they shall far. [B][COLOR=blue]Renewed Superiority:[/COLOR][/B] And we shall rise. [B][COLOR=deepskyblue]Tactical Mastery:[/COLOR][/B] For knowing your opponent is half the battle. [/SIZE][B][U]Multiclassing:[/U][/B][SIZE=3] [/SIZE][/SIZE] [/QUOTE]
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