Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
PAX East: running a "teach a new player D&D" game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="weem" data-source="post: 5135953" data-attributes="member: 9470"><p>That's awesome!</p><p></p><p>That's one of the things I am taking away from the Robot Chicken D&D game as well - these various aspects related to teaching new players the game. It's made me really want to run a game for all new players (not just new to 4e, but new to D&D in general).</p><p></p><p></p><p></p><p>I also think there is great value in this for DM's who have been running the system since release as well - you end up going back over things that you have not looked at in a long time. I'm on my second 4e campaign now, and we have some new 4e players in it. Going back over things (as we have needed to for them) has made those of us familiar with the rules notice little things here and there we were doing wrong, or forgetting.</p><p></p><p></p><p></p><p>Yea, this is something I follow as well. When players were asking a lot of questions up front, I told them "hang on, let's just play because that will answer a number of these quickly... I could tell you now, but it won't really make sense and you will likely forget anyway" etc. Then, as things come up, we go over them. You get a lot at first, but with each game they become fewer and fewer until there are very few.</p><p></p><p></p><p></p><p>Yes, this. My campaigns (I'm on the second one now) have had new players in them (a few new to D&D and some just new to 4e) and that's one of the things I mentioned right away (particularly to those not new to D&D, but new to 4e)... you will be seeing some of the "old school" stuff revisited, which was exciting for them as well, as players who have experienced these things, though perhaps not in a long time. Those common tropes not just as far as items, but as far as iconic monsters etc - good stuff.</p><p></p><p></p><p></p><p>I was telling a friend of mine that I really wanted to run a game (multiple games) for an entire group new to 4e (or even better, new to D&D in general). I really enjoy teaching the game to those new to it - it's like experiencing it again myself for the first time which is awesome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="weem, post: 5135953, member: 9470"] That's awesome! That's one of the things I am taking away from the Robot Chicken D&D game as well - these various aspects related to teaching new players the game. It's made me really want to run a game for all new players (not just new to 4e, but new to D&D in general). I also think there is great value in this for DM's who have been running the system since release as well - you end up going back over things that you have not looked at in a long time. I'm on my second 4e campaign now, and we have some new 4e players in it. Going back over things (as we have needed to for them) has made those of us familiar with the rules notice little things here and there we were doing wrong, or forgetting. Yea, this is something I follow as well. When players were asking a lot of questions up front, I told them "hang on, let's just play because that will answer a number of these quickly... I could tell you now, but it won't really make sense and you will likely forget anyway" etc. Then, as things come up, we go over them. You get a lot at first, but with each game they become fewer and fewer until there are very few. Yes, this. My campaigns (I'm on the second one now) have had new players in them (a few new to D&D and some just new to 4e) and that's one of the things I mentioned right away (particularly to those not new to D&D, but new to 4e)... you will be seeing some of the "old school" stuff revisited, which was exciting for them as well, as players who have experienced these things, though perhaps not in a long time. Those common tropes not just as far as items, but as far as iconic monsters etc - good stuff. I was telling a friend of mine that I really wanted to run a game (multiple games) for an entire group new to 4e (or even better, new to D&D in general). I really enjoy teaching the game to those new to it - it's like experiencing it again myself for the first time which is awesome ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PAX East: running a "teach a new player D&D" game
Top