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PAX East: running a "teach a new player D&D" game
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<blockquote data-quote="CarlZog" data-source="post: 5138250" data-attributes="member: 11716"><p>I played one of the Dungeon Delves at PAX with a friend who'd never played D&D before and wanted to give it a try. It was a slam-bang encounter with no particular logic or story, no NPC interaction and very little skills used at all. But for an hour-long game, I think that's part of the simplicity goal of it.</p><p></p><p>Fortunately, we had a good group of players, and my initiate friend had experience with Star Wars minis and MtG, so he was ready for this.</p><p></p><p>He enjoyed it a lot, but had questions afterward about what a regular game session would look like. We talked about using skills, interacting with NPCs and unfolding stories.</p><p></p><p>When I left him that night, he was stooped over the Character Builder demo computer that was running in the D&D room. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CarlZog, post: 5138250, member: 11716"] I played one of the Dungeon Delves at PAX with a friend who'd never played D&D before and wanted to give it a try. It was a slam-bang encounter with no particular logic or story, no NPC interaction and very little skills used at all. But for an hour-long game, I think that's part of the simplicity goal of it. Fortunately, we had a good group of players, and my initiate friend had experience with Star Wars minis and MtG, so he was ready for this. He enjoyed it a lot, but had questions afterward about what a regular game session would look like. We talked about using skills, interacting with NPCs and unfolding stories. When I left him that night, he was stooped over the Character Builder demo computer that was running in the D&D room. :) [/QUOTE]
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PAX East: running a "teach a new player D&D" game
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