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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8548330" data-attributes="member: 6988941"><p>The early edition premise that Fighters attract the most followers the easiest or what have you is also where my mind went, not because I think followers are necessarily the solution per se, but because thinking about when I have seen 5e fighters work well as social characters it has been for similar reasons to the underlying premise, they have a social advantage. </p><p></p><p>The social advantage may be because they are non-magicians with powerful but fundamentally mundane abilities whom the common people can relate to more readily than those other weirdos. It may be because the pseudo-medievalness of most gameworlds had imported a little bit of the element of the lords of actual medieval society being expected to all be high level fighters (whatever degree they actually lived up to that) and hence fighters fit in with the upper classes and match the expectations of whom the lower classes should show deference to. It may be because they are the well-muscled guy festooned with weapons, and are more palpably intimidating than some skinny, bearded guy with staff, even in a world where people know, with the rational part of their mind, that Mr. Wizard can do unnatural things to them that would make them yearn for a simple beating from Mr. Fighter. It may be because, as someone who can take a few hits without issue, they meet potentially dangerous strangers exuding more confidence than some of the more fragile classes.</p><p></p><p>I'm not sure how to hardcode a social advantage in without limiting settings too much, followers rules may well be one of the better solutions (and has a lot more potential to help in the exploration tier than any other social tweak I can think of), but I think incorporating some of the underlying social assumptions behind fighters getting followers definetly makes fighters a lot more satisfying in the social pillar whether they actually get followers or not.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8548330, member: 6988941"] The early edition premise that Fighters attract the most followers the easiest or what have you is also where my mind went, not because I think followers are necessarily the solution per se, but because thinking about when I have seen 5e fighters work well as social characters it has been for similar reasons to the underlying premise, they have a social advantage. The social advantage may be because they are non-magicians with powerful but fundamentally mundane abilities whom the common people can relate to more readily than those other weirdos. It may be because the pseudo-medievalness of most gameworlds had imported a little bit of the element of the lords of actual medieval society being expected to all be high level fighters (whatever degree they actually lived up to that) and hence fighters fit in with the upper classes and match the expectations of whom the lower classes should show deference to. It may be because they are the well-muscled guy festooned with weapons, and are more palpably intimidating than some skinny, bearded guy with staff, even in a world where people know, with the rational part of their mind, that Mr. Wizard can do unnatural things to them that would make them yearn for a simple beating from Mr. Fighter. It may be because, as someone who can take a few hits without issue, they meet potentially dangerous strangers exuding more confidence than some of the more fragile classes. I'm not sure how to hardcode a social advantage in without limiting settings too much, followers rules may well be one of the better solutions (and has a lot more potential to help in the exploration tier than any other social tweak I can think of), but I think incorporating some of the underlying social assumptions behind fighters getting followers definetly makes fighters a lot more satisfying in the social pillar whether they actually get followers or not. [/QUOTE]
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