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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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<blockquote data-quote="Smackpixi" data-source="post: 8550840" data-attributes="member: 7028579"><p>I find a lot of these ideas too fiddly or adding ability/feats that add complexity. Not bad, I just would want something very simple.</p><p></p><p>So give fighter two level one options. Commanding Presence (the Terminator option) or Wandering Fortitude (Rambo option)</p><p></p><p>Commanding Presence</p><p></p><p>- Option to replace pick 2 or 3 charisma skills with strength. Strength has a charm all its own. A lot of the fame ideas above get at this, just suggest making it mechanically simple.</p><p></p><p>Or, since that kinda steals the charisma caster’s or traditional face’s thunder, maybe..</p><p></p><p>- Option to confer advantage on party member charisma based checks when standing within 5ft of them. Seems a bit much though, maybe add prof bonus or strength mod. Could make for nice good cop bad cop roleplay dynamics.</p><p></p><p>Wandering Fortitude</p><p></p><p>Same ideas as above except for replace with pick 2 or 3 from Wisdom skills or give nearby wisdom boost. Or maybe Passive Perception is strength based for detecting creatures (fighter can sense threats but not traps). </p><p></p><p>The wisdom replacement or boost applies because being strong means you’re aware of more options or better at it than the less endowed. The perception thing cause fighter hyper aware, pretty sure others suggested something along these line but maybe not as simple.</p><p></p><p>Just trying to avoid adding complications while giving fighter a window into social/exploration pillars Using existing mechanics.</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 8550840, member: 7028579"] I find a lot of these ideas too fiddly or adding ability/feats that add complexity. Not bad, I just would want something very simple. So give fighter two level one options. Commanding Presence (the Terminator option) or Wandering Fortitude (Rambo option) Commanding Presence - Option to replace pick 2 or 3 charisma skills with strength. Strength has a charm all its own. A lot of the fame ideas above get at this, just suggest making it mechanically simple. Or, since that kinda steals the charisma caster’s or traditional face’s thunder, maybe.. - Option to confer advantage on party member charisma based checks when standing within 5ft of them. Seems a bit much though, maybe add prof bonus or strength mod. Could make for nice good cop bad cop roleplay dynamics. Wandering Fortitude Same ideas as above except for replace with pick 2 or 3 from Wisdom skills or give nearby wisdom boost. Or maybe Passive Perception is strength based for detecting creatures (fighter can sense threats but not traps). The wisdom replacement or boost applies because being strong means you’re aware of more options or better at it than the less endowed. The perception thing cause fighter hyper aware, pretty sure others suggested something along these line but maybe not as simple. Just trying to avoid adding complications while giving fighter a window into social/exploration pillars Using existing mechanics. [/QUOTE]
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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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