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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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<blockquote data-quote="Quickleaf" data-source="post: 8550884" data-attributes="member: 20323"><p>My perspective is that the answer to the question posed by [USER=90374]@payn[/USER] in the OP <em>cannot </em>come from mechanical rules thinking, nor can it come from past designs reinforcing "the fighter fights, it's in the name, duh."</p><p></p><p>I believe that answer needs to come entirely from the right brain, from art, from myth, from poetry, from storytelling, from sharing stories of beloved fighter PCs, from pure imagination.</p><p></p><p>The problem is not that we can't design it. The problem is that we need to imagine it first.</p><p></p><p>To get into that creative space, it can help to re-frame the question, which sort of biases toward mechanical and comparative design thinking.</p><p></p><p>Instead of asking <em>"What's left for the fighter after the combat pillar?"</em>, we might ask...</p><ul> <li data-xf-list-type="ul">What's a story you fondly remember of a fighter engaging socially with a NPC? Or even more specifically, turning the tables on a NPC without ever lifting their sword?</li> <li data-xf-list-type="ul">Who is your favorite fighter archetype from a book/movie/game that approach exploring or searching a scene with a fresh perspective? Or even more specifically, how did they discover what everyone else failed to recognize?</li> </ul><p>I realize those questions are slightly leading and probably reflect my personal bias, but I think if we want to move the conversation forward, "this is the way."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8550884, member: 20323"] My perspective is that the answer to the question posed by [USER=90374]@payn[/USER] in the OP [I]cannot [/I]come from mechanical rules thinking, nor can it come from past designs reinforcing "the fighter fights, it's in the name, duh." I believe that answer needs to come entirely from the right brain, from art, from myth, from poetry, from storytelling, from sharing stories of beloved fighter PCs, from pure imagination. The problem is not that we can't design it. The problem is that we need to imagine it first. To get into that creative space, it can help to re-frame the question, which sort of biases toward mechanical and comparative design thinking. Instead of asking [I]"What's left for the fighter after the combat pillar?"[/I], we might ask... [LIST] [*]What's a story you fondly remember of a fighter engaging socially with a NPC? Or even more specifically, turning the tables on a NPC without ever lifting their sword? [*]Who is your favorite fighter archetype from a book/movie/game that approach exploring or searching a scene with a fresh perspective? Or even more specifically, how did they discover what everyone else failed to recognize? [/LIST] I realize those questions are slightly leading and probably reflect my personal bias, but I think if we want to move the conversation forward, "this is the way." [/QUOTE]
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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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