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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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<blockquote data-quote="Quickleaf" data-source="post: 8552129" data-attributes="member: 20323"><p>Absolutely. I think your point about class vs. subclass touches on something important.</p><p></p><p>There's actually a hidden question when the topic of embedding more exploration/social gameplay elements into the fighter arises:</p><p></p><p>Do you (generally speaking) want to engage with exploration/social pillars using the game's existing methods for doing so? Or do you want <em>new/unique </em>ways to engage with those pillars?</p><p></p><p>Something like the samurai's "Elegant Courtier" (+WIS to Persuasion, and prof in WIS saves) engages with existing aspects of the game. You're rolling better than you were. You're not doing something new or unique that other characters are not already doing.</p><p></p><p>Whereas something like the rogue's "Thieves' Cant" is providing you with a whole new lens through which to interact with the social/exploration pillar.</p><p></p><p>Usually the "fighter has plenty of options for engaging the social/exploration pillars already" argument is referring to examples of the 1st type. But I do think some of the misunderstanding or disagreement stems from when proponents of "give the fighter more ways to engage the social/exploration pillars" are actually referring to the 2nd type.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8552129, member: 20323"] Absolutely. I think your point about class vs. subclass touches on something important. There's actually a hidden question when the topic of embedding more exploration/social gameplay elements into the fighter arises: Do you (generally speaking) want to engage with exploration/social pillars using the game's existing methods for doing so? Or do you want [I]new/unique [/I]ways to engage with those pillars? Something like the samurai's "Elegant Courtier" (+WIS to Persuasion, and prof in WIS saves) engages with existing aspects of the game. You're rolling better than you were. You're not doing something new or unique that other characters are not already doing. Whereas something like the rogue's "Thieves' Cant" is providing you with a whole new lens through which to interact with the social/exploration pillar. Usually the "fighter has plenty of options for engaging the social/exploration pillars already" argument is referring to examples of the 1st type. But I do think some of the misunderstanding or disagreement stems from when proponents of "give the fighter more ways to engage the social/exploration pillars" are actually referring to the 2nd type. [/QUOTE]
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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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