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<blockquote data-quote="ahayford" data-source="post: 5764805" data-attributes="member: 6680745"><p>Hey guys,</p><p></p><p>I've been DMing a pbp game for a few months now and have really been enjoying it. However, I have come across a sticking point in the mechanics of running these games that I have yet to solve. Sometimes I'll get players that aren't responding because they don't necessarily want to do anything additional or another player more or less covered what they wanted to do, but I'll be waiting to advance the scene to try and allow everyone to have the option of doing something. Frequently I end up waiting extra days that I really didn't need to. I don't want to have to clutter up the thread with (I do nothing) posts. Adding comments to the DM post that they are ready to advance might be a good solution if it weren't for the fact they were tied into the XP system. Any thoughts?</p><p></p><p></p><p></p><p>Does anyone have a good solution for this</p></blockquote><p></p>
[QUOTE="ahayford, post: 5764805, member: 6680745"] Hey guys, I've been DMing a pbp game for a few months now and have really been enjoying it. However, I have come across a sticking point in the mechanics of running these games that I have yet to solve. Sometimes I'll get players that aren't responding because they don't necessarily want to do anything additional or another player more or less covered what they wanted to do, but I'll be waiting to advance the scene to try and allow everyone to have the option of doing something. Frequently I end up waiting extra days that I really didn't need to. I don't want to have to clutter up the thread with (I do nothing) posts. Adding comments to the DM post that they are ready to advance might be a good solution if it weren't for the fact they were tied into the XP system. Any thoughts? Does anyone have a good solution for this [/QUOTE]
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