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<blockquote data-quote="S'mon" data-source="post: 5765234" data-attributes="member: 463"><p>Yep - and yep to Ironwolf. You need to be posting All the Damn Time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Unless it's really a life or death matter, never wait more than 24 hours, or whatever your set 'turnaround' time is - 1 day in the week, then skip weekends, for instance.</p><p></p><p>BTW, I find PBPs work best if you decide "I will GM for this long" then stick to it. If you try to run a game indefinitely it will always tail off and die. This is a problem running a published adventure, eg I tried running "Forest of Doom" here on ENW, I ran for the planned time but we were only halfway through the forest; I tried to keep going after that but Real Life got in the way & it quickly tailed off - just as I had known would happen when I first scheduled the game.</p><p></p><p>So, IME the best approach is to aim to run for say 2 months, and run it like a punchy TV episode or short movie, with lots happening and a satisfying resolution. After that, stop - when the players are still crying for more. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Take a break, recharge, and if you want to run another session/book/movie/chapter/whatever after a few months, that's great.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5765234, member: 463"] Yep - and yep to Ironwolf. You need to be posting All the Damn Time. :) Unless it's really a life or death matter, never wait more than 24 hours, or whatever your set 'turnaround' time is - 1 day in the week, then skip weekends, for instance. BTW, I find PBPs work best if you decide "I will GM for this long" then stick to it. If you try to run a game indefinitely it will always tail off and die. This is a problem running a published adventure, eg I tried running "Forest of Doom" here on ENW, I ran for the planned time but we were only halfway through the forest; I tried to keep going after that but Real Life got in the way & it quickly tailed off - just as I had known would happen when I first scheduled the game. So, IME the best approach is to aim to run for say 2 months, and run it like a punchy TV episode or short movie, with lots happening and a satisfying resolution. After that, stop - when the players are still crying for more. :) Take a break, recharge, and if you want to run another session/book/movie/chapter/whatever after a few months, that's great. [/QUOTE]
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