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<blockquote data-quote="Marius Delphus" data-source="post: 5729428" data-attributes="member: 447"><p>Theoretically the PCs, behind the scenes, need to explain just where the items they confiscate come from and just what their significance is to the case at hand. "Oh yeah, we found this on Dead Suspect."</p><p></p><p>The PCs are lying through their teeth to their superiors. Call for Bluff checks. And if the PCs don't have their story straight, send the DCs through the roof.</p><p></p><p>Even so, maybe they get away with it once or twice. But eventually somebody's going to notice that shiny new items keep showing up at the RHC as "evidence" or "confiscated property." Or maybe there is a random audit of the evidence room, and something PCs turned in just happens to be selected. Either way, it won't be long before the RHC sets a couple diviners loose to figure out just what the provenance of these things is.</p><p></p><p>IOW, if the PCs abuse their position in this way, they should get caught, fined just enough to set their on-hand cash amount to the "right" level, and put on some kind of probation. Which still shouldn't cause a huge problem with the Adventure Path, because you can always set up the next adventure as the most awful case on the docket, given to the PCs as punishment for their transgression.</p><p></p><p>ETA: You could also short-circuit the whole mess by simply saying the PCs have full-time jobs already, and severely curtail the amount of time they have "free" to make Craft checks, unless they want to go without sleep....</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 5729428, member: 447"] Theoretically the PCs, behind the scenes, need to explain just where the items they confiscate come from and just what their significance is to the case at hand. "Oh yeah, we found this on Dead Suspect." The PCs are lying through their teeth to their superiors. Call for Bluff checks. And if the PCs don't have their story straight, send the DCs through the roof. Even so, maybe they get away with it once or twice. But eventually somebody's going to notice that shiny new items keep showing up at the RHC as "evidence" or "confiscated property." Or maybe there is a random audit of the evidence room, and something PCs turned in just happens to be selected. Either way, it won't be long before the RHC sets a couple diviners loose to figure out just what the provenance of these things is. IOW, if the PCs abuse their position in this way, they should get caught, fined just enough to set their on-hand cash amount to the "right" level, and put on some kind of probation. Which still shouldn't cause a huge problem with the Adventure Path, because you can always set up the next adventure as the most awful case on the docket, given to the PCs as punishment for their transgression. ETA: You could also short-circuit the whole mess by simply saying the PCs have full-time jobs already, and severely curtail the amount of time they have "free" to make Craft checks, unless they want to go without sleep.... [/QUOTE]
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