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<blockquote data-quote="RangerWickett" data-source="post: 5729560" data-attributes="member: 63"><p><strong>The Short Version:</strong> The RHC only lets PCs trade in items they requisitioned, not items they personally own. The reason is that the requisitioned items are not owned by the PCs; they're owned by the Constabulary.</p><p></p><p><strong>The Long Version:</strong> I think it's a flaw to link player combat prowess to their monetary wealth. It means that a GM or module author has to use a lot of weird kludges if he wants to have the party facing 'humanoid foes with reasonable gear' instead of 'monsters with a pile of treasure.'</p><p></p><p>But the game is designed to use money, so I needed a solution that would get parties at the assumed power level, but still allow us to have a lot of humanoid foes. Like, if the PCs take down a crime lord with tons of money, it would really skew the game's balance if suddenly the party got all that money and went to buy +5 gear.</p><p></p><p>Personally I prefer a system like Rogue Trader or D20 Modern's, where PCs have a Wealth score, but there's no precise monetary value linked to it. And they make Wealth checks to acquire items, instead of spending money. Keeping the specific values abstract reduces the amount of people selling fifty-seven +1 short swords. (This actually happened in my Red Hand of Doom game.)</p><p></p><p>The reason I worked in the requisitioning and exchange rules was to try and patch this frustrating aspect of the game. So we sidestepped the issue by saying "PCs don't get to keep their loot." Their stipend gets them to the wealth level they need. And to simplify book-keeping, we just let PCs trade in their gear for its full value and get new gear.</p><p></p><p>Russ has a good point. Cops don't usually own their patrol cars; they're department property, but the cops get to use them. Likewise, RHC PCs can make use of the appropriate wealth for their level, but that stuff isn't actually theirs. They get to trade it in for other gear, not trade it in for cash.</p><p></p><p>If your party has PCs who want to make some extra cash on the side, and the group is cool with spending time finagling with the minutiae, do what's fun for you. But no, the RHC won't give the PCs cash for personally-crafted goods.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5729560, member: 63"] [b]The Short Version:[/b] The RHC only lets PCs trade in items they requisitioned, not items they personally own. The reason is that the requisitioned items are not owned by the PCs; they're owned by the Constabulary. [b]The Long Version:[/b] I think it's a flaw to link player combat prowess to their monetary wealth. It means that a GM or module author has to use a lot of weird kludges if he wants to have the party facing 'humanoid foes with reasonable gear' instead of 'monsters with a pile of treasure.' But the game is designed to use money, so I needed a solution that would get parties at the assumed power level, but still allow us to have a lot of humanoid foes. Like, if the PCs take down a crime lord with tons of money, it would really skew the game's balance if suddenly the party got all that money and went to buy +5 gear. Personally I prefer a system like Rogue Trader or D20 Modern's, where PCs have a Wealth score, but there's no precise monetary value linked to it. And they make Wealth checks to acquire items, instead of spending money. Keeping the specific values abstract reduces the amount of people selling fifty-seven +1 short swords. (This actually happened in my Red Hand of Doom game.) The reason I worked in the requisitioning and exchange rules was to try and patch this frustrating aspect of the game. So we sidestepped the issue by saying "PCs don't get to keep their loot." Their stipend gets them to the wealth level they need. And to simplify book-keeping, we just let PCs trade in their gear for its full value and get new gear. Russ has a good point. Cops don't usually own their patrol cars; they're department property, but the cops get to use them. Likewise, RHC PCs can make use of the appropriate wealth for their level, but that stuff isn't actually theirs. They get to trade it in for other gear, not trade it in for cash. If your party has PCs who want to make some extra cash on the side, and the group is cool with spending time finagling with the minutiae, do what's fun for you. But no, the RHC won't give the PCs cash for personally-crafted goods. [/QUOTE]
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