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PC/Console RPGs - What are your memorable Quests?
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<blockquote data-quote="Deuce Traveler" data-source="post: 5820679" data-attributes="member: 34958"><p>I thought Oblivion was sub-par when compared to Morrowind, but I felt that Dark Brotherhood quest you talked about was a nice tweak to reality TV shows and also the best and most memorable quest of the Elder Scrolls series.</p><p></p><p>I would say the unlocking of the Unbroken Circle of Zerthimon from the Planescape: Torment RPG was also a memorable and great quest. Hell, I could probably site examples of great quests just from the one Torment game, but this was my favorite of them all. Other quests involved purposely dying in one trap-filled maze in order to access a hidden section (falling into a trap as a solution?) and sticking your companion into a demonic Pillar of Skulls and trying to retrieve him for the knowledge he collects before he is absorbed.</p><p></p><p>I think the quest in Baldur's Gate where two mages are fighting over a nymph was good for the flexibility it allowed, it's dark tone, and the heroism your character could show if you took the hardest solution by trying to free her.</p><p></p><p>Another great one was Durlag's Tower in the Baldur's Gate expansion as it dealt with uncovering the tragedy of the Tower and what the mystery of what had actually occurred. A good mixture of traps, fighting and riddles.</p><p></p><p>Ah the 90s. There are some good games out there today, but since many are 3D you don't seem to get the mixture of tactical turn-based combat, riddles, traps and puzzles as you did in the isometric era.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5820679, member: 34958"] I thought Oblivion was sub-par when compared to Morrowind, but I felt that Dark Brotherhood quest you talked about was a nice tweak to reality TV shows and also the best and most memorable quest of the Elder Scrolls series. I would say the unlocking of the Unbroken Circle of Zerthimon from the Planescape: Torment RPG was also a memorable and great quest. Hell, I could probably site examples of great quests just from the one Torment game, but this was my favorite of them all. Other quests involved purposely dying in one trap-filled maze in order to access a hidden section (falling into a trap as a solution?) and sticking your companion into a demonic Pillar of Skulls and trying to retrieve him for the knowledge he collects before he is absorbed. I think the quest in Baldur's Gate where two mages are fighting over a nymph was good for the flexibility it allowed, it's dark tone, and the heroism your character could show if you took the hardest solution by trying to free her. Another great one was Durlag's Tower in the Baldur's Gate expansion as it dealt with uncovering the tragedy of the Tower and what the mystery of what had actually occurred. A good mixture of traps, fighting and riddles. Ah the 90s. There are some good games out there today, but since many are 3D you don't seem to get the mixture of tactical turn-based combat, riddles, traps and puzzles as you did in the isometric era. [/QUOTE]
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