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<blockquote data-quote="Sir Lythan" data-source="post: 3037834" data-attributes="member: 44199"><p>This is a few years late because i found this thread by accident... What I do with my group is make them start from an apprenticeship or an academy (kinda like NWN). I always do forgotten realms with occasional ravenloft. In the major cities, it's a given that a pc will pick up information about monsters, sitings and the like. It's also given that they will hear information from other, more experienced adventurers. Starting from the apprenticeship/academy, they can use the monster manual to their advantage, but only at my discretion. They can't use it during a fight or a dungeon crawl. It has to be written down on someone's inventory (because a pc has a reference book, like an encyclopedia).</p><p></p><p>The bottom line is that the DM should have that control, if the player knows about it, then it should be considered common because only a rare player has memorized the book. The REALLY REALLY important thing is that the DM should be playing the monsters better. Pay attention to the intelligence ratings. Kobolds may be weak midgets, but it's a fool that rushes into one of their encampments - the first volley of 500 arrows will cut even a 40th level character to the ground before he/she can get close. Unless you like hack & slash. To me ,the knowledge check is appropriate when the monster isn't listed. I tell my players that if they forget, their player forgets.</p></blockquote><p></p>
[QUOTE="Sir Lythan, post: 3037834, member: 44199"] This is a few years late because i found this thread by accident... What I do with my group is make them start from an apprenticeship or an academy (kinda like NWN). I always do forgotten realms with occasional ravenloft. In the major cities, it's a given that a pc will pick up information about monsters, sitings and the like. It's also given that they will hear information from other, more experienced adventurers. Starting from the apprenticeship/academy, they can use the monster manual to their advantage, but only at my discretion. They can't use it during a fight or a dungeon crawl. It has to be written down on someone's inventory (because a pc has a reference book, like an encyclopedia). The bottom line is that the DM should have that control, if the player knows about it, then it should be considered common because only a rare player has memorized the book. The REALLY REALLY important thing is that the DM should be playing the monsters better. Pay attention to the intelligence ratings. Kobolds may be weak midgets, but it's a fool that rushes into one of their encampments - the first volley of 500 arrows will cut even a 40th level character to the ground before he/she can get close. Unless you like hack & slash. To me ,the knowledge check is appropriate when the monster isn't listed. I tell my players that if they forget, their player forgets. [/QUOTE]
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