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<blockquote data-quote="Rifter" data-source="post: 540390" data-attributes="member: 2530"><p><strong>I agree with d12</strong></p><p></p><p>I am the one that Friadoc was speaking about. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I run a game, as well as play in a few. It seems like a lot of people were almost looking to hose their players over. Certain creatures, have known weaknesses. Trolls = fire. I would NOT say their acid vulnrability would be well known. They would probably also know how to take down a vampire, though, they would probably go a bit further than is really needed. The medusa I also agree with. More exotic monsters, you probably don't know that well. And island with monsters that look like one thing, but are totally another, that almost sounds like it is directly targetting the players, to hose them over. The first time I had a gold dragon turn on my party, and blast us all with fire, and kill us, I would get rather angered, myself. </p><p></p><p>The nice part of rules, is they allow you to run the story, with known varriables. When you really start messing with that system, you really throw CRs and other known things out the window. I would say a troll, is a higher CR, if you have no clue how to keep it down. </p><p></p><p>That is not to say, you can't send the party up against a surprise, here and there, but if you have a character that looks like an orc, smells like an orc, and feels like an orc, and then give him a petrefying gaze, and immunity to all but silver, you have just really hosed your party over. Especially, if they attack an orc encampment like this. </p><p></p><p>I like the ideas of the knowlege monster. With the more specific knowlege giving you more information easier. Say a 15 check for a knowlege monster, would be only a 10 if it was an undead, and you had knowlege undead. Of course, I think the bardic knowlege should also kick in, here... which, I agree with Friadoc, it makes the Bard class, that much more powerful.</p></blockquote><p></p>
[QUOTE="Rifter, post: 540390, member: 2530"] [b]I agree with d12[/b] I am the one that Friadoc was speaking about. ;) I run a game, as well as play in a few. It seems like a lot of people were almost looking to hose their players over. Certain creatures, have known weaknesses. Trolls = fire. I would NOT say their acid vulnrability would be well known. They would probably also know how to take down a vampire, though, they would probably go a bit further than is really needed. The medusa I also agree with. More exotic monsters, you probably don't know that well. And island with monsters that look like one thing, but are totally another, that almost sounds like it is directly targetting the players, to hose them over. The first time I had a gold dragon turn on my party, and blast us all with fire, and kill us, I would get rather angered, myself. The nice part of rules, is they allow you to run the story, with known varriables. When you really start messing with that system, you really throw CRs and other known things out the window. I would say a troll, is a higher CR, if you have no clue how to keep it down. That is not to say, you can't send the party up against a surprise, here and there, but if you have a character that looks like an orc, smells like an orc, and feels like an orc, and then give him a petrefying gaze, and immunity to all but silver, you have just really hosed your party over. Especially, if they attack an orc encampment like this. I like the ideas of the knowlege monster. With the more specific knowlege giving you more information easier. Say a 15 check for a knowlege monster, would be only a 10 if it was an undead, and you had knowlege undead. Of course, I think the bardic knowlege should also kick in, here... which, I agree with Friadoc, it makes the Bard class, that much more powerful. [/QUOTE]
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