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<blockquote data-quote="Ranes" data-source="post: 540791" data-attributes="member: 4826"><p>I like some of the other suggestions here (applying regular knowledge skills, for example) but I disagree with one point, that (to paraphrase) a troll's CR should be higher if you don't know how to take it down. How does that work with new players? The troll's CR is what it is regardless of how much the player knows. Making a creature something entirely different to what it appears to be is clearly a cheap trick (the odd, exceptional gotcha notwithstanding). But subtly tweaking a creature just slightly to short-circuit player familiarity with basic creature types is not. And it does not scupper the CR system, if done conservatively, IMO. I make this assertion with the caveats from my earlier post, about player characters having some knowledge - perhaps extensive knowledge - of the nature of creatures common in their campaign world. Anything else is fair game for DM ingenuity, as long as the goal is to keep the game fresh for the players and not to 'hose' them.</p></blockquote><p></p>
[QUOTE="Ranes, post: 540791, member: 4826"] I like some of the other suggestions here (applying regular knowledge skills, for example) but I disagree with one point, that (to paraphrase) a troll's CR should be higher if you don't know how to take it down. How does that work with new players? The troll's CR is what it is regardless of how much the player knows. Making a creature something entirely different to what it appears to be is clearly a cheap trick (the odd, exceptional gotcha notwithstanding). But subtly tweaking a creature just slightly to short-circuit player familiarity with basic creature types is not. And it does not scupper the CR system, if done conservatively, IMO. I make this assertion with the caveats from my earlier post, about player characters having some knowledge - perhaps extensive knowledge - of the nature of creatures common in their campaign world. Anything else is fair game for DM ingenuity, as long as the goal is to keep the game fresh for the players and not to 'hose' them. [/QUOTE]
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