Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
PC Limitations vs. Do Whatever You Want
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8741572" data-attributes="member: 86653"><p>If I knew for a fact players would pick things for story and RP reasons instead of power gaming reasons, I'd let them pick whatever they want. I'd go a step further and let them homebrew any spells, feats, classes, subclasses, etc that they wanted. Hell, that's my preference. I prefer rules light games that provide basically free-form...everything...with only the thinnest possible bit of rules between the players and the fiction. To me, that's where the creativity is. While I agree that having limited options in the moment can force creativity, McGuyvering your available resources if you will, it more often leads to stumped players with no clue how to use what's available, so they resort to the sword. You haven't seen creativity until you have run a game with free-form magic. Whatever limits there are would be based on the roll to cast. Roll high enough, and you can create just about any effect. Get the players onboard with the constraint of nothing obviously game breaking and you'd be amazed what creative solutions they come up with.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8741572, member: 86653"] If I knew for a fact players would pick things for story and RP reasons instead of power gaming reasons, I'd let them pick whatever they want. I'd go a step further and let them homebrew any spells, feats, classes, subclasses, etc that they wanted. Hell, that's my preference. I prefer rules light games that provide basically free-form...everything...with only the thinnest possible bit of rules between the players and the fiction. To me, that's where the creativity is. While I agree that having limited options in the moment can force creativity, McGuyvering your available resources if you will, it more often leads to stumped players with no clue how to use what's available, so they resort to the sword. You haven't seen creativity until you have run a game with free-form magic. Whatever limits there are would be based on the roll to cast. Roll high enough, and you can create just about any effect. Get the players onboard with the constraint of nothing obviously game breaking and you'd be amazed what creative solutions they come up with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
PC Limitations vs. Do Whatever You Want
Top