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PC Permadeath: Yea or Nay?
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<blockquote data-quote="pming" data-source="post: 7317570" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Er, permadeath is the default rule, isn't it? I mean, the PC's have to be able to "return" someone from the dead otherwise...right class, high enough level, material components, money, etc. At our table I can probably count on my fingers how many times a character has been raised/resurrected/reincarnated in the last two decades and still have ample fingers left over.</p><p></p><p>The usual is for the player to roll up a new 1st level character. For 5e, my house rule is "average party level - 2, maximum starting level of 3rd") if they make a new PC. If their PC gets raised, they add a permanent 1 to the "death save". So, a PC that has been raised from the dead, say, 4 times (never happened in my campaigns, but for sake of argument), their "Death Save" wouldn't be 10+, it would be 14+. They also have to make the whole "Death Save" trio IMMEDIATELY, as they are "raised with 0hp's"...they are technically alive, but are going to die again if someone doesn't step in or they make their three Death Saves. The theory is that, eventually, the PC is going to run out of "lives" and the gods/multiverse is going to put it's foot down and say "No more life for you!"</p><p></p><p>With our normal brand of D&D (1e/Hackmaster), there is a Resurrection Survival chance, and each time you are raised your PC's Con goes down one. So...yeah. Kinda built into the system so no house rules needed. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for Players "having a say" on their characters life/death...uh...they do. It's called "playing the game". If the player is stupid and has his fighter with no armor and 10hp's rush the trio of ogres guarding the door out...well, the player DID "have a say" on if his character lives or dies. If the player just gets screwed by ridiculously bad dice rolls...well, it happens. If bad luck can screw over the bad guys...it can screw over the good guys too (e.g., "Let the chips fall where they may").</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7317570, member: 45197"] Hiya! Er, permadeath is the default rule, isn't it? I mean, the PC's have to be able to "return" someone from the dead otherwise...right class, high enough level, material components, money, etc. At our table I can probably count on my fingers how many times a character has been raised/resurrected/reincarnated in the last two decades and still have ample fingers left over. The usual is for the player to roll up a new 1st level character. For 5e, my house rule is "average party level - 2, maximum starting level of 3rd") if they make a new PC. If their PC gets raised, they add a permanent 1 to the "death save". So, a PC that has been raised from the dead, say, 4 times (never happened in my campaigns, but for sake of argument), their "Death Save" wouldn't be 10+, it would be 14+. They also have to make the whole "Death Save" trio IMMEDIATELY, as they are "raised with 0hp's"...they are technically alive, but are going to die again if someone doesn't step in or they make their three Death Saves. The theory is that, eventually, the PC is going to run out of "lives" and the gods/multiverse is going to put it's foot down and say "No more life for you!" With our normal brand of D&D (1e/Hackmaster), there is a Resurrection Survival chance, and each time you are raised your PC's Con goes down one. So...yeah. Kinda built into the system so no house rules needed. :) As for Players "having a say" on their characters life/death...uh...they do. It's called "playing the game". If the player is stupid and has his fighter with no armor and 10hp's rush the trio of ogres guarding the door out...well, the player DID "have a say" on if his character lives or dies. If the player just gets screwed by ridiculously bad dice rolls...well, it happens. If bad luck can screw over the bad guys...it can screw over the good guys too (e.g., "Let the chips fall where they may"). ^_^ Paul L. Ming [/QUOTE]
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