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<blockquote data-quote="Lanefan" data-source="post: 7319302" data-attributes="member: 29398"><p>In our games a failed raise has sometimes led to adventuring right into the land of the dead to somehow get the spirit out. Good times. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The way to get around this, as we unintentionally stumbled on* over 35 years ago and have used ever since, is to have hit points be "locked in" when rolled, with subsequent changes to Con (up or down) not touching previously rolled hit points at all.</p><p></p><p>* - this came about due to - as was often the case - our interpreting a 50-50 Gygax ambiguity in a particular way, and then sticking with it.</p><p></p><p>Lan-"when I played 3e, where RAW has changes to one's Con affecting h.p., it was both a culture shock and a bloody nuisance"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7319302, member: 29398"] In our games a failed raise has sometimes led to adventuring right into the land of the dead to somehow get the spirit out. Good times. :) The way to get around this, as we unintentionally stumbled on* over 35 years ago and have used ever since, is to have hit points be "locked in" when rolled, with subsequent changes to Con (up or down) not touching previously rolled hit points at all. * - this came about due to - as was often the case - our interpreting a 50-50 Gygax ambiguity in a particular way, and then sticking with it. Lan-"when I played 3e, where RAW has changes to one's Con affecting h.p., it was both a culture shock and a bloody nuisance"-efan [/QUOTE]
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