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<blockquote data-quote="Mannahnin" data-source="post: 8179920" data-attributes="member: 7026594"><p>Ok, useful info.</p><p></p><p>So your world allows for some weirdness/gonzo and you're supportive of PCs achieving these kinds of things.</p><p></p><p>And you think the main reason he's doing it is for the pun of the name and the novelty of the character concept.</p><p></p><p>As long as it doesn't break the mood/theme of the game, it's certainly doable. It sounds like you want to go with a low-power template solution, like the Wildemount Hollow One or the Undead feat Quickleaf mentioned inventing.</p><p></p><p>In terms of how to implement it in fluff, I liked Quickleaf's ideas about bargaining with a supernatural (possibly also undead) power for the state, and that idea about giving up his heart/getting the Undead status as a curse. Add a couple of weaknesses, like vulnerability to Radiant damage, and maybe some penalty in sunlight, in addition to the benefits of not needing to breathe, eat or drink, and possibly not needing to sleep.</p><p></p><p>I played a Revenant character in 4th ed for a campaign, who I described as an intelligent zombie-type. It was an evil/neutral bad-guys campaign, starting at mid level, where the party were all magically bound servants of a powerful evil wizard/lich. In my background, my character was a powerful warrior who had died in an attempt to get free of the magical enslavement, and the evil wizard had raised him as undead and forced him to continue serving. So we did a lot of evil stuff as agents of the big bad, but with the overarching goal of finding magical means to free ourselves and strike him down. It was a pretty great game. From a rules perspective, we just used the rules for Revenant, which gave me some Undead traits and the ability to function (albeit at more limited capacity) below 0 HP, with feats that represented being the Goliath race in life, which gave me access to more damage-resisting powers. So he could be incredibly tough and hard to kill. That character soaked SO much damage.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8179920, member: 7026594"] Ok, useful info. So your world allows for some weirdness/gonzo and you're supportive of PCs achieving these kinds of things. And you think the main reason he's doing it is for the pun of the name and the novelty of the character concept. As long as it doesn't break the mood/theme of the game, it's certainly doable. It sounds like you want to go with a low-power template solution, like the Wildemount Hollow One or the Undead feat Quickleaf mentioned inventing. In terms of how to implement it in fluff, I liked Quickleaf's ideas about bargaining with a supernatural (possibly also undead) power for the state, and that idea about giving up his heart/getting the Undead status as a curse. Add a couple of weaknesses, like vulnerability to Radiant damage, and maybe some penalty in sunlight, in addition to the benefits of not needing to breathe, eat or drink, and possibly not needing to sleep. I played a Revenant character in 4th ed for a campaign, who I described as an intelligent zombie-type. It was an evil/neutral bad-guys campaign, starting at mid level, where the party were all magically bound servants of a powerful evil wizard/lich. In my background, my character was a powerful warrior who had died in an attempt to get free of the magical enslavement, and the evil wizard had raised him as undead and forced him to continue serving. So we did a lot of evil stuff as agents of the big bad, but with the overarching goal of finding magical means to free ourselves and strike him down. It was a pretty great game. From a rules perspective, we just used the rules for Revenant, which gave me some Undead traits and the ability to function (albeit at more limited capacity) below 0 HP, with feats that represented being the Goliath race in life, which gave me access to more damage-resisting powers. So he could be incredibly tough and hard to kill. That character soaked SO much damage. [/QUOTE]
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