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PCs as Children
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<blockquote data-quote="Camelot" data-source="post: 4985424" data-attributes="member: 82617"><p>These are some interesting ideas. I definitely want to give them some different powers in the form of a monster stat block, like Mesh Hong said. The rules laywer inside of me cringes at the idea of creating monsters that aren't quite monsters but aren't quite PCs, though I know it must be done! Here are some ideas I jotted down:</p><p> </p><p>No class features, but retain racial features.</p><p>-3 to all ability scores</p><p>Reduce HP by HP per Level Gained amount</p><p>-1 to size (Medium down to Small, Small down to Tiny)</p><p>-1 to speed</p><p>Can wear light armor (up to what class already allows) and light shield (unless class doesn't grant light shield proficiency)</p><p>Can weild simple weapons (unless class doesn't grant simple weapon proficiency)</p><p>-1 bonus to defense (your choice)</p><p>-2 trained skills</p><p>-1 feat</p><p>-1 at-will power</p><p>-1 daily power</p><p>-1 language</p><p> </p><p>The -3 to all ability scores might be a tad extreme. And I wouldn't know what to do with a Tiny character. Any ideas?</p><p> </p><p>I think once a child becomes a teenager, they lose a lot of those penalties and are more or less full-fledged adventurers. The youngest a normal PC can be is 18 (for humans, but it depends on the race's maturation age), but if they are younger than that but not too much younger, they only have -1 to all ability scores, one less armor proficiency, and one less trained skill.</p><p> </p><p>For the sake of being well-rounded, I started jotting down ideas for other age group stats. The age groups are Infant, Toddler, Child, Teenager, Adult (the normal adventurer), Middle-aged, Old, Venerable, Ancient. You peak at Adult, and around that you are weaker in certain aspects. As you get above adult, your physical scores decrease and your mental scores increase, but as you get to Venerable, your mental scores start to decrease as well as your mind deteriorates. Of course, adventurers usually don't reach such an age. But it's nice to have numbers just in case.</p></blockquote><p></p>
[QUOTE="Camelot, post: 4985424, member: 82617"] These are some interesting ideas. I definitely want to give them some different powers in the form of a monster stat block, like Mesh Hong said. The rules laywer inside of me cringes at the idea of creating monsters that aren't quite monsters but aren't quite PCs, though I know it must be done! Here are some ideas I jotted down: No class features, but retain racial features. -3 to all ability scores Reduce HP by HP per Level Gained amount -1 to size (Medium down to Small, Small down to Tiny) -1 to speed Can wear light armor (up to what class already allows) and light shield (unless class doesn't grant light shield proficiency) Can weild simple weapons (unless class doesn't grant simple weapon proficiency) -1 bonus to defense (your choice) -2 trained skills -1 feat -1 at-will power -1 daily power -1 language The -3 to all ability scores might be a tad extreme. And I wouldn't know what to do with a Tiny character. Any ideas? I think once a child becomes a teenager, they lose a lot of those penalties and are more or less full-fledged adventurers. The youngest a normal PC can be is 18 (for humans, but it depends on the race's maturation age), but if they are younger than that but not too much younger, they only have -1 to all ability scores, one less armor proficiency, and one less trained skill. For the sake of being well-rounded, I started jotting down ideas for other age group stats. The age groups are Infant, Toddler, Child, Teenager, Adult (the normal adventurer), Middle-aged, Old, Venerable, Ancient. You peak at Adult, and around that you are weaker in certain aspects. As you get above adult, your physical scores decrease and your mental scores increase, but as you get to Venerable, your mental scores start to decrease as well as your mind deteriorates. Of course, adventurers usually don't reach such an age. But it's nice to have numbers just in case. [/QUOTE]
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