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<blockquote data-quote="Mercule" data-source="post: 1335529" data-attributes="member: 5100"><p>Well, do you think the <u>players</u> will survive (as a group) a TPK? If so, let it happen.</p><p> </p><p>Maybe the answer is to not worry too much about a grand plot for a bit. Let them be mercs. Mercs die all the time, and the company just hires replacements. This'll give 'em a good idea of lethality.</p><p> </p><p>You could also poll the group to see what sort of game they want. I'm planning on doing this before starting up my campaign again in March. If the players aren't looking for the same thing in the game that I am, I'd like to know in advance. I can always adjust my style and have fun in a different way. But, if expectations are too different from the two sides of the table, it might be a good idea to let it die. That sure beats hard feelings that come of forcing things.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1335529, member: 5100"] Well, do you think the [u]players[/u] will survive (as a group) a TPK? If so, let it happen. Maybe the answer is to not worry too much about a grand plot for a bit. Let them be mercs. Mercs die all the time, and the company just hires replacements. This'll give 'em a good idea of lethality. You could also poll the group to see what sort of game they want. I'm planning on doing this before starting up my campaign again in March. If the players aren't looking for the same thing in the game that I am, I'd like to know in advance. I can always adjust my style and have fun in a different way. But, if expectations are too different from the two sides of the table, it might be a good idea to let it die. That sure beats hard feelings that come of forcing things. [/QUOTE]
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