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PC's can't take a hint
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<blockquote data-quote="RuminDange" data-source="post: 1336385" data-attributes="member: 5412"><p>Just a note to help out. Make sure you explain and describe everything they can see of the giants and hobgoblins. Use pictures, models or miniatures if possible that show the size difference between their characters and giants. Let me have a general idea of how many hobgoblins there is in the fort.</p><p>The reason I say to describe and such is due to my own experience as DM with players with this kind of mindset. Not that over the many years as DM I haven't had other examples but this one is the best.</p><p>Right after 3E came out and we converted over from 2E, My players were lost on another isle near their home, slowly regained some equipment after being captured and escaped, and working to attack their previous attackers to regain thier own stuff. The PC's were about 4-6th level. The Druid/Ranger was talking with a dear to gain information when the Barbarian/Rogue snuck up and killed the dear for food...of course making the druid very mad. Anyway's after cleaning the deer and starting a fire to cook it a very large bear showed up (ie Dire Bear) and went after the meat. The barbarian grabbed the meat and took off running with it, of course the bear took up chase. This happened for a while until the barbarian got trapped by a man-eating plant some distance away and the bear wandered back toward the PC's camp. The other players rescued the barbarian before he was killed. The bear meanwhile came into contact with the ranger/druid and she calmed it and spoke with it. They became fast friends and still are, 3 years later that bear is awaken and begun the druid path. Anyway about a month after this I showed the player the picture in the MM of the dire bear and he said "That's what I was running from!!, If I'd known that I would have let it have the meat!".</p><p>So that made me remember to use whatever I could to make sure the players got a good description and comparison of what they were facing, something I had gotten lax on doing do to time constraints at times.</p><p></p><p>Now if they still ignore it after that, kill'em, capture'em and let them learn the hard way...I still have a few players that even after 15 years of gaming togather still think they have to fight everything all the time to the death because it is evil. But the lessons keep coming.</p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1336385, member: 5412"] Just a note to help out. Make sure you explain and describe everything they can see of the giants and hobgoblins. Use pictures, models or miniatures if possible that show the size difference between their characters and giants. Let me have a general idea of how many hobgoblins there is in the fort. The reason I say to describe and such is due to my own experience as DM with players with this kind of mindset. Not that over the many years as DM I haven't had other examples but this one is the best. Right after 3E came out and we converted over from 2E, My players were lost on another isle near their home, slowly regained some equipment after being captured and escaped, and working to attack their previous attackers to regain thier own stuff. The PC's were about 4-6th level. The Druid/Ranger was talking with a dear to gain information when the Barbarian/Rogue snuck up and killed the dear for food...of course making the druid very mad. Anyway's after cleaning the deer and starting a fire to cook it a very large bear showed up (ie Dire Bear) and went after the meat. The barbarian grabbed the meat and took off running with it, of course the bear took up chase. This happened for a while until the barbarian got trapped by a man-eating plant some distance away and the bear wandered back toward the PC's camp. The other players rescued the barbarian before he was killed. The bear meanwhile came into contact with the ranger/druid and she calmed it and spoke with it. They became fast friends and still are, 3 years later that bear is awaken and begun the druid path. Anyway about a month after this I showed the player the picture in the MM of the dire bear and he said "That's what I was running from!!, If I'd known that I would have let it have the meat!". So that made me remember to use whatever I could to make sure the players got a good description and comparison of what they were facing, something I had gotten lax on doing do to time constraints at times. Now if they still ignore it after that, kill'em, capture'em and let them learn the hard way...I still have a few players that even after 15 years of gaming togather still think they have to fight everything all the time to the death because it is evil. But the lessons keep coming. RD [/QUOTE]
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