Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
(PCs) Dangerous Legacy - Rogues' Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hafrogman" data-source="post: 2998605" data-attributes="member: 8858"><p>Liam Wester</p><p>[sblock=Character]</p><p>Human Male</p><p>Warlock 4</p><p>Chaotic Goood</p><p>6,000/10,000 xp</p><p></p><p>Str 10 (+0) [2 pts]</p><p>Dex 16 (+3) [8 pts + 1 level]</p><p>Con 10 (+0) [2 pts]</p><p>Int 16 (+3) [10 pts]</p><p>Wis 11 (+0) [3 pts]</p><p>Cha 16 (+3) [10 pts]</p><p></p><p>Size: Medium (6'0", 153 lbs)</p><p>HP: 20</p><p>BAB: +3</p><p>Init: +3</p><p>Move: 30'</p><p></p><p>AC: 16 (10 +3 dex +3 armor)</p><p>ff: 13</p><p>t: 13</p><p></p><p></p><p>Fortitude: +1</p><p>Reflex: +4</p><p>Will: +4</p><p></p><p></p><p>Attacks:</p><p></p><p>Eldritch Blast (+7 attack [touch], 2d6 dmg, 20/x2, 60' range)</p><p>Dagger (+3 attack, 1d4 dmg, 19-20/x2, piercing)</p><p></p><p>Feats:</p><p></p><p>Magical Aptitude [Campaign Bonus]</p><p>Point Blank Shot [Racial Bonus]</p><p>Precise Shot [1st]</p><p>Weapon Focus (Ray) [3rd]</p><p></p><p>Skills (bonus/ranks):</p><p></p><p>Bluff +10/7</p><p>Diplomacy +5/0</p><p>Concentration +7/7</p><p>Hide^ +9/7</p><p>Move Silently^ +9/7</p><p>Spellcraft +12/7 (+14 to decipher scrolls)</p><p>Use Magic Device +12/7 (+14 to use scrolls)</p><p></p><p>^ includes acp (-1)</p><p></p><p>Languages Known:</p><p></p><p>Common</p><p>Elven</p><p>Dwarven</p><p>Abyssal</p><p></p><p></p><p>Class Features:</p><p></p><p>Eldritch Blast (1d6 dmg/2 levels, 250' range)</p><p>Detect Magic (at will)</p><p>Invocations</p><p>Damage Reduction (1/cold iron)</p><p>Deceive Item</p><p></p><p>Racial Features:</p><p></p><p>Bonus Feat</p><p>+1 skill point per level</p><p>2d6 luck dice</p><p></p><p>Campaign Bonuses:</p><p></p><p>Bonus Feat</p><p>Bonus Class Skills (Hide, Move Silently)</p><p></p><p>Invocations Known:</p><p></p><p>Entropic Warding (least, 2nd)</p><p>-20% miss chance vs. ranged attacks (as entropic shield)</p><p>-leave no tracks or scent (as pass without trace)</p><p>See the Unseen (least, 2nd)</p><p>-See invisible/ethereal objects or beings within visual range (as see invisibility)</p><p>-Darkvision 60'</p><p>Eldritch Spear (least, 2nd, blast shape)</p><p>-Increase Eldritch Blast Range to 250'</p><p></p><p></p><p>Equipment:</p><p></p><p>Dagger [1 lb]</p><p>Studded Leather Armor [20 lb]</p><p></p><p>Backpack [2lb]</p><p>Flint & Steel [-]</p><p>Belt Pouch [0.5 lb]</p><p>Trail Rations (2 days) [2 lb]</p><p>Water Skin [4 lb]</p><p>Whetstone [1 lb]</p><p></p><p>Potion of CLW [-]</p><p></p><p>35 gp 9sp 8 cp</p><p></p><p>30.5 lb / 33 lb (light load)[/sblock]</p><p>[sblock=Appearance]Liam is a fairly unremarkable looking young man. Shoulder length brown hair, brown eyes, somewhat on the tall and skinny side, but nothing noteworthy. On first glance one might mistake him for one of hundreds of other young men, going about their business in their perfectly normal villages and cities. However, a closer inspection will reveal that his eyes are where one can find his true indentity. Those who meet his eyes will find a forceful personality staring back at them, with an intense and unwavering gaze.[/sblock]</p><p>[sblock=Personality]Liam is an intelligent, outgoing and personable kind of person, at least on the surface. He tends to keep his abilities secret from the general populace, and never lets on that he is anything more than just another guy. Those who get to know him and earn his trust will find him a loyal and steadfast friend even if he tends a bit towards acting out and impulsive behavior.[/sblock]</p><p>[sblock=History]Liam originally grew up in a small farming community near the outskirts of Tev’El Rhoe. He got along well with the other local children and seemed all set for a happy and simple life as a farmer. However, things began to change when his powers began to develop. Around his twelfth year, the incidents began. Strange lights and sounds were seen in his room at night, and sometimes he would black out and be found hours later with mysterious burn marks scattered around him. Rumors began to circulate around the community of an ancient family curse, whispers of deals with devils and demons. The neighbors and children who had adored young Liam as a normal child, began to mutter curses and throw stones.</p><p></p><p>On his thirteenth birthday, Liam decided to leave his village for good. He ran away into the night and decided to make his way to Enberton. He managed to fall in with a trade caravan traveling his direction and spun a tale about running away to be a soldier. They agreed to let him travel with them, and before to long he arrived at his destination. However, the city was not quite as welcoming as he would have hoped.</p><p></p><p>He tried to talk to various wizards and sages to get some answers, but they were all far too busy to talk to a scruffy young boy from the country. He found himself alone and unwanted in this town, but refused to return home. He lived on the streets and learned to steal food in order to eat. He hid in the alley ways and back streets and avoided the guards at all costs. However, he could not evade notice forever. A guard spotted him snatching a loaf of bread and cried out for him to stop. Liam ran, but the guard gave chase and with longer legs was quickly catching up. With fear of capture, Liam's powers surfaced once more and a bolt of green energy flew from the child towards the guard. The guard ducked and wasn't hurt, but he lost sight of the child in the crowds. However, the wizard Dain, who was out shopping that morning saw both the explosion and the child. Intrigued he eventually tracked Liam down and together they discussed magic. It turned out that Liam had no aptitude for wizardry, but the old man had heard stories of some people with Liam's talents before. Dain agreed to hire Liam as a servant and to teach him what he could.</p><p></p><p>Over the next few years Liam worked for the mage and spent his spare hours learning how to control and use his powers. He picked up much knowledge of the workings of magic and the like from Dain, but his unique abilities were his own to learn and master. Recently the news came of the attack on the elven city. Liam felt that he had learned as much as he could from the mage, and that the coming of the dragon was a sign for him to return to the world. He left Dain soon after and on a whim decided to return to his home to see what had changed. As he neared the village, his old memories grew stronger and he recalled why he had left in the first place. The bitter recollections came to a peak as he stood at the final crossroads that would take him to his old home. He stood there for a long while, staring down the road. Finally, he turned away, and lacking any better path, took the fork that would lead him to Tev’El Rhoe and the city proper.[/sblock]</p><p></p><p><span style="color: DarkOrchid">"Liam's speech"</span></p></blockquote><p></p>
[QUOTE="hafrogman, post: 2998605, member: 8858"] Liam Wester [sblock=Character] Human Male Warlock 4 Chaotic Goood 6,000/10,000 xp Str 10 (+0) [2 pts] Dex 16 (+3) [8 pts + 1 level] Con 10 (+0) [2 pts] Int 16 (+3) [10 pts] Wis 11 (+0) [3 pts] Cha 16 (+3) [10 pts] Size: Medium (6'0", 153 lbs) HP: 20 BAB: +3 Init: +3 Move: 30' AC: 16 (10 +3 dex +3 armor) ff: 13 t: 13 Fortitude: +1 Reflex: +4 Will: +4 Attacks: Eldritch Blast (+7 attack [touch], 2d6 dmg, 20/x2, 60' range) Dagger (+3 attack, 1d4 dmg, 19-20/x2, piercing) Feats: Magical Aptitude [Campaign Bonus] Point Blank Shot [Racial Bonus] Precise Shot [1st] Weapon Focus (Ray) [3rd] Skills (bonus/ranks): Bluff +10/7 Diplomacy +5/0 Concentration +7/7 Hide^ +9/7 Move Silently^ +9/7 Spellcraft +12/7 (+14 to decipher scrolls) Use Magic Device +12/7 (+14 to use scrolls) ^ includes acp (-1) Languages Known: Common Elven Dwarven Abyssal Class Features: Eldritch Blast (1d6 dmg/2 levels, 250' range) Detect Magic (at will) Invocations Damage Reduction (1/cold iron) Deceive Item Racial Features: Bonus Feat +1 skill point per level 2d6 luck dice Campaign Bonuses: Bonus Feat Bonus Class Skills (Hide, Move Silently) Invocations Known: Entropic Warding (least, 2nd) -20% miss chance vs. ranged attacks (as entropic shield) -leave no tracks or scent (as pass without trace) See the Unseen (least, 2nd) -See invisible/ethereal objects or beings within visual range (as see invisibility) -Darkvision 60' Eldritch Spear (least, 2nd, blast shape) -Increase Eldritch Blast Range to 250' Equipment: Dagger [1 lb] Studded Leather Armor [20 lb] Backpack [2lb] Flint & Steel [-] Belt Pouch [0.5 lb] Trail Rations (2 days) [2 lb] Water Skin [4 lb] Whetstone [1 lb] Potion of CLW [-] 35 gp 9sp 8 cp 30.5 lb / 33 lb (light load)[/sblock] [sblock=Appearance]Liam is a fairly unremarkable looking young man. Shoulder length brown hair, brown eyes, somewhat on the tall and skinny side, but nothing noteworthy. On first glance one might mistake him for one of hundreds of other young men, going about their business in their perfectly normal villages and cities. However, a closer inspection will reveal that his eyes are where one can find his true indentity. Those who meet his eyes will find a forceful personality staring back at them, with an intense and unwavering gaze.[/sblock] [sblock=Personality]Liam is an intelligent, outgoing and personable kind of person, at least on the surface. He tends to keep his abilities secret from the general populace, and never lets on that he is anything more than just another guy. Those who get to know him and earn his trust will find him a loyal and steadfast friend even if he tends a bit towards acting out and impulsive behavior.[/sblock] [sblock=History]Liam originally grew up in a small farming community near the outskirts of Tev’El Rhoe. He got along well with the other local children and seemed all set for a happy and simple life as a farmer. However, things began to change when his powers began to develop. Around his twelfth year, the incidents began. Strange lights and sounds were seen in his room at night, and sometimes he would black out and be found hours later with mysterious burn marks scattered around him. Rumors began to circulate around the community of an ancient family curse, whispers of deals with devils and demons. The neighbors and children who had adored young Liam as a normal child, began to mutter curses and throw stones. On his thirteenth birthday, Liam decided to leave his village for good. He ran away into the night and decided to make his way to Enberton. He managed to fall in with a trade caravan traveling his direction and spun a tale about running away to be a soldier. They agreed to let him travel with them, and before to long he arrived at his destination. However, the city was not quite as welcoming as he would have hoped. He tried to talk to various wizards and sages to get some answers, but they were all far too busy to talk to a scruffy young boy from the country. He found himself alone and unwanted in this town, but refused to return home. He lived on the streets and learned to steal food in order to eat. He hid in the alley ways and back streets and avoided the guards at all costs. However, he could not evade notice forever. A guard spotted him snatching a loaf of bread and cried out for him to stop. Liam ran, but the guard gave chase and with longer legs was quickly catching up. With fear of capture, Liam's powers surfaced once more and a bolt of green energy flew from the child towards the guard. The guard ducked and wasn't hurt, but he lost sight of the child in the crowds. However, the wizard Dain, who was out shopping that morning saw both the explosion and the child. Intrigued he eventually tracked Liam down and together they discussed magic. It turned out that Liam had no aptitude for wizardry, but the old man had heard stories of some people with Liam's talents before. Dain agreed to hire Liam as a servant and to teach him what he could. Over the next few years Liam worked for the mage and spent his spare hours learning how to control and use his powers. He picked up much knowledge of the workings of magic and the like from Dain, but his unique abilities were his own to learn and master. Recently the news came of the attack on the elven city. Liam felt that he had learned as much as he could from the mage, and that the coming of the dragon was a sign for him to return to the world. He left Dain soon after and on a whim decided to return to his home to see what had changed. As he neared the village, his old memories grew stronger and he recalled why he had left in the first place. The bitter recollections came to a peak as he stood at the final crossroads that would take him to his old home. He stood there for a long while, staring down the road. Finally, he turned away, and lacking any better path, took the fork that would lead him to Tev’El Rhoe and the city proper.[/sblock] [COLOR=DarkOrchid]"Liam's speech"[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(PCs) Dangerous Legacy - Rogues' Gallery
Top