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PC's for Gnomework's "Psionicle" Game
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 204020" data-attributes="member: 748"><p><span style="color: yellow"><strong>Niko</strong> (short for Nicodemeus)<strong></strong></span></p><p><span style="color: yellow"><strong>Gnome Technologist 4</strong></span></p><p><span style="color: yellow"><strong>Alignment: Neutral</strong></span></p><p></p><p><strong>Stats:</strong></p><p>Strength: 8</p><p>Dexterity: 12</p><p>Constitution: 16</p><p>Intelligence: 18 (Base 17+1 from level 4)</p><p>Wisdom: 9</p><p>Charisma: 8</p><p>Perception: 14</p><p></p><p><strong>Hit Points</strong> 4d6+12 (30) </p><p><strong>AC</strong> 16 (+4 from Chain Shirt, +1 from Size, +1 Dexterity)</p><p><strong>Attack Bonus:</strong> +2 with Dagger (+3 BAB, -1 Str), +6 with gun (+3 BAB, +2 Perception, +1 Masterwork) +1 if within 30 ft., +4/+4 with Rapid Shot (+1 to each if within 30 ft.)</p><p><strong>Maintenance Points:</strong> 12 (Base 8+4 for 18 Int)</p><p><strong>Initiative:</strong> +5 (+1 dex, +4 Improved Initiative)</p><p><strong>Saves:</strong> Fort +4 Reflex +5 Will +1</p><p></p><p><strong>Devices in Use:</strong></p><p>0-Spectacles, Watch, Armorall, Tindertwig, Sensor </p><p>1-Exoskeleton (On Golem), Scope, Reloader, Tonic</p><p>2-Golem II (Hardness, Additional Attack), Cloak Generator</p><p></p><p><strong>Used Gold for Devices:</strong> 105</p><p></p><p><strong>Devices Known:</strong></p><p>6 0-Watch, Spectacles, Armorall, Sensor, Morses Encoder, Tindertwig</p><p>6 1-Scope, Reloader, Exoskeleton, Tonic, Golem I, Indicator</p><p>2 2-Bladeswarm, Cloak Generator, Golem II</p><p></p><p><strong>Skills:</strong> Alchemy +8, Disable Device +11 (+13 w/ Tools), Knowledge (Architecture Engineering ) +11, Knowledge (Technology) +11, Open Lock +8 (+10 w/ Tools), Techcraft +11</p><p></p><p><strong>Feats:</strong> Technological Aptitude (virtual), Point Blank Shot, Rapid Shot, Improved Initiative, Repair</p><p></p><p><strong>Items:</strong> Dagger, Masterwork Chain Shirt, Small, Masterwork Long Pistol*, Masterwork Thieve's Tools, Magnifying Glass, Backpack, Beltpouch, 1000 bullets, Donkey (Saddlebags x2), 810 Gold remaining (If the Donkey can’t carry all those bullets, I’ll buy a second I guess…)</p><p></p><p>*Masterwork Long Pistol (Muzzle Loader) (For Light Propellant Rounds: 50’ Increment, 1d8+1 Damage, 3 Penetration, 3 Recoil, Small)</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 204020, member: 748"] [color=yellow][b]Niko[/b] (short for Nicodemeus)[b] Gnome Technologist 4 Alignment: Neutral[/b][/color] [b]Stats:[/b] Strength: 8 Dexterity: 12 Constitution: 16 Intelligence: 18 (Base 17+1 from level 4) Wisdom: 9 Charisma: 8 Perception: 14 [b]Hit Points[/b] 4d6+12 (30) [b]AC[/b] 16 (+4 from Chain Shirt, +1 from Size, +1 Dexterity) [b]Attack Bonus:[/b] +2 with Dagger (+3 BAB, -1 Str), +6 with gun (+3 BAB, +2 Perception, +1 Masterwork) +1 if within 30 ft., +4/+4 with Rapid Shot (+1 to each if within 30 ft.) [b]Maintenance Points:[/b] 12 (Base 8+4 for 18 Int) [b]Initiative:[/b] +5 (+1 dex, +4 Improved Initiative) [b]Saves:[/b] Fort +4 Reflex +5 Will +1 [b]Devices in Use:[/b] 0-Spectacles, Watch, Armorall, Tindertwig, Sensor 1-Exoskeleton (On Golem), Scope, Reloader, Tonic 2-Golem II (Hardness, Additional Attack), Cloak Generator [b]Used Gold for Devices:[/b] 105 [b]Devices Known:[/b] 6 0-Watch, Spectacles, Armorall, Sensor, Morses Encoder, Tindertwig 6 1-Scope, Reloader, Exoskeleton, Tonic, Golem I, Indicator 2 2-Bladeswarm, Cloak Generator, Golem II [b]Skills:[/b] Alchemy +8, Disable Device +11 (+13 w/ Tools), Knowledge (Architecture Engineering ) +11, Knowledge (Technology) +11, Open Lock +8 (+10 w/ Tools), Techcraft +11 [b]Feats:[/b] Technological Aptitude (virtual), Point Blank Shot, Rapid Shot, Improved Initiative, Repair [b]Items:[/b] Dagger, Masterwork Chain Shirt, Small, Masterwork Long Pistol*, Masterwork Thieve's Tools, Magnifying Glass, Backpack, Beltpouch, 1000 bullets, Donkey (Saddlebags x2), 810 Gold remaining (If the Donkey can’t carry all those bullets, I’ll buy a second I guess…) *Masterwork Long Pistol (Muzzle Loader) (For Light Propellant Rounds: 50’ Increment, 1d8+1 Damage, 3 Penetration, 3 Recoil, Small) [/QUOTE]
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