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PC's for Gnomework's "Psionicle" Game
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<blockquote data-quote="Zhure" data-source="post: 4404" data-attributes="member: 308"><p><strong>Osius</strong></p><p></p><p><strong>Osius (NG) 5th level</strong></p><p>Race: Human</p><p>5'0"; 120 lbs; Age 24</p><p>Level: Psion 5 (Egoist)</p><p></p><p>16 STR* +3</p><p>14 DEX +2</p><p>16 CON +3</p><p>10 INT +0 </p><p>10 WIS +0 </p><p>10 CHA +0 </p><p>10 PER +0 </p><p></p><p>Saves:</p><p>Fortitude: +4 (Base 1 + 3 CON)</p><p>Reflex: +3 (Base 1 + 2 DEX)</p><p>Will: +4 (Base 4)</p><p></p><p>Armor Class: </p><p>Normal: 16 (10+ 4 Inertial Armor +2 DEX)</p><p>Flat-footed: 14 (10 + 4 Inertial Armor)</p><p>Touch: 12 (10 + 2 DEX)</p><p></p><p>Proficiencies:</p><p>Armor: Light, Medium; Weapons: All Simple; Languages: Common</p><p></p><p>Skills:</p><p>Autohypnosis 4 (=4 Ranks +0 Wis)</p><p>Balance 5 (=3 Ranks +2 Dex)</p><p>Climb 9 (=6 Ranks +3 Str)</p><p>Concentration 11 (=8 Ranks + 3 Con)</p><p>Jump 7 (=4 Ranks +3 Str)</p><p>Knowledge (Psionics) 3 (=3 Ranks + 0 Int)</p><p>Psicraft 3 (=3 Ranks + 0 Int)</p><p>Stabilize Self 8 (=5 Ranks +3 Str)</p><p>Swim +0 (=2 Ranks +3 Str -5 Weight)</p><p>Tumbling 13 (=1 ccRank +2 Dex +10 Psychoactive Skin)</p><p></p><p>Special Abilites:</p><p>Psicrystal (Observant, +2 on Spot checks) <em>[Sighted, Telepathic Link, INT 7]</em></p><p>Spell Resistance = 10 </p><p>Secondary Discipline: Clairsentience</p><p></p><p>Feats:</p><p>Light Armor (Egoist), Medium Armor (Egiost), Florentine Fighting (Egoist), Power Attack (Human), Encode Stone (Bonus-Egoist 1), Inertial Armor (1st), Cleave (3rd)</p><p></p><p>Powers:</p><p>8 free Talents per day 3+d</p><p>0- Talon (Str) Vi (hands glow with silver light)</p><p>0- Inkling (Wis) Ol (burnt incense), Au (deep hum)</p><p>0- Catfall (Dex) Au (deep hum)</p><p>0- Burst (Dex) Au (deep hum)</p><p></p><p>1st/1 PP 2+d</p><p>1- Lesser Body Adj (Str) Au (deep hum), Ma (astral goo)</p><p>1- Stomp (Con) [DC d20+4] Au (ground shaking), Vi (feet glow with silver light)</p><p>1- Vigor (Str) Ma (astral goo), Ol (honeysuckle)</p><p></p><p>2nd/3 PP 1+d</p><p>2- Sustenance (Str) Ma (astral goo)</p><p>2- Animal Affinity (Str) Ma (astral goo)</p><p></p><p>Defense Modes:</p><p>Empty Mind 1 PP, 0 MH</p><p>Thought Shield 1 PP, 1 MH</p><p>Mental Barrier 3 PP, 2 MH</p><p>Intellect Fortress 5 PP, 3 MH</p><p></p><p>Attack Modes:</p><p>Mind Thrust (Int (+0)) 1 PP, 1d2</p><p>Ego Whip (Dex (+2)) 5 PP, 1d4</p><p>Id Insinuation (Str (3)) 3 PP, 1d2</p><p></p><p>POWER POINTS: 21 (= Base 12 + 9 STR)</p><p>HIT POINTS: 30 (= 10+4d4+12)</p><p></p><p>Weapons (BAB = +2):</p><p>+2 Mindfeeder Mace (2h), +7 to hit, 1d8+6 damage, 12 lb</p><p>Morningstar (2h), +5 to hit, 1d8+4 damage. 20/x2, 8 lb</p><p>Sling, +4 to hit, 1d4 damage, 20/x2, Range 50</p><p>20 bullets, 10 lbs</p><p></p><p>Experience:</p><p>Goal: 15,000</p><p>Current: 10,531</p><p>Item Creation Spent: 3</p><p></p><p>Magic:</p><p>The Amethyst (grants all 0th and 1st Psychokinetic abilities)</p><p>2000 gp Psychoactive Skin of Nimbleness</p><p>750 gp Dorje of Identify (1st level): 40 charges</p><p>encoded stone (blue-green, 1st level: Vigor</p><p>encoded stone (white, 1st level): LBA</p><p>encoded stone (jet, 1st level): LBA</p><p></p><p>Platinum: 0</p><p>Gold: 243</p><p>Silver: 13</p><p>Copper: 0</p><p></p><p>Other: Explorer's Outfit, Bedroll (5 lbs), Flint Steel, Waterskin (4 lbs)</p><p></p><p>History: The son of a farmer, Osius expected little growing up. He foresaw a future with him one day behind the plow, a bleak and not so distant future. He didn't want to be a farmer.</p><p></p><p>By candlelight he taught himself to read from the few scraps of written works he could find. The common tongue was all that was available, so it was that he learned. Street signs, jotted notes on outhouse walls, any writing he consumed.</p><p></p><p>But rural communities lacked books in any great numbers, so Osius wanted to go out into the world, to learn more, to become rich, famous, worldy -- anything but a farmer.</p><p></p><p>Osius, as many of his lineage, has great psionic potential, but he isn't as bright as he likes to think. What he considered the brilliant feat of learning to read, was commonplace to more intelligent or more learned members of society. Because of his limited intellect, despite his vast power, he's typically relegated to the role of muscle in any group.</p><p></p><p>Osius, likes to travel light. The only gear he feels is irreplaceable is his psicrystal. The psychoactive skin of nimbleness (a dusky gray skin) he found in a ruined temple... or maybe it was a monastery. He couldn't read any of the inscriptions. The crawling tattoos were part of a payment for helping out a caravan beset by bandits. The rest of his gear is not well cared for, usually second-hand or badly repaired, as he hasn't yet moved past a peasant mentality regarding wardrobe.</p><p></p><p>Notes: given gift of Dorje of Identify: 50; power stone: Darkvision</p><p></p><p>Power projection:</p><p>Talents (7+d)</p><p>d- Talon (Str)</p><p>1- Inkling (Wis)</p><p>2- Catfall (Dex)</p><p>3- Burst (Dex)</p><p>4- Detect Psionics (Wis)</p><p>5- Float (Dex)</p><p>6- Know Direction (Wis)</p><p>7- Elfsight (Str)</p><p></p><p>1st (4+d)</p><p>d- Lesser Body Adjustment (Str)</p><p>1- Stomp (Con)</p><p>2- Vigor (Str)</p><p>3- Skate (Dex)</p><p>4- Steadfast Gaze (Wis)</p><p></p><p>2nd (4+d)</p><p>d- Sustenance (Str)</p><p>1- Animal Affinity (Str)</p><p>2- See Invisibilty (Wis)</p><p>3- Chameleon (Str)</p><p>4- Knock (Dex)</p><p></p><p>3rd (4+d)</p><p>d- Claws of the Vampire (Str)</p><p>1- Improved Biofeedback (Str)</p><p>2- Fly (Dex)</p><p>3- Cone of Sound (Con)</p><p>4- Time Hop (Dex)</p><p></p><p>4th (3+d)</p><p>d- Natural Armor (Str)</p><p>1- Fate of One (Wis)</p><p>2- Inertial Barrier (Con)</p><p>3- Freedom of Movement (Dex)</p><p></p><p>5th (3+d)</p><p>d- Adapt Body (Str)</p><p>1- Power Resistance (Wis)</p><p>2- True Seeing (Wis)</p><p>3- Sense Psionics (Wis)</p><p></p><p>6th (3+d)</p><p>d- Suspend Life (Str)</p><p>1- Shield of Prudence (Wis)</p><p>2- Breath of the Dragon (Str)</p><p>3- Greater Biocurrent (Str)</p><p></p><p>7th (2+d)</p><p>d- Energy Conversion (Str)</p><p>1- Emulate Power (Wis)</p><p>2- Sequester (Wis)</p><p></p><p>8th (2+d)</p><p>d- Shadow Body (Str)</p><p>1- Foresight (Wis)</p><p>2- Iron Body (Str)</p><p></p><p>9th (1+d)</p><p>d- True Metabolism (Str)</p><p>1- Greater Emulation (Wis)</p></blockquote><p></p>
[QUOTE="Zhure, post: 4404, member: 308"] [b]Osius[/b] [b]Osius (NG) 5th level[/b] Race: Human 5'0"; 120 lbs; Age 24 Level: Psion 5 (Egoist) 16 STR* +3 14 DEX +2 16 CON +3 10 INT +0 10 WIS +0 10 CHA +0 10 PER +0 Saves: Fortitude: +4 (Base 1 + 3 CON) Reflex: +3 (Base 1 + 2 DEX) Will: +4 (Base 4) Armor Class: Normal: 16 (10+ 4 Inertial Armor +2 DEX) Flat-footed: 14 (10 + 4 Inertial Armor) Touch: 12 (10 + 2 DEX) Proficiencies: Armor: Light, Medium; Weapons: All Simple; Languages: Common Skills: Autohypnosis 4 (=4 Ranks +0 Wis) Balance 5 (=3 Ranks +2 Dex) Climb 9 (=6 Ranks +3 Str) Concentration 11 (=8 Ranks + 3 Con) Jump 7 (=4 Ranks +3 Str) Knowledge (Psionics) 3 (=3 Ranks + 0 Int) Psicraft 3 (=3 Ranks + 0 Int) Stabilize Self 8 (=5 Ranks +3 Str) Swim +0 (=2 Ranks +3 Str -5 Weight) Tumbling 13 (=1 ccRank +2 Dex +10 Psychoactive Skin) Special Abilites: Psicrystal (Observant, +2 on Spot checks) [i][Sighted, Telepathic Link, INT 7][/i] Spell Resistance = 10 Secondary Discipline: Clairsentience Feats: Light Armor (Egoist), Medium Armor (Egiost), Florentine Fighting (Egoist), Power Attack (Human), Encode Stone (Bonus-Egoist 1), Inertial Armor (1st), Cleave (3rd) Powers: 8 free Talents per day 3+d 0- Talon (Str) Vi (hands glow with silver light) 0- Inkling (Wis) Ol (burnt incense), Au (deep hum) 0- Catfall (Dex) Au (deep hum) 0- Burst (Dex) Au (deep hum) 1st/1 PP 2+d 1- Lesser Body Adj (Str) Au (deep hum), Ma (astral goo) 1- Stomp (Con) [DC d20+4] Au (ground shaking), Vi (feet glow with silver light) 1- Vigor (Str) Ma (astral goo), Ol (honeysuckle) 2nd/3 PP 1+d 2- Sustenance (Str) Ma (astral goo) 2- Animal Affinity (Str) Ma (astral goo) Defense Modes: Empty Mind 1 PP, 0 MH Thought Shield 1 PP, 1 MH Mental Barrier 3 PP, 2 MH Intellect Fortress 5 PP, 3 MH Attack Modes: Mind Thrust (Int (+0)) 1 PP, 1d2 Ego Whip (Dex (+2)) 5 PP, 1d4 Id Insinuation (Str (3)) 3 PP, 1d2 POWER POINTS: 21 (= Base 12 + 9 STR) HIT POINTS: 30 (= 10+4d4+12) Weapons (BAB = +2): +2 Mindfeeder Mace (2h), +7 to hit, 1d8+6 damage, 12 lb Morningstar (2h), +5 to hit, 1d8+4 damage. 20/x2, 8 lb Sling, +4 to hit, 1d4 damage, 20/x2, Range 50 20 bullets, 10 lbs Experience: Goal: 15,000 Current: 10,531 Item Creation Spent: 3 Magic: The Amethyst (grants all 0th and 1st Psychokinetic abilities) 2000 gp Psychoactive Skin of Nimbleness 750 gp Dorje of Identify (1st level): 40 charges encoded stone (blue-green, 1st level: Vigor encoded stone (white, 1st level): LBA encoded stone (jet, 1st level): LBA Platinum: 0 Gold: 243 Silver: 13 Copper: 0 Other: Explorer's Outfit, Bedroll (5 lbs), Flint Steel, Waterskin (4 lbs) History: The son of a farmer, Osius expected little growing up. He foresaw a future with him one day behind the plow, a bleak and not so distant future. He didn't want to be a farmer. By candlelight he taught himself to read from the few scraps of written works he could find. The common tongue was all that was available, so it was that he learned. Street signs, jotted notes on outhouse walls, any writing he consumed. But rural communities lacked books in any great numbers, so Osius wanted to go out into the world, to learn more, to become rich, famous, worldy -- anything but a farmer. Osius, as many of his lineage, has great psionic potential, but he isn't as bright as he likes to think. What he considered the brilliant feat of learning to read, was commonplace to more intelligent or more learned members of society. Because of his limited intellect, despite his vast power, he's typically relegated to the role of muscle in any group. Osius, likes to travel light. The only gear he feels is irreplaceable is his psicrystal. The psychoactive skin of nimbleness (a dusky gray skin) he found in a ruined temple... or maybe it was a monastery. He couldn't read any of the inscriptions. The crawling tattoos were part of a payment for helping out a caravan beset by bandits. The rest of his gear is not well cared for, usually second-hand or badly repaired, as he hasn't yet moved past a peasant mentality regarding wardrobe. Notes: given gift of Dorje of Identify: 50; power stone: Darkvision Power projection: Talents (7+d) d- Talon (Str) 1- Inkling (Wis) 2- Catfall (Dex) 3- Burst (Dex) 4- Detect Psionics (Wis) 5- Float (Dex) 6- Know Direction (Wis) 7- Elfsight (Str) 1st (4+d) d- Lesser Body Adjustment (Str) 1- Stomp (Con) 2- Vigor (Str) 3- Skate (Dex) 4- Steadfast Gaze (Wis) 2nd (4+d) d- Sustenance (Str) 1- Animal Affinity (Str) 2- See Invisibilty (Wis) 3- Chameleon (Str) 4- Knock (Dex) 3rd (4+d) d- Claws of the Vampire (Str) 1- Improved Biofeedback (Str) 2- Fly (Dex) 3- Cone of Sound (Con) 4- Time Hop (Dex) 4th (3+d) d- Natural Armor (Str) 1- Fate of One (Wis) 2- Inertial Barrier (Con) 3- Freedom of Movement (Dex) 5th (3+d) d- Adapt Body (Str) 1- Power Resistance (Wis) 2- True Seeing (Wis) 3- Sense Psionics (Wis) 6th (3+d) d- Suspend Life (Str) 1- Shield of Prudence (Wis) 2- Breath of the Dragon (Str) 3- Greater Biocurrent (Str) 7th (2+d) d- Energy Conversion (Str) 1- Emulate Power (Wis) 2- Sequester (Wis) 8th (2+d) d- Shadow Body (Str) 1- Foresight (Wis) 2- Iron Body (Str) 9th (1+d) d- True Metabolism (Str) 1- Greater Emulation (Wis) [/QUOTE]
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