Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
PC's for Gnomework's "Psionicle" Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dalamar" data-source="post: 5805" data-attributes="member: 358"><p><span style="font-size: 12px">Syld </span> </p><p>Chaotic Good Blue Shaper 5th level, Secondary Discipline Telepathy </p><p><strong>Experience:</strong> 10684/15000</p><p></p><p><strong>STR</strong> 8 (-1) </p><p><strong>DEX</strong> 14 (+2) </p><p><strong>CON</strong> 13 (+1) </p><p><strong>INT</strong> 18 (+4) </p><p><strong>WIS</strong> 13 (+1) </p><p><strong>CHA</strong> 10 (+0) </p><p><strong>PER</strong> 12 (+1) </p><p><strong>Age:</strong> 25, <strong>Height:</strong> 3' 0", <strong>Weight:</strong> 35lb. </p><p>70ft. Darkvision </p><p><em>Charm Person, Far Hand</em> and <em>Finger of Fire</em> 1/day each (manifester level 1)</p><p>+4 racial bonus to Move Silently </p><p>Languages: Common, Goblin, Undercommon, Giant, Orc </p><p></p><p><strong>AC:</strong> 16 (+1 <em>size</em>, +2 <em>Dex</em>, +3 <em>Studded Leather</em>) <strong>Init:</strong> +2 (<em>Dex</em>) </p><p><strong>HP:</strong> 21/21 <strong>Saves:</strong> <em>Fort:</em> +2 <em>Ref</em> +3 <em>Will</em> +5 </p><p></p><p><strong>Masterwork dagger</strong> +3 melee (d4-1, 19-20/x2) </p><p><strong>Masterwork light crossbow</strong> +6 ranged (d8, 19-20/x2) </p><p>-or with <strong>Masterwork bolts</strong> +7 ranged</p><p><strong>Ranged touch</strong> +5 ranged</p><p></p><p><em>Masterwork Studded Leather </em></p><p><em>Dorje of Lesser Body Adjustment </em></p><p><em>Dorje of Feather Fall</em> </p><p>Given a <em><strong>Drilbu of Lesser Ectoplasm</strong></em> (45 charges left, manifester level 3), it can be used to manifest:</p><p>--<em>Astral Construct I</em> (1 charge)</p><p>--<em>Whitefire</em> (2 charges)</p><p>--<em>Lesser Ectoplasmic Missile</em> (2 charges)</p><p></p><p>Found Powerstones in the 'Kreen tunnels:</p><p><strong>Jet Black</strong> contains the following powers, each manifested at 5th level - <em>Detect Thoughts, Concussion, and Clairaudience/Clairvoyance.</em></p><p><strong>Amethyst</strong> - <em>Daze</em> (0th)</p><p><strong>Moss Agate</strong> - <em>Control Object</em> (1st) (manifest 1); <em>Cone of Sound</em> (3rd) (manifest 6)</p><p></p><p>The Eye of Imzil</p><p>Abilities: It's wielder gains access to all 0th-level and 1st-level powers from the Clairsentience discipline. These are as though they were manifested normally by the wielder, although they take up no power points to use and take up no "known power" slots. If the wielder loses physical contact with the Eye, he/she instantly loses the ability to manifest the powers granted by the Eye.</p><p></p><p>In addition, the wielder gains all the subclass abilities of a seer - other than hit dice, skill points, and class skills - including uncanny dodge (as the rogue ability) and a bonus feat (Extend Power in Syld's case). The bonus feat is chosen by the wielder once the Eye is touched, and cannot be changed even if the wielder drops the Eye and picks it up again. The wielder loses the feat and uncanny dodge ability if the wielder loses contact with the Crystal (these abilities are found at <a href="http://www.custoscogitatum.com," target="_blank">www.custoscogitatum.com,</a> under the Psionics section, under the Psion).</p><p></p><p><strong>Backpack</strong> with: </p><p>-28 bolts </p><p>-5 MW bolts </p><p></p><p><strong>Beltpouch</strong> with: </p><p>-10 bolts </p><p>-5 MW bolts </p><p>-the dorjes </p><p><strong>GP:</strong> 74 </p><p><strong>SP:</strong> 5</p><p></p><p><strong>On horse:</strong></p><p>-Bedroll</p><p>-Rations, trail (for 4 days)</p><p>-waterskin</p><p>-whetstone</p><p></p><p><em>Total weight carried:</em> 19.5lb. (not correct I don't bother to count)</p><p><em>Light weight allowance:</em> 19.5lb </p><p></p><p><strong>Feats</strong> </p><p>Psionic Body (Shaper Bonus) </p><p>Encode Stone (Psion bonus) </p><p>Inner Strenght </p><p>Augment Construction</p><p>Speed of Thought (3rd level Mode)</p><p>Empower Construction (5th level Mode)</p><p></p><p><strong>Skills</strong> </p><p>Concentration 9 </p><p>Craft (Sculpture) 10 </p><p>Hide 9,5(cc) </p><p>Knowledge (Illithids) 6,5(cc) </p><p>Knowledge (Psionics) 8</p><p>Knowledge (Religion) 5</p><p>Move silently 9,5(cc) </p><p>Psicraft 11 </p><p>Speak Language 1(cc)</p><p>Stabilize Self 5(cc) </p><p></p><p><strong>Powers</strong> 21/21 PP, 11/11 <strong>Free Talents</strong> </p><p><em>0th level</em> </p><p>Burst (Dex) </p><p>Detect Psionics (Wis) </p><p>Finger of Fire (Int) </p><p>Missive (Int, sec.disc.)</p><p></p><p><em>1st level</em> </p><p>Astral Construct I (Int) </p><p>Grease (Int) </p><p>Identify (Wis) </p><p></p><p><em>2nd level</em></p><p>Astral Construct II (Int)</p><p>Brain Lock (Int, Sec.disc.)</p><p></p><p><strong>Displays:</strong> </p><p><em>Vi</em> Light seems to run away from Syld, leaving him in darkness. </p><p><em>Ma</em> There appears a thin layer of ash on Syld, which disappears as quickly as it came. </p><p><em>Au</em> The sound your ears make when they pop open. </p><p><em>Ol</em> Well, if there are more of them they can only plame each other (fart). </p><p><em>Me</em> The feeling that makes the hair in your neck stand up. </p><p></p><p><strong>Attack/Defense Modes:</strong> (<em>PAB:</em> 2) </p><p>Ego Whip, Mind Thrust / Empty Mind, Mental Barrier, Thought Shield </p><p></p><p><span style="font-size: 12px"><strong>HISTORY</strong></span> </p><p>Syld was the other of the two blues of his tribe; the other being his mentor, an elderly savant. The Elder (That's what Syld calls him) taught him much. He also predicted that the dreaded mind flayers would some day return to claim their slaves </p><p></p><p>Not long after Syld finished training, the Elder died. He left Syld his notes regarding the illithids. Among the notes was a message for Syld. It told him to memorize the information and then go the village (meaning the village where the campaign starts), for the tribe did not trust blues and a single, young psion couldn't do much.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 5805, member: 358"] [SIZE=3]Syld [/SIZE] Chaotic Good Blue Shaper 5th level, Secondary Discipline Telepathy [b]Experience:[/b] 10684/15000 [b]STR[/b] 8 (-1) [b]DEX[/b] 14 (+2) [b]CON[/b] 13 (+1) [b]INT[/b] 18 (+4) [b]WIS[/b] 13 (+1) [b]CHA[/b] 10 (+0) [b]PER[/b] 12 (+1) [b]Age:[/b] 25, [b]Height:[/b] 3' 0", [b]Weight:[/b] 35lb. 70ft. Darkvision [i]Charm Person, Far Hand[/i] and [i]Finger of Fire[/i] 1/day each (manifester level 1) +4 racial bonus to Move Silently Languages: Common, Goblin, Undercommon, Giant, Orc [b]AC:[/b] 16 (+1 [i]size[/i], +2 [i]Dex[/i], +3 [i]Studded Leather[/i]) [b]Init:[/b] +2 ([i]Dex[/i]) [b]HP:[/b] 21/21 [b]Saves:[/b] [i]Fort:[/i] +2 [i]Ref[/i] +3 [i]Will[/i] +5 [b]Masterwork dagger[/b] +3 melee (d4-1, 19-20/x2) [b]Masterwork light crossbow[/b] +6 ranged (d8, 19-20/x2) -or with [b]Masterwork bolts[/b] +7 ranged [b]Ranged touch[/b] +5 ranged [i]Masterwork Studded Leather Dorje of Lesser Body Adjustment Dorje of Feather Fall[/i] Given a [i][b]Drilbu of Lesser Ectoplasm[/b][/i][b][/b] (45 charges left, manifester level 3), it can be used to manifest: --[i]Astral Construct I[/i] (1 charge) --[i]Whitefire[/i] (2 charges) --[i]Lesser Ectoplasmic Missile[/i] (2 charges) Found Powerstones in the 'Kreen tunnels: [b]Jet Black[/b] contains the following powers, each manifested at 5th level - [i]Detect Thoughts, Concussion, and Clairaudience/Clairvoyance.[/i] [b]Amethyst[/b] - [i]Daze[/i] (0th) [b]Moss Agate[/b] - [i]Control Object[/i] (1st) (manifest 1); [i]Cone of Sound[/i] (3rd) (manifest 6) The Eye of Imzil Abilities: It's wielder gains access to all 0th-level and 1st-level powers from the Clairsentience discipline. These are as though they were manifested normally by the wielder, although they take up no power points to use and take up no "known power" slots. If the wielder loses physical contact with the Eye, he/she instantly loses the ability to manifest the powers granted by the Eye. In addition, the wielder gains all the subclass abilities of a seer - other than hit dice, skill points, and class skills - including uncanny dodge (as the rogue ability) and a bonus feat (Extend Power in Syld's case). The bonus feat is chosen by the wielder once the Eye is touched, and cannot be changed even if the wielder drops the Eye and picks it up again. The wielder loses the feat and uncanny dodge ability if the wielder loses contact with the Crystal (these abilities are found at [url]www.custoscogitatum.com,[/url] under the Psionics section, under the Psion). [b]Backpack[/b] with: -28 bolts -5 MW bolts [b]Beltpouch[/b] with: -10 bolts -5 MW bolts -the dorjes [b]GP:[/b] 74 [b]SP:[/b] 5 [b]On horse:[/b] -Bedroll -Rations, trail (for 4 days) -waterskin -whetstone [i]Total weight carried:[/i] 19.5lb. (not correct I don't bother to count) [i]Light weight allowance:[/i] 19.5lb [b]Feats[/b] Psionic Body (Shaper Bonus) Encode Stone (Psion bonus) Inner Strenght Augment Construction Speed of Thought (3rd level Mode) Empower Construction (5th level Mode) [b]Skills[/b] Concentration 9 Craft (Sculpture) 10 Hide 9,5(cc) Knowledge (Illithids) 6,5(cc) Knowledge (Psionics) 8 Knowledge (Religion) 5 Move silently 9,5(cc) Psicraft 11 Speak Language 1(cc) Stabilize Self 5(cc) [b]Powers[/b] 21/21 PP, 11/11 [b]Free Talents[/b] [i]0th level[/i] Burst (Dex) Detect Psionics (Wis) Finger of Fire (Int) Missive (Int, sec.disc.) [i]1st level[/i] Astral Construct I (Int) Grease (Int) Identify (Wis) [i]2nd level[/i] Astral Construct II (Int) Brain Lock (Int, Sec.disc.) [b]Displays:[/b] [i]Vi[/i] Light seems to run away from Syld, leaving him in darkness. [i]Ma[/i] There appears a thin layer of ash on Syld, which disappears as quickly as it came. [i]Au[/i] The sound your ears make when they pop open. [i]Ol[/i] Well, if there are more of them they can only plame each other (fart). [i]Me[/i] The feeling that makes the hair in your neck stand up. [b]Attack/Defense Modes:[/b] ([i]PAB:[/i] 2) Ego Whip, Mind Thrust / Empty Mind, Mental Barrier, Thought Shield [SIZE=3][b]HISTORY[/b][/SIZE][b][/b] Syld was the other of the two blues of his tribe; the other being his mentor, an elderly savant. The Elder (That's what Syld calls him) taught him much. He also predicted that the dreaded mind flayers would some day return to claim their slaves Not long after Syld finished training, the Elder died. He left Syld his notes regarding the illithids. Among the notes was a message for Syld. It told him to memorize the information and then go the village (meaning the village where the campaign starts), for the tribe did not trust blues and a single, young psion couldn't do much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PC's for Gnomework's "Psionicle" Game
Top