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<blockquote data-quote="Jarval" data-source="post: 1003140" data-attributes="member: 421"><p><span style="font-size: 12px"><strong>Storí Vidkunn</strong></span></p><p><strong>Shielf Dwarf Diviner 5/Mage of the Arcane Order 6, Lawful Good</strong></p><p></p><p>STR 12 (+1)</p><p>DEX 14 (+2)</p><p>CON 14 (+2)</p><p>INT 24 (+7) (inclueds stat bonuses at 4th and 8th levels, and <em>+4 Headband of Intellect</em>)</p><p>WIS 14 (+2)</p><p>CHA 10 (+0)</p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +5</p><p>Melee: +6[+5 BAB, +1 STR]</p><p>Ranged: +7 [+5 BAB, +2 DEX]</p><p>Hit Points: 66 [4 x 11 (levels) + 22 (CON)]</p><p>Armor Class: 18 [10 + 2 (DEX) + 4 (<em>Mage Armor</em> + 2 <em>Amulet of Natural Armor</em>)]</p><p>Initiative: +6 [+2 DEX, +4 Improved Initiative]</p><p>Movement Rate: 20 feet</p><p></p><p><strong>Attacks per round:</strong></p><p><em>+1 Light Crossbow</em> (using masterwork bolt) (+8 to hit, 1d8+1 dmg)</p><p>or Dagger (+5 to hit (melee) +6 to hit (thrown), 1d4+1 dmg)</p><p>or Quarterstaff (+5 to hit, 1d6+1 dmg)</p><p></p><p><strong>Weapons and Armor:</strong></p><p>Armor: <em>Mage Armor</em>, <em>+2 Amulet of Natural Armor</em></p><p>Weapons: <em>+1 Light Crossbow</em> (1d8 dmg+1, Crit 19-20/x2, Rng 80 ft) </p><p>Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft)</p><p>Quarterstaff (1d6+1 dmg, Crit x2)</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +5 [+3 base, +2 CON]</p><p>Ref: +5 [+3 base, +2 DEX]</p><p>Will: +11 [+9 base, +2 WIS]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Scribe Scroll (Free for Wizard)</p><p>Spellcasting Prodigy (1st level feat)</p><p>Extend Spell (3rd level feat)</p><p>Cooperative Spell (Bonus 5th level metamagic feat)</p><p>Improved Initiative (6th level feat)</p><p>Energy Substitution (Sonic) (Research Breakthrough)</p><p>Craft Wondrous Item (9th level feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Alchemy +21 (14 ranks, +7 INT)</p><p>Concentration +16 (14 ranks, +2 CON)</p><p>Craft (Metalworking) +14 (5 ranks, +7 INT, +2 racial)</p><p>Diplomacy +7 (7 ranks)</p><p>Knowledge (Arcana) +31 (14 ranks, +7 INT, +10 <em>Vidkunn's Eyeglasses of Arcane Knowledge</em>)</p><p>Knowledge (The Planes) +9 (2 ranks, +7 INT)</p><p>Listen +4 (+2 WIS, +2 Alertness from familiar)</p><p>Speak Language 7</p><p>Spot +4 (+2 WIS, +2 Alertness from familiar)</p><p>Spellcraft +31 (14 ranks, +7 INT, +10 <em>Vidkunn's Eyeglasses of Arcane Knowledge</em>)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Ignan, Infernal, Orc, Terran, Undercommon.</p><p></p><p></p><p><strong>Special Abilities:</strong></p><p>Darkvision 60'</p><p>+1 to hit orcs and goblinoids,</p><p>+2 on Appraise of stone/metal items</p><p>+2 on stone/metal Craft checks</p><p>+4 dodge bonus vs giants</p><p>+2 to saves vs spells</p><p>+2 to saves vs. poison</p><p>Stonecunning</p><p>Favoured Class: Fighter</p><p>Summon Familiar</p><p>+2 to Spellcraft to learn Divination spells</p><p>Prohibited School: Necromancy </p><p>Spellpool Level I access</p><p>Spellpool Level II access</p><p>Permanencied spells: <em>Detect Magic</em> and <em>See Invisibility</em> (cost 1,500 XP).</p><p></p><p></p><p><strong>Spells:</strong></p><p>Spells per day: 4+1/6+1/6+1/6+1/5+1/3+1/2+1</p><p>DCs: 18/19/20/21/22/23/24</p><p>Cantrips: Detect Poison, Light, Mage Hand, Prestidigitation, (Arcane Order empty slot).</p><p>Level 1: Charm Person, Endure Elements (x2), Magic Missile (x2), True Strike, (Arcane Order empty slot).</p><p>Level 2: Detect Thoughts, Extended Mage Armor, Invisibility, Melf's Acid Arrow, Melf's Acid Arrow (sonic substituted), (Arcane Order empty slot).</p><p>Level 3: Arcane Sight, Dispel Magic, Fireball, Fireball (sonic substituted), Suggestion, (Arcane Order empty slot).</p><p>Level 4: Charm Monster, Dimensional Anchor, Polymorph Other (x2), Scrying, (Arcane Order empty slot).</p><p>Level 5: Cone of Cold, Contact Other Plane, Dominate Person, Teleport.</p><p>Level 6: Disintegrate, True Seeing, (Arcane Order empty slot).</p><p></p><p>Spellbook:</p><p>Cantrips: Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance.</p><p>Level 1: Charm Person, Endure Elements, Identify, Mage Armor, Magic Missile, Mount, Tenser's Floating Disk, True Strike, Unseen Servant.</p><p>Level 2: Detect Thoughts, Invisibility, Melf's Acid Arrow, See Invisibility.</p><p>Level 3: Arcane Sight, Dispel Magic, Fireball, Secret Page, Suggestion.</p><p>Level 4: Charm Monster, Dimensional Anchor, Polymorph Other, Scrying.</p><p>Level 5: Cone of Cold, Contact Other Plane, Dominate Person, Permanency, Sending, Teleport.</p><p>Level 6: Disintegrate, True Seeing.</p><p>(Total of 98 pages used.)</p><p></p><p><em>Boccob's Blessed Book:</em></p><p>Level 1: </p><p>Level 2: </p><p>Level 3: </p><p>Level 4: </p><p>Level 5: </p><p></p><p></p><p><strong>Equipment:</strong></p><p>Backpack:</p><p>- <em>Portable Hole</em> (14000 gp)</p><p>- - 2 Bedrolls</p><p>- - 4 Blankets (Winter)</p><p>- - 4 Bolt cases</p><p>- - - 60 crossbow bolts</p><p>- - - 20 silvered crossbow bolts (20 gp)</p><p>- - Chest</p><p>- - - Chess set</p><p>- - - 2 vials of ink</p><p>- - - 4 pens</p><p>- - - 20 sheets of paper</p><p>- - - Spellbook (including 1,300 gp spent to learn 1 3rd level and 2 5th level spells)</p><p>- - - <em>Boccob's Blessed Book</em> (4750 gp, 380 XP, self crafted)</p><p>- - - 2,225 gp</p><p>- - 5 Clubs</p><p>- - 5 days' feed</p><p>- - 2 Grappling hooks</p><p>- - 2 Crowbars</p><p>- - 10 days' firewood</p><p>- - Flint and Steel</p><p>- - Hammer</p><p>- - 20 Javelins</p><p>- - 2 10' Poles</p><p>- - Scrying mirror (1000 gp, spell focus)</p><p>- - 10 Shortspears</p><p>- - 200' Silk rope</p><p>- - 2 Spades</p><p>- - 10 Sunrods</p><p>- - Tent</p><p>- - 20 days' trail rations</p><p>- - 20 Torches</p><p>- - 8 Waterskins (full, 4 water, 4 wine)</p><p>- - 2 Whetstones</p><p>Belt Pouch</p><p>- Flint and Steel</p><p>- 20 Tindertwigs</p><p>- <em>Wand of Scorching Ray</em> (6th level caster) (16 charges)</p><p>- 45 gp, 9 sp, 6 cp</p><p>Potion Belt:</p><p>- <em>Potion of Cure Serious Wounds</em> (750 gp)</p><p>- 2 <em>Potions of Cure Moderate Wounds</em> (600 gp)</p><p>- 8 <em>Potions of Cure Light Wounds</em> (200 gp)</p><p>Scroll Organizer:</p><p>- 2 <em>Scrolls of Alter Self</em> (300 gp)</p><p>- 2 <em>Scrolls of Dispel Magic</em> (375 gp, 30 XP, self crafted)</p><p>- 2 <em>Scrolls of Gaze Screen</em> (300 gp)</p><p>- 2 <em>Scrolls of Grease</em> (50 gp)</p><p>- 2 <em>Scrolls of Greater Magic Weapon</em> (750 gp)</p><p>- 2 <em>Scrolls of Identify</em> (225 gp, 2 XP, self crafted)</p><p>- 2 <em>Scrolls of Invisibility</em> (300 gp)</p><p>- 2 <em>Scrolls of Jump</em> (50 gp)</p><p>- 4 <em>Scrolls of Mage Armor</em> (50 gp, 4 XP, self crafted)</p><p>- <em>Scroll of Magic Circle Against Evil</em> (375 gp)</p><p>- 4 <em>Scrolls of Magic Weapon</em> (100 gp)</p><p>- 2 <em>Scrolls of Mount</em> (25 gp, 2 XP, self crafted)</p><p>- 2 <em>Scrolls of Spider Climb</em> (50 gp)</p><p>- <em>Scroll of Teleport</em> (562.5 gp, 45 XP, self crafted)</p><p>- 2 <em>Scrolls of Tongues</em> (750 gp)</p><p>- <em>Scroll of Water Breathing</em> (375 gp)</p><p>Wearing / Carrying:</p><p>- <em>+1 Light Crossbow</em> (2000 gp)</p><p>- 20 Masterwork crossbow bolts (140 gp)</p><p>- 3 Daggers</p><p>- Quarterstaff</p><p>- Explorer's Outfit</p><p>- <em>+2 Amulet of Natural Armor</em> (8000 gp)</p><p>- <em>+4 Headband of Intellect</em> (8000 gp, 640 XP, self crafted)</p><p>- <em>Ring of Counterspelling</em> (currently contains <em>Dispel Magic</em>) (4000 gp)</p><p>- <em>Ring of Sustenance</em> (2500 gp)</p><p>- <em>Vidkunn's Eyeglasses of Arcane Knowledge</em> <span style="color: sandybrown">(+10 to Knowledge (Arcana) and Spellcraft checks)</span> (3000 gp, 240 XP, self crafted)</p><p></p><p>Total Weight Carried: 21.5 lb</p><p>Load: Light</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: 45,180</p><p>Next Level: </p><p></p><p></p><p>Mount: War Pony (Carrying bit & bridle and military saddle).</p><p></p><p></p><p><strong>History:</strong> Storí Vidkunn was born in the foothills of a great mountain range, in the poor quarter of the town. He was apprenticed to first the town's blacksmith, where he learnt a little of the smiths skills, but his apprenticeship was switched to Aldwin Var, a Transmuter who served the town. Storí's talent for magic proved strong, learning to cast some simple cantrips within weeks of his apprenticeship starting, and Aldwin took heed. Aldwin's attention also drawn by Storí's gift for languages. the boy having learnt both Terran and Undercommon simply by reading from his master's books. Aldwin decided to send Storí to Mathghamhna, the college of the Arcane Order, knowing that his student's potential outstripped his ability as a teacher.</p><p></p><p>Bidding farewell to his parents and Aldwin, Storí made the trip to Mathghamhna, presenting his letter of introduction from his master to the doorkeeper. He was admitted, and allowed to sit the test for a scholarship. Much to Storí's surprise (although not to Aldwin's) he passed, and was admitted to the School.</p><p></p><p>For the most part, his years at Mathghamhna were pleasant, although he did suffer a little from the taunts of his fellow students. Being both a dwarf and poor marked him out from the well-to-do humans and elves who make up the majority of the student body. His talent for languages was both fostered during these years, with Storí learning many tongues with either extraplanear or magical roots. This in turn made him in demand for translating texts and in negotiations.</p><p></p><p>After four years of study and labour, Storí took the Order's final test, becoming a full Mage of the Arcane Order. No longer a student, he returned to his homeland of Temperlain, finding work as a scribe and diviner in the Prince's court. His magical talents took a more martial turn after the giants to the North started incurring further into the dwarven lands, and Storí took to the battlefield alongside several of his fellow members of the Order. This was a life-changing experience for the still young Storí, and he gained a taste for excitement. The prince's quest to find the Sceptre of Kings sounds like one of the greatest and boldest challenges that will happen in his lifetime, and Storí made sure he was part of Prince Alembregh's party...</p><p></p><p></p><p><strong>Personality:</strong> Storí is quick-witted and good humoured, with perhaps a little more in the way of social graces that the stereotypical dwarf. His linguistic skills tend to spill over into his everyday speech, with both archaic words, and phrases from other languages slipping themselves into his talk. </p><p></p><p></p><p><strong>Description:</strong> Storí stands 4'4" tall, an average height for his race. Average is a pretty good way of describing his appearance, both is build and looks. His hair is a light brown, and his beard a similar hue. Both are kept neat and short, favouring the fashionable style of the season. His clothes also tend to follow the court fashions, and he is always well dressed (if perhaps less expensively than many in the court).</p><p></p><p>When "in the field", his wardrobe reverts to something more practical, both in cut and colour. While not the most devout of his people, Storí always carries the symbols of Moradin and Mystra.</p></blockquote><p></p>
[QUOTE="Jarval, post: 1003140, member: 421"] [SIZE=3][b]Storí Vidkunn[/b][/SIZE] [b]Shielf Dwarf Diviner 5/Mage of the Arcane Order 6, Lawful Good[/b] STR 12 (+1) DEX 14 (+2) CON 14 (+2) INT 24 (+7) (inclueds stat bonuses at 4th and 8th levels, and [i]+4 Headband of Intellect[/i]) WIS 14 (+2) CHA 10 (+0) [b]Combat Stats:[/b] Base Attack Bonus: +5 Melee: +6[+5 BAB, +1 STR] Ranged: +7 [+5 BAB, +2 DEX] Hit Points: 66 [4 x 11 (levels) + 22 (CON)] Armor Class: 18 [10 + 2 (DEX) + 4 ([i]Mage Armor[/i] + 2 [i]Amulet of Natural Armor[/i])] Initiative: +6 [+2 DEX, +4 Improved Initiative] Movement Rate: 20 feet [b]Attacks per round:[/b] [i]+1 Light Crossbow[/i] (using masterwork bolt) (+8 to hit, 1d8+1 dmg) or Dagger (+5 to hit (melee) +6 to hit (thrown), 1d4+1 dmg) or Quarterstaff (+5 to hit, 1d6+1 dmg) [b]Weapons and Armor:[/b] Armor: [i]Mage Armor[/i], [i]+2 Amulet of Natural Armor[/i] Weapons: [i]+1 Light Crossbow[/i] (1d8 dmg+1, Crit 19-20/x2, Rng 80 ft) Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft) Quarterstaff (1d6+1 dmg, Crit x2) [b]Saving Throws:[/b] Fort: +5 [+3 base, +2 CON] Ref: +5 [+3 base, +2 DEX] Will: +11 [+9 base, +2 WIS] [b]Feats:[/b] Scribe Scroll (Free for Wizard) Spellcasting Prodigy (1st level feat) Extend Spell (3rd level feat) Cooperative Spell (Bonus 5th level metamagic feat) Improved Initiative (6th level feat) Energy Substitution (Sonic) (Research Breakthrough) Craft Wondrous Item (9th level feat) [b]Skills:[/b] Alchemy +21 (14 ranks, +7 INT) Concentration +16 (14 ranks, +2 CON) Craft (Metalworking) +14 (5 ranks, +7 INT, +2 racial) Diplomacy +7 (7 ranks) Knowledge (Arcana) +31 (14 ranks, +7 INT, +10 [i]Vidkunn's Eyeglasses of Arcane Knowledge[/i]) Knowledge (The Planes) +9 (2 ranks, +7 INT) Listen +4 (+2 WIS, +2 Alertness from familiar) Speak Language 7 Spot +4 (+2 WIS, +2 Alertness from familiar) Spellcraft +31 (14 ranks, +7 INT, +10 [i]Vidkunn's Eyeglasses of Arcane Knowledge[/i]) [b]Languages:[/b] Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Ignan, Infernal, Orc, Terran, Undercommon. [b]Special Abilities:[/b] Darkvision 60' +1 to hit orcs and goblinoids, +2 on Appraise of stone/metal items +2 on stone/metal Craft checks +4 dodge bonus vs giants +2 to saves vs spells +2 to saves vs. poison Stonecunning Favoured Class: Fighter Summon Familiar +2 to Spellcraft to learn Divination spells Prohibited School: Necromancy Spellpool Level I access Spellpool Level II access Permanencied spells: [i]Detect Magic[/i] and [i]See Invisibility[/i] (cost 1,500 XP). [b]Spells:[/b] Spells per day: 4+1/6+1/6+1/6+1/5+1/3+1/2+1 DCs: 18/19/20/21/22/23/24 Cantrips: Detect Poison, Light, Mage Hand, Prestidigitation, (Arcane Order empty slot). Level 1: Charm Person, Endure Elements (x2), Magic Missile (x2), True Strike, (Arcane Order empty slot). Level 2: Detect Thoughts, Extended Mage Armor, Invisibility, Melf's Acid Arrow, Melf's Acid Arrow (sonic substituted), (Arcane Order empty slot). Level 3: Arcane Sight, Dispel Magic, Fireball, Fireball (sonic substituted), Suggestion, (Arcane Order empty slot). Level 4: Charm Monster, Dimensional Anchor, Polymorph Other (x2), Scrying, (Arcane Order empty slot). Level 5: Cone of Cold, Contact Other Plane, Dominate Person, Teleport. Level 6: Disintegrate, True Seeing, (Arcane Order empty slot). Spellbook: Cantrips: Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance. Level 1: Charm Person, Endure Elements, Identify, Mage Armor, Magic Missile, Mount, Tenser's Floating Disk, True Strike, Unseen Servant. Level 2: Detect Thoughts, Invisibility, Melf's Acid Arrow, See Invisibility. Level 3: Arcane Sight, Dispel Magic, Fireball, Secret Page, Suggestion. Level 4: Charm Monster, Dimensional Anchor, Polymorph Other, Scrying. Level 5: Cone of Cold, Contact Other Plane, Dominate Person, Permanency, Sending, Teleport. Level 6: Disintegrate, True Seeing. (Total of 98 pages used.) [i]Boccob's Blessed Book:[/i] Level 1: Level 2: Level 3: Level 4: Level 5: [b]Equipment:[/b] Backpack: - [i]Portable Hole[/i] (14000 gp) - - 2 Bedrolls - - 4 Blankets (Winter) - - 4 Bolt cases - - - 60 crossbow bolts - - - 20 silvered crossbow bolts (20 gp) - - Chest - - - Chess set - - - 2 vials of ink - - - 4 pens - - - 20 sheets of paper - - - Spellbook (including 1,300 gp spent to learn 1 3rd level and 2 5th level spells) - - - [i]Boccob's Blessed Book[/i] (4750 gp, 380 XP, self crafted) - - - 2,225 gp - - 5 Clubs - - 5 days' feed - - 2 Grappling hooks - - 2 Crowbars - - 10 days' firewood - - Flint and Steel - - Hammer - - 20 Javelins - - 2 10' Poles - - Scrying mirror (1000 gp, spell focus) - - 10 Shortspears - - 200' Silk rope - - 2 Spades - - 10 Sunrods - - Tent - - 20 days' trail rations - - 20 Torches - - 8 Waterskins (full, 4 water, 4 wine) - - 2 Whetstones Belt Pouch - Flint and Steel - 20 Tindertwigs - [i]Wand of Scorching Ray[/i] (6th level caster) (16 charges) - 45 gp, 9 sp, 6 cp Potion Belt: - [i]Potion of Cure Serious Wounds[/i] (750 gp) - 2 [i]Potions of Cure Moderate Wounds[/i] (600 gp) - 8 [i]Potions of Cure Light Wounds[/i] (200 gp) Scroll Organizer: - 2 [i]Scrolls of Alter Self[/i] (300 gp) - 2 [i]Scrolls of Dispel Magic[/i] (375 gp, 30 XP, self crafted) - 2 [i]Scrolls of Gaze Screen[/i] (300 gp) - 2 [i]Scrolls of Grease[/i] (50 gp) - 2 [i]Scrolls of Greater Magic Weapon[/i] (750 gp) - 2 [i]Scrolls of Identify[/i] (225 gp, 2 XP, self crafted) - 2 [i]Scrolls of Invisibility[/i] (300 gp) - 2 [i]Scrolls of Jump[/i] (50 gp) - 4 [i]Scrolls of Mage Armor[/i] (50 gp, 4 XP, self crafted) - [i]Scroll of Magic Circle Against Evil[/i] (375 gp) - 4 [i]Scrolls of Magic Weapon[/i] (100 gp) - 2 [i]Scrolls of Mount[/i] (25 gp, 2 XP, self crafted) - 2 [i]Scrolls of Spider Climb[/i] (50 gp) - [i]Scroll of Teleport[/i] (562.5 gp, 45 XP, self crafted) - 2 [i]Scrolls of Tongues[/i] (750 gp) - [i]Scroll of Water Breathing[/i] (375 gp) Wearing / Carrying: - [i]+1 Light Crossbow[/i] (2000 gp) - 20 Masterwork crossbow bolts (140 gp) - 3 Daggers - Quarterstaff - Explorer's Outfit - [i]+2 Amulet of Natural Armor[/i] (8000 gp) - [i]+4 Headband of Intellect[/i] (8000 gp, 640 XP, self crafted) - [i]Ring of Counterspelling[/i] (currently contains [i]Dispel Magic[/i]) (4000 gp) - [i]Ring of Sustenance[/i] (2500 gp) - [i]Vidkunn's Eyeglasses of Arcane Knowledge[/i] [color=sandybrown](+10 to Knowledge (Arcana) and Spellcraft checks)[/color] (3000 gp, 240 XP, self crafted) Total Weight Carried: 21.5 lb Load: Light [b]Current XP:[/b] Current: 45,180 Next Level: Mount: War Pony (Carrying bit & bridle and military saddle). [b]History:[/b] Storí Vidkunn was born in the foothills of a great mountain range, in the poor quarter of the town. He was apprenticed to first the town's blacksmith, where he learnt a little of the smiths skills, but his apprenticeship was switched to Aldwin Var, a Transmuter who served the town. Storí's talent for magic proved strong, learning to cast some simple cantrips within weeks of his apprenticeship starting, and Aldwin took heed. Aldwin's attention also drawn by Storí's gift for languages. the boy having learnt both Terran and Undercommon simply by reading from his master's books. Aldwin decided to send Storí to Mathghamhna, the college of the Arcane Order, knowing that his student's potential outstripped his ability as a teacher. Bidding farewell to his parents and Aldwin, Storí made the trip to Mathghamhna, presenting his letter of introduction from his master to the doorkeeper. He was admitted, and allowed to sit the test for a scholarship. Much to Storí's surprise (although not to Aldwin's) he passed, and was admitted to the School. For the most part, his years at Mathghamhna were pleasant, although he did suffer a little from the taunts of his fellow students. Being both a dwarf and poor marked him out from the well-to-do humans and elves who make up the majority of the student body. His talent for languages was both fostered during these years, with Storí learning many tongues with either extraplanear or magical roots. This in turn made him in demand for translating texts and in negotiations. After four years of study and labour, Storí took the Order's final test, becoming a full Mage of the Arcane Order. No longer a student, he returned to his homeland of Temperlain, finding work as a scribe and diviner in the Prince's court. His magical talents took a more martial turn after the giants to the North started incurring further into the dwarven lands, and Storí took to the battlefield alongside several of his fellow members of the Order. This was a life-changing experience for the still young Storí, and he gained a taste for excitement. The prince's quest to find the Sceptre of Kings sounds like one of the greatest and boldest challenges that will happen in his lifetime, and Storí made sure he was part of Prince Alembregh's party... [b]Personality:[/b] Storí is quick-witted and good humoured, with perhaps a little more in the way of social graces that the stereotypical dwarf. His linguistic skills tend to spill over into his everyday speech, with both archaic words, and phrases from other languages slipping themselves into his talk. [b]Description:[/b] Storí stands 4'4" tall, an average height for his race. Average is a pretty good way of describing his appearance, both is build and looks. His hair is a light brown, and his beard a similar hue. Both are kept neat and short, favouring the fashionable style of the season. His clothes also tend to follow the court fashions, and he is always well dressed (if perhaps less expensively than many in the court). When "in the field", his wardrobe reverts to something more practical, both in cut and colour. While not the most devout of his people, Storí always carries the symbols of Moradin and Mystra. [/QUOTE]
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