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PCs for The Sceptre of Kings, a Dwarvish Quest...
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<blockquote data-quote="Miquiztli" data-source="post: 982443" data-attributes="member: 12383"><p><strong>Trapmaster Turlogh</strong></p><p><strong>10th Level Shield Dwarf Rogue, Lawful Neutral</strong></p><p></p><p>STR 14 (+2)</p><p>DEX 22 (+6) <em>[Includes 2 Stat bumps and +2 Gloves of Dexterity]</em></p><p>CON 14 (+2)</p><p>INT 14 (+2) </p><p>WIS 12 (+1)</p><p>CHA 10 (+0)</p><p></p><p>Combat Stats:</p><p>Base Attack Bonus: +7/+2</p><p>Melee: +9/+4 </p><p>Ranged: +13/+8 </p><p>Hit Points: 80 <em>[10d6+20]</em></p><p>Armor Class: 24 <em>[10 + 6 (DEX) + 6 (Armor) + 2 (Ring)]</em></p><p>Initiative: +10 <em>[+6 DEX, +4 Improved Initiative]</em></p><p>Movement Rate: 30 feet <em>[boots]</em></p><p></p><p>Saving Throws:</p><p>Fort: +7 <em>[+3 base, +2 CON, +2 Cloak]</em></p><p>Ref: +15 <em>[+7 base, +6 DEX, +2 Cloak]</em></p><p>Will: +6 <em>[+3 base, +1 WIS, +2 Cloak]</em></p><p></p><p>Feats:</p><p>Quickdraw</p><p>Weapon Finesse: Short Sword</p><p>Improved Inituative</p><p>Expertise</p><p></p><p>Skills:</p><p>Balance <strong>+14</strong> (6 ranks + 6 Dex +2 Tumble)</p><p>Climb <strong>+10</strong> (8 ranks + 2 Str)</p><p>Craft: Trapmaking <strong>+15</strong> (13 ranks + 2 Int)</p><p>Disable Device <strong>+17</strong> (13 ranks + 2 Int +2 Tools)</p><p>Escape Artist <strong>+15</strong> (3 ranks + 6 Dex +6 Vest)</p><p>Hide <strong>+19</strong> (13 ranks + 6 Dex)</p><p>Jump <strong>+14</strong> (5 rank + 2 Str +5 Boots +2 Tumble)</p><p>Listen <strong>+7</strong> (6 ranks + 1 Wis)</p><p>Move Silently <strong>+19</strong> (13 ranks + 6 Dex)</p><p>Pick Lock <strong>+20</strong> (10 ranks + 6 Dex +4 Vest)</p><p>Search <strong>+25</strong> (13 ranks + 2 Int + 10 Lens)</p><p>Spot <strong>+14</strong> (13 ranks + 1 Wis)</p><p>Tumble <strong>+21</strong> (13 ranks + 6 Dex +2 Jump)</p><p></p><p>Languages:</p><p>Common, Dwarven, Orcish, Undercommon</p><p></p><p>Special Abilities:</p><p>Darkvision 60'</p><p>+1 to hit orcs and goblinoids,</p><p>+2 on Appraise of stone/metal items</p><p>+2 on stone/metal Craft checks</p><p>+4 dodge bonus vs giants</p><p>+2 to saves vs spells</p><p>+2 to saves vs. poison</p><p>Stonecunning</p><p>Sneak Attack +5d6</p><p>Uncanny Dodge (Dex bonus to AC)</p><p>Uncanny Dodge (Can't be flanked)</p><p>Improved Evasion</p><p></p><p>Equipment:</p><p></p><p>Mithral Shirt +2 (+6 AC, Max Dex +6, ACP 0) <em>5100 gp</em></p><p><strong>"Whisper"</strong> Sword of Subtlety +1(Leveling Item, +14/+9, 1d6+3, 19-20/x2, +4 to hit and damage with sneak attack) <em>15310 gp</em></p><p>Cloak of Resistance +2 <em>4000 gp</em></p><p>Gloves of Dexterity +2 <em>4000 gp</em></p><p>Vest of Escape <em>2000 gp</em></p><p>Heward's Handy Haversack <em>2000 gp</em></p><p>Boots of Striding and Springing <em>5500 gp</em></p><p>Lens of Detection <em>3500 gp</em></p><p>Ring of Protection +2 <em>8000 gp</em></p><p>Dagger +1 [+11/+6 melee, +15/+10 ranged, 1d4+3, 19-20/x2, Range 10] <em>2302 gp </em></p><p></p><p>Potion of Cure Moderate Wounds (4) <em>1200 gp</em></p><p>Potion of Blur (2) <em>600 gp</em></p><p>Potion of Invisiblity (2) <em>600 gp</em></p><p></p><p>Masterwork Dagger [+10/+5 melee, +14/+9 ranged, 1d4+2, 19-20/x2, Range 10]</p><p>Masterwork Thieves' Tools</p><p>Rope, silk, 100'</p><p>Masterwork Manacles</p><p>Bed Roll</p><p>Blanket</p><p>Waterskin</p><p>Trail Rations, 10 days</p><p>Acid Flask (5)</p><p>Holy Water (4)</p><p>Tanglefoot Bag (2)</p><p>Thunderstone (3)</p><p>Alchemist Fire (5)</p><p></p><p>272 gold pieces</p><p></p><p>Trapmaster Turlogh has blue eyes and black hair. His hands, arms and face are criscrossed with scars and he wears a eye patch over is left eye. </p><p></p><p>Turlogh has spent most of his life studing under the finest builders and trapmakers of Temperlain. It has been a hard road and he has the scars to prove it. When Prince Alembregh asked him to come with him to Cavaghn, Turlogh jumped at the chance to prove his worth and his skill. Caring his father's sword "Whisper", Turlogh also hopes he can avenge his father's death at the hands of a bugbear cheiftan.</p></blockquote><p></p>
[QUOTE="Miquiztli, post: 982443, member: 12383"] [b]Trapmaster Turlogh[/b] [b]10th Level Shield Dwarf Rogue, Lawful Neutral[/b] STR 14 (+2) DEX 22 (+6) [i][Includes 2 Stat bumps and +2 Gloves of Dexterity][/i] CON 14 (+2) INT 14 (+2) WIS 12 (+1) CHA 10 (+0) Combat Stats: Base Attack Bonus: +7/+2 Melee: +9/+4 Ranged: +13/+8 Hit Points: 80 [i][10d6+20][/i] Armor Class: 24 [i][10 + 6 (DEX) + 6 (Armor) + 2 (Ring)][/i] Initiative: +10 [i][+6 DEX, +4 Improved Initiative][/i] Movement Rate: 30 feet [i][boots][/i] Saving Throws: Fort: +7 [i][+3 base, +2 CON, +2 Cloak][/i] Ref: +15 [i][+7 base, +6 DEX, +2 Cloak][/i] Will: +6 [i][+3 base, +1 WIS, +2 Cloak][/i] Feats: Quickdraw Weapon Finesse: Short Sword Improved Inituative Expertise Skills: Balance [b]+14[/b] (6 ranks + 6 Dex +2 Tumble) Climb [b]+10[/b] (8 ranks + 2 Str) Craft: Trapmaking [b]+15[/b] (13 ranks + 2 Int) Disable Device [b]+17[/b] (13 ranks + 2 Int +2 Tools) Escape Artist [b]+15[/b] (3 ranks + 6 Dex +6 Vest) Hide [b]+19[/b] (13 ranks + 6 Dex) Jump [b]+14[/b] (5 rank + 2 Str +5 Boots +2 Tumble) Listen [b]+7[/b] (6 ranks + 1 Wis) Move Silently [b]+19[/b] (13 ranks + 6 Dex) Pick Lock [b]+20[/b] (10 ranks + 6 Dex +4 Vest) Search [b]+25[/b] (13 ranks + 2 Int + 10 Lens) Spot [b]+14[/b] (13 ranks + 1 Wis) Tumble [b]+21[/b] (13 ranks + 6 Dex +2 Jump) Languages: Common, Dwarven, Orcish, Undercommon Special Abilities: Darkvision 60' +1 to hit orcs and goblinoids, +2 on Appraise of stone/metal items +2 on stone/metal Craft checks +4 dodge bonus vs giants +2 to saves vs spells +2 to saves vs. poison Stonecunning Sneak Attack +5d6 Uncanny Dodge (Dex bonus to AC) Uncanny Dodge (Can't be flanked) Improved Evasion Equipment: Mithral Shirt +2 (+6 AC, Max Dex +6, ACP 0) [i]5100 gp[/i] [b]"Whisper"[/b] Sword of Subtlety +1(Leveling Item, +14/+9, 1d6+3, 19-20/x2, +4 to hit and damage with sneak attack) [i]15310 gp[/i] Cloak of Resistance +2 [i]4000 gp[/i] Gloves of Dexterity +2 [i]4000 gp[/i] Vest of Escape [i]2000 gp[/i] Heward's Handy Haversack [i]2000 gp[/i] Boots of Striding and Springing [i]5500 gp[/i] Lens of Detection [i]3500 gp[/i] Ring of Protection +2 [i]8000 gp[/i] Dagger +1 [+11/+6 melee, +15/+10 ranged, 1d4+3, 19-20/x2, Range 10] [i]2302 gp [/i] Potion of Cure Moderate Wounds (4) [i]1200 gp[/i] Potion of Blur (2) [i]600 gp[/i] Potion of Invisiblity (2) [i]600 gp[/i] Masterwork Dagger [+10/+5 melee, +14/+9 ranged, 1d4+2, 19-20/x2, Range 10] Masterwork Thieves' Tools Rope, silk, 100' Masterwork Manacles Bed Roll Blanket Waterskin Trail Rations, 10 days Acid Flask (5) Holy Water (4) Tanglefoot Bag (2) Thunderstone (3) Alchemist Fire (5) 272 gold pieces Trapmaster Turlogh has blue eyes and black hair. His hands, arms and face are criscrossed with scars and he wears a eye patch over is left eye. Turlogh has spent most of his life studing under the finest builders and trapmakers of Temperlain. It has been a hard road and he has the scars to prove it. When Prince Alembregh asked him to come with him to Cavaghn, Turlogh jumped at the chance to prove his worth and his skill. Caring his father's sword "Whisper", Turlogh also hopes he can avenge his father's death at the hands of a bugbear cheiftan. [/QUOTE]
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