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PCs for The Sceptre of Kings, a Dwarvish Quest...
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<blockquote data-quote="Thels" data-source="post: 986299" data-attributes="member: 12176"><p>[code]Character Name: Duranom</p><p>Player Name: Thels (Cohort)</p><p>Dungeon Master: Uriel</p><p>Race&Gender: Gold Dwarf, Male</p><p>Class&Level: Fighter 8, Defender 1</p><p>Alignment: Lawful Good</p><p>Deity: Gorm Gulthyn</p><p>Size: Medium</p><p>Age: 96</p><p>Height: 4'4"</p><p>Weight: 226lb</p><p>Skin&Eyes: Dark, Brown</p><p>Hair: Bald, Long Black Beard</p><p></p><p>Strength: 18 (+4)</p><p>Dexterity: 14 (+2)</p><p>Constitution: 16 (+3)</p><p>Intelligence: 10 ( 0)</p><p>Wisdom: 10 ( 0)</p><p>Charisma: 10 ( 0)</p><p></p><p>Fortitude Save: +11 (+8 Base, +3 Con)</p><p>Reflex Save: +4 (+2 Base, +2 Dex)</p><p>Will Save: +4 (+4 Base, +0 Wis)</p><p></p><p>Melee Attack: +13/+8 (+9/+4 Base, +4 Str)</p><p>Ranged Attack: +11/+6 (+9/+4 Base, +2 Dex)</p><p>Initiative: +6 (+2 Dex, +4 Improved Initiative)</p><p></p><p>Max Weight: 100 (Light), 200 (Medium), 300 (Heavy)</p><p> 300 (Over head), 600 (Off ground), 1500 (Push or drag)</p><p>Movement Speed: 20/x4, 20/x4, 20/x3</p><p></p><p>Armor Class: 26 (+10 Armor, +4 Shield, +1 Dex, +1 Class),</p><p> +4 Dodge against Giants, +1 Dodge against one opponent</p><p>Hit Points: 119 (of 119)</p><p>Experience: 37000 (need 45000)</p><p></p><p>Languages: 3 (+1 Ranks, +0 Int, +2 Racial)</p><p>Dwarven</p><p>Common</p><p>Undercommon</p><p></p><p>Skills: 24 (4/level)</p><p>Appraise +0 ( +0 Ranks, +0 Int), +2 Racial on Rare and Exotic</p><p>Climb +9 ( +5 Ranks, +4 Str)</p><p>Craft +0 ( +0 Ranks, +0 Int), +2 Racial on Stone and Metal</p><p>Handle Animal +5 ( +5 Ranks, +0 Cha)</p><p>Ride +16 (+12 Ranks, +2 Dex, +2 Synergy)</p><p></p><p>Racial Abilities:</p><p>Weapon Familiarity: Dwarven Waraxe</p><p>Darkvision</p><p>Stonecunning</p><p>+4 Stability Bonus against Bull Rushes and Trips</p><p></p><p>Class Abilities:</p><p>Weapon Proficiency: All Simple and Martial</p><p>Armor Proficiency: All Armor and Shields</p><p>Defensive Stance</p><p></p><p>Feats:</p><p>Weapon Focus: Dwarven Waraxe</p><p>Weapon Specialization: Dwarven Waraxe</p><p>Greater Weapon Focus: Dwarven Waraxe</p><p>Improved Critical: Dwarven Waraxe</p><p>Power Attack</p><p>Cleave</p><p>Dodge</p><p>Combat Reflexes</p><p>Mounted Combat</p><p></p><p>Weapons:</p><p>Keen Dwarven Waraxe +1</p><p> (To Hit +16/+11, Dmg 1d10+7, Crit 18-20/x2, Medium, Slashing, 10lb)</p><p>Powerattack: To Hit -9, Dmg +9</p><p>Tower Shield: To Hit -2</p><p>Tower Shield Power Attack: To Hit -11, Dmg +9</p><p>Twohanded: Dmg +2</p><p>Twohanded Powerattack: To Hit -9, Dmg +20</p><p></p><p>Armor:</p><p>Full Plate +2 (Armor +10, Max Dex +1, Check -5, Heavy, 50lb)</p><p>Masterwork Tower Shield (Armor +4, To Hit -2, Check -9, 45lb)</p><p></p><p>Other Equipment:</p><p>Explorer's Outfit</p><p>Standard of Temperlain (See Below)</p><p>Cold Weather Outfit, 7lb</p><p>Backpack, 2lb</p><p>Bedroll, 5lb</p><p>Winter Blanket, 3lb</p><p>Whetstone, 1lb</p><p>Flint and Steel</p><p>1 Week Trail Rations (7lb)</p><p>1 Week Water Skins (28lb)</p><p></p><p>Total Weight: 158 lb</p><p>Money: 0pp, 167gp, 8sp, 8cp[/code]</p><p>__________________________________________________</p><p></p><p>[code]Character Name: Rohrn</p><p>Player Name: Thels (Mount)</p><p>Dungeon Master: Uriel</p><p>Race&Gender: Tusker, Male</p><p>Class&Level: Animal6</p><p>Alignment: Neutral</p><p>Size: Large</p><p></p><p>Strength: 23 (+6)</p><p>Dexterity: 12 (+1)</p><p>Constitution: 18 (+4)</p><p>Intelligence: 2 (-4)</p><p>Wisdom: 12 (+1)</p><p>Charisma: 10 ( 0)</p><p></p><p>Fortitude Save: +7 (+3 Base, +4 Con)</p><p>Reflex Save: +1 (+0 Base, +1 Dex)</p><p>Will Save: +4 (+3 Base, +1 Wis)</p><p></p><p>Attack: Gore +10 (+4 Base, +6 Str)</p><p>Damage: Gore 1d8+6 (1d8 Base, +6 Str)</p><p>Initiative: +1 (+1 Dex)</p><p></p><p>Max Weight: 600 (Light), 1200 (Medium), 1800 (Heavy), 9000 (Push or drag)</p><p>Movement Speed: 40</p><p></p><p>Armor Class: 15 (-1 Size, +1 Dex, +5 Natural)</p><p>Hit Points: 60 (of 60)</p><p></p><p>Skills:</p><p>Balance +6</p><p>Escape Artist +5</p><p>Jump +5</p><p>Listen +8</p><p>Spot +8</p><p>Survival +7</p><p>Swim +3</p><p></p><p>Special Abilities:</p><p>Charge</p><p>Ferocity</p><p>Darkvision 60'</p><p>Scent[/code]</p><p>__________________________________________________</p><p></p><p>Duranom, son of Balomir, decided early on during his life that he wanted to mean something to his folk, and thus joined the ranks of dwarven warriors that defend the kingdom. In the years he trained and patrolled, he became one of the strongest defenders. One day when a surprise raid of orcs were attacking the borders, his fight got interrupted when he heard a heavy horn being blown in the caverns ahead of him. Without thinking he broke position and jumped through the orcish invaders towards the sound, upon where he saw prince Alembregh, surrounded by orcs. With Duranom's help they were able to dispatch the orcs and return to safety. After that, a bond was erected between the prince and the warrior, and since then, they rarely left each others side.</p><p>__________________________________________________</p><p></p><p>Duranom is a heavy dwarf who shaves his head in order to make an impression on his enemies. He is quite selfcontained, caring most about fighting bad guys. Despite his lack of communication, he does enjoy company around him, preferably likeminded people. He knows however that there are few as devoted as him. He is in awe of the prince, and might very well give his life to save him might the need arise.</p><p>__________________________________________________</p><p></p><p>As is long tadition in Temperlain, upon Prince Alembregh's achievment of his Majority, along with all of the ceremony and ritual stripping away his boyhood and beginning his adultlife was the Gifting of a Standard bearing his Arms.</p><p></p><p>Dwarves will have a DC shift of 5 favorably in dealing with Alembregh so long as his Standard is present, providing the situation warrents it (Obviously, bringing a flag into a weapon shop looks a bit silly, though having it in dealings with possibly hostile rival Clans doesn't).</p><p></p><p>There is quite a large Bounty on Royal Dwarven standards. Goblins, Hobgoblins and Orcs sighting the Standard will try to take it at all costs, or nearly so. This translates into causing these to Berserk within 20 feet of the Standard. These foes gain a +2 bonus to hit and a -2 penalty to AC versus the bearer and anyone between them and the bearer. This is not a supernatural effect, but one brought about by greed, reputation and the hatred that these beings have for the Dwarves (and temperlain in particular). Charm or other methods of calming the recipient will work to dispel this effect.</p><p></p><p>__________________________________________________</p><p></p><p>The Standard of Temperlain is a pennant some 3 feet long, sitting on a 4 feet back-pole, born upon the back of Alembregh's trusted friend Duranom.</p><p></p><p>The standard has the following abilities:</p><p></p><p>+2 bonus to resist any mind-affecting spells or abilities to all allied with Alembregh in a 30 feet burst from the Standard.</p><p></p><p>+2 deflection bonus to the armor class of the bearer.</p><p></p><p>+6 enhancement bonus to the strength of the bearer to resist Bull-Rush, Overbear, Trip and other attacks that cause him to lose his balance.</p><p></p><p>Once per Day: Mass Cure Light Wounds in a 20 feet burst centered on the bearer as a 12th Level Cleric, affecting only those allied to Alembregh. The bearer must exclaim 'Temperlain!' in a loud call to trigger the effect. This is considered a free action that does not provoke attacks of oppertunity.</p><p></p><p>Once per Day: Lesser Globe of Invulnerability centered on the bearer as a 12th Level Sorceror. The bearer must exclaim 'Temperlain!' in a loud call to trigger the effect. This is considered a free action that does not provoke attacks of oppertunity.</p><p></p><p>Once per Day: Protection from Arrows upon the bearer as a 6th Level Sorceror. The bearer must exclaim 'Temperlain!' in a loud call to trigger the effect. This is considered a free action that does not provoke attacks of oppertunity.</p><p></p><p>Only one effect can be triggered per round, but effects can be triggered while other effects are still active.</p><p></p><p>If the Standard is ever allowed to fall to the ground, Alembregh suffers the effects of a Bane spell until the Standard is blessed by a priest allied with the prince.</p><p></p><p>If the Standard is ever stolen, taken in battle or otherwise removed from the possession of the bearer or the prince, Alembregh suffers the effects of a Bestow Curse spell and is obligated to recover it via a Geas/Quest, suffering all effects from shirking this duty.</p></blockquote><p></p>
[QUOTE="Thels, post: 986299, member: 12176"] [code]Character Name: Duranom Player Name: Thels (Cohort) Dungeon Master: Uriel Race&Gender: Gold Dwarf, Male Class&Level: Fighter 8, Defender 1 Alignment: Lawful Good Deity: Gorm Gulthyn Size: Medium Age: 96 Height: 4'4" Weight: 226lb Skin&Eyes: Dark, Brown Hair: Bald, Long Black Beard Strength: 18 (+4) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 10 ( 0) Wisdom: 10 ( 0) Charisma: 10 ( 0) Fortitude Save: +11 (+8 Base, +3 Con) Reflex Save: +4 (+2 Base, +2 Dex) Will Save: +4 (+4 Base, +0 Wis) Melee Attack: +13/+8 (+9/+4 Base, +4 Str) Ranged Attack: +11/+6 (+9/+4 Base, +2 Dex) Initiative: +6 (+2 Dex, +4 Improved Initiative) Max Weight: 100 (Light), 200 (Medium), 300 (Heavy) 300 (Over head), 600 (Off ground), 1500 (Push or drag) Movement Speed: 20/x4, 20/x4, 20/x3 Armor Class: 26 (+10 Armor, +4 Shield, +1 Dex, +1 Class), +4 Dodge against Giants, +1 Dodge against one opponent Hit Points: 119 (of 119) Experience: 37000 (need 45000) Languages: 3 (+1 Ranks, +0 Int, +2 Racial) Dwarven Common Undercommon Skills: 24 (4/level) Appraise +0 ( +0 Ranks, +0 Int), +2 Racial on Rare and Exotic Climb +9 ( +5 Ranks, +4 Str) Craft +0 ( +0 Ranks, +0 Int), +2 Racial on Stone and Metal Handle Animal +5 ( +5 Ranks, +0 Cha) Ride +16 (+12 Ranks, +2 Dex, +2 Synergy) Racial Abilities: Weapon Familiarity: Dwarven Waraxe Darkvision Stonecunning +4 Stability Bonus against Bull Rushes and Trips Class Abilities: Weapon Proficiency: All Simple and Martial Armor Proficiency: All Armor and Shields Defensive Stance Feats: Weapon Focus: Dwarven Waraxe Weapon Specialization: Dwarven Waraxe Greater Weapon Focus: Dwarven Waraxe Improved Critical: Dwarven Waraxe Power Attack Cleave Dodge Combat Reflexes Mounted Combat Weapons: Keen Dwarven Waraxe +1 (To Hit +16/+11, Dmg 1d10+7, Crit 18-20/x2, Medium, Slashing, 10lb) Powerattack: To Hit -9, Dmg +9 Tower Shield: To Hit -2 Tower Shield Power Attack: To Hit -11, Dmg +9 Twohanded: Dmg +2 Twohanded Powerattack: To Hit -9, Dmg +20 Armor: Full Plate +2 (Armor +10, Max Dex +1, Check -5, Heavy, 50lb) Masterwork Tower Shield (Armor +4, To Hit -2, Check -9, 45lb) Other Equipment: Explorer's Outfit Standard of Temperlain (See Below) Cold Weather Outfit, 7lb Backpack, 2lb Bedroll, 5lb Winter Blanket, 3lb Whetstone, 1lb Flint and Steel 1 Week Trail Rations (7lb) 1 Week Water Skins (28lb) Total Weight: 158 lb Money: 0pp, 167gp, 8sp, 8cp[/code] __________________________________________________ [code]Character Name: Rohrn Player Name: Thels (Mount) Dungeon Master: Uriel Race&Gender: Tusker, Male Class&Level: Animal6 Alignment: Neutral Size: Large Strength: 23 (+6) Dexterity: 12 (+1) Constitution: 18 (+4) Intelligence: 2 (-4) Wisdom: 12 (+1) Charisma: 10 ( 0) Fortitude Save: +7 (+3 Base, +4 Con) Reflex Save: +1 (+0 Base, +1 Dex) Will Save: +4 (+3 Base, +1 Wis) Attack: Gore +10 (+4 Base, +6 Str) Damage: Gore 1d8+6 (1d8 Base, +6 Str) Initiative: +1 (+1 Dex) Max Weight: 600 (Light), 1200 (Medium), 1800 (Heavy), 9000 (Push or drag) Movement Speed: 40 Armor Class: 15 (-1 Size, +1 Dex, +5 Natural) Hit Points: 60 (of 60) Skills: Balance +6 Escape Artist +5 Jump +5 Listen +8 Spot +8 Survival +7 Swim +3 Special Abilities: Charge Ferocity Darkvision 60' Scent[/code] __________________________________________________ Duranom, son of Balomir, decided early on during his life that he wanted to mean something to his folk, and thus joined the ranks of dwarven warriors that defend the kingdom. In the years he trained and patrolled, he became one of the strongest defenders. One day when a surprise raid of orcs were attacking the borders, his fight got interrupted when he heard a heavy horn being blown in the caverns ahead of him. Without thinking he broke position and jumped through the orcish invaders towards the sound, upon where he saw prince Alembregh, surrounded by orcs. With Duranom's help they were able to dispatch the orcs and return to safety. After that, a bond was erected between the prince and the warrior, and since then, they rarely left each others side. __________________________________________________ Duranom is a heavy dwarf who shaves his head in order to make an impression on his enemies. He is quite selfcontained, caring most about fighting bad guys. Despite his lack of communication, he does enjoy company around him, preferably likeminded people. He knows however that there are few as devoted as him. He is in awe of the prince, and might very well give his life to save him might the need arise. __________________________________________________ As is long tadition in Temperlain, upon Prince Alembregh's achievment of his Majority, along with all of the ceremony and ritual stripping away his boyhood and beginning his adultlife was the Gifting of a Standard bearing his Arms. Dwarves will have a DC shift of 5 favorably in dealing with Alembregh so long as his Standard is present, providing the situation warrents it (Obviously, bringing a flag into a weapon shop looks a bit silly, though having it in dealings with possibly hostile rival Clans doesn't). There is quite a large Bounty on Royal Dwarven standards. Goblins, Hobgoblins and Orcs sighting the Standard will try to take it at all costs, or nearly so. This translates into causing these to Berserk within 20 feet of the Standard. These foes gain a +2 bonus to hit and a -2 penalty to AC versus the bearer and anyone between them and the bearer. This is not a supernatural effect, but one brought about by greed, reputation and the hatred that these beings have for the Dwarves (and temperlain in particular). Charm or other methods of calming the recipient will work to dispel this effect. __________________________________________________ The Standard of Temperlain is a pennant some 3 feet long, sitting on a 4 feet back-pole, born upon the back of Alembregh's trusted friend Duranom. The standard has the following abilities: +2 bonus to resist any mind-affecting spells or abilities to all allied with Alembregh in a 30 feet burst from the Standard. +2 deflection bonus to the armor class of the bearer. +6 enhancement bonus to the strength of the bearer to resist Bull-Rush, Overbear, Trip and other attacks that cause him to lose his balance. Once per Day: Mass Cure Light Wounds in a 20 feet burst centered on the bearer as a 12th Level Cleric, affecting only those allied to Alembregh. The bearer must exclaim 'Temperlain!' in a loud call to trigger the effect. This is considered a free action that does not provoke attacks of oppertunity. Once per Day: Lesser Globe of Invulnerability centered on the bearer as a 12th Level Sorceror. The bearer must exclaim 'Temperlain!' in a loud call to trigger the effect. This is considered a free action that does not provoke attacks of oppertunity. Once per Day: Protection from Arrows upon the bearer as a 6th Level Sorceror. The bearer must exclaim 'Temperlain!' in a loud call to trigger the effect. This is considered a free action that does not provoke attacks of oppertunity. Only one effect can be triggered per round, but effects can be triggered while other effects are still active. If the Standard is ever allowed to fall to the ground, Alembregh suffers the effects of a Bane spell until the Standard is blessed by a priest allied with the prince. If the Standard is ever stolen, taken in battle or otherwise removed from the possession of the bearer or the prince, Alembregh suffers the effects of a Bestow Curse spell and is obligated to recover it via a Geas/Quest, suffering all effects from shirking this duty. [/QUOTE]
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