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[PCs Go Here] Beyond the Wall and Other Adventures
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<blockquote data-quote="Deuce Traveler" data-source="post: 6810983" data-attributes="member: 34958"><p>Name: Reginald Brightwater</p><p> Class/Level: Mage/1</p><p> Alignment: Neutral</p><p></p><p> STR 10 (+0), INT 14 (+1), WIS 16 (+2), DEX 13 (+1), CON 10 (+0), CHA 9 (+0)</p><p></p><p> AC: 11</p><p> BAB: +0</p><p> Initiative: 2</p><p> Fortune Points: 3</p><p> Hit Points: 6</p><p> Saving Throws: Poison 14, Breath Weapn 15, Polymorph 13, Spell 12, Magic Item 11</p><p></p><p> Class Abilities: Sense Magic, Spell Casting</p><p> Skills: Healing, Religious Lore, Weaving</p><p> Cantrips: Blessing, Hexing</p><p> Ritual: Mage Armor</p><p> Spells: Mystical Shield, Obscurement</p><p> Starting Equipment: a silver spoon, a knife, simple clothing, an ancient holy symbol, a stout walking staff, and 4d6 silvers.</p><p></p><p> <strong>What did your parents do in the village? What did you learn from them?</strong> Reginald Brightwater worked the loom, cutting and twisting as the Fates. Everyone in the family did, for that labor was how they earned their trade, and why they were connected to families such as the Limmersneck Family, who possessed sheered wool to be worked. The products eventually became fabric for use by the locals.</p><p></p><p><strong> How did you distinguish yourself as a child?</strong> There wasn’t a game Reginald couldn’t win. While this often resulted in confidence with others, children often would rather not have him join in their games. This left the boy confident in his abilities, but awkward and slightly shy in conversation.</p><p></p><p> <strong>The other player characters were your best friends.</strong> Who else in the village befriended you while you were growing up? The grizzled mercenary who settled in town taught Reginald a thing or two. He was Uncle Brightwater, who had left for adventure when papa was not yet an adult. He came back with scars, a haunted look from some tragedy he doesn't speak of, and a sour disposition, but is always ready to encourage Reginald as the son he never had. Also, Reginald's best friend is Koran Limmersneck, a slightly crippled lad that he had grown up alongside. Koran and Reginald support each other often and are as close as brothers.</p><p></p><p> <strong>What else happened to you as you began your life of service?</strong> The miller’s daughter was badly injured in an accident. Heeding the voice of a god, Reginald tended her back to health when all others thought it a lost cause. This was Brightwater's awakening as a cleric. The Miller family spoil him when he comes by, though daughter Heather Miller worries that the scars she earned will turn her ugly as an adult. She still has a few winters before it really becomes a concern.</p><p></p><p> <strong>What is the gods’ task for you?</strong> To travel the lands, doing the gods’ work. Reginald is blessed with the following magics: the spell Obscurement, the ritual Mage Armor, and the cantrip Hexing. Brightwater's father does not want him to leave, though his uncle is prodding and encouraging him.</p><p></p><p> <strong>When you were most in need, the gods aided you. When were you most desperate?</strong> The Dwarven Runecaster was there with you. A strange, small man with knotted skin was attacking those who came near the old mine. You confronted the creature, holding it at bay while your friend struck it with iron and sent it running. The Dwarven Runecaster drove off the creature.</p><p></p><p> <strong>Which of the old gods is particularly fond of you? A goddess of oaths, pride, and the hearth.</strong> But Sarrea is a goddess of protection, too, which is why she also grants spells that allow stealth and protection. Sarrea's people have often resided on frontiers and the wild, full of both life and danger.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6810983, member: 34958"] Name: Reginald Brightwater Class/Level: Mage/1 Alignment: Neutral STR 10 (+0), INT 14 (+1), WIS 16 (+2), DEX 13 (+1), CON 10 (+0), CHA 9 (+0) AC: 11 BAB: +0 Initiative: 2 Fortune Points: 3 Hit Points: 6 Saving Throws: Poison 14, Breath Weapn 15, Polymorph 13, Spell 12, Magic Item 11 Class Abilities: Sense Magic, Spell Casting Skills: Healing, Religious Lore, Weaving Cantrips: Blessing, Hexing Ritual: Mage Armor Spells: Mystical Shield, Obscurement Starting Equipment: a silver spoon, a knife, simple clothing, an ancient holy symbol, a stout walking staff, and 4d6 silvers. [B]What did your parents do in the village? What did you learn from them?[/B] Reginald Brightwater worked the loom, cutting and twisting as the Fates. Everyone in the family did, for that labor was how they earned their trade, and why they were connected to families such as the Limmersneck Family, who possessed sheered wool to be worked. The products eventually became fabric for use by the locals. [B] How did you distinguish yourself as a child?[/B] There wasn’t a game Reginald couldn’t win. While this often resulted in confidence with others, children often would rather not have him join in their games. This left the boy confident in his abilities, but awkward and slightly shy in conversation. [B]The other player characters were your best friends.[/B] Who else in the village befriended you while you were growing up? The grizzled mercenary who settled in town taught Reginald a thing or two. He was Uncle Brightwater, who had left for adventure when papa was not yet an adult. He came back with scars, a haunted look from some tragedy he doesn't speak of, and a sour disposition, but is always ready to encourage Reginald as the son he never had. Also, Reginald's best friend is Koran Limmersneck, a slightly crippled lad that he had grown up alongside. Koran and Reginald support each other often and are as close as brothers. [B]What else happened to you as you began your life of service?[/B] The miller’s daughter was badly injured in an accident. Heeding the voice of a god, Reginald tended her back to health when all others thought it a lost cause. This was Brightwater's awakening as a cleric. The Miller family spoil him when he comes by, though daughter Heather Miller worries that the scars she earned will turn her ugly as an adult. She still has a few winters before it really becomes a concern. [B]What is the gods’ task for you?[/B] To travel the lands, doing the gods’ work. Reginald is blessed with the following magics: the spell Obscurement, the ritual Mage Armor, and the cantrip Hexing. Brightwater's father does not want him to leave, though his uncle is prodding and encouraging him. [B]When you were most in need, the gods aided you. When were you most desperate?[/B] The Dwarven Runecaster was there with you. A strange, small man with knotted skin was attacking those who came near the old mine. You confronted the creature, holding it at bay while your friend struck it with iron and sent it running. The Dwarven Runecaster drove off the creature. [B]Which of the old gods is particularly fond of you? A goddess of oaths, pride, and the hearth.[/B] But Sarrea is a goddess of protection, too, which is why she also grants spells that allow stealth and protection. Sarrea's people have often resided on frontiers and the wild, full of both life and danger. [/QUOTE]
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