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<blockquote data-quote="Boddynock" data-source="post: 1891203" data-attributes="member: 21506"><p><strong>Dante Sef’ngal</strong></p><p><strong> Male Human Psion (Telepath) 11</strong></p><p> Alignment: Neutral Good</p><p> Height: 5ft 8in</p><p> Weight: 130lbs</p><p> Hair: Black</p><p> Eyes: Blue</p><p> Age: 29</p><p> XP: 57,750</p><p> </p><p> <strong>Attributes (30 point buy)</strong></p><p> STR 10 +0</p><p> DEX 10 +0</p><p> CON 12 +1</p><p> INT 19 (23) +4 (+6) [17 point buy + 2 level increases (+4 headband)]</p><p> WIS 13 +1</p><p> CHA 12 +1</p><p> </p><p> <strong>Hit Dice:</strong> 11d4 + 11 (CON bonus) + 8 (feat bonus)</p><p> <strong>HP:</strong> 43</p><p> <strong>AC:</strong> 13 (20) [10 +3 amulet (+7 inertial armor, augmented +6 PP)]</p><p> <strong>Init:</strong> +0</p><p> <strong>Speed:</strong> 30ft </p><p> </p><p> <strong>Saves:</strong></p><p> Fortitude +7 [+3 base +1 CON +3 cloak]</p><p> Reflex +6 [+3 base +3 cloak]</p><p> Will +11 [+7 base +1 WIS +3 cloak]</p><p> </p><p> <strong>BAB/Grapple:</strong> +5/+5</p><p> <strong>Melee Attack:</strong> +6, +1 deep crystal shortspear, dam.1d6+1 (+2d6 2PP free action)</p><p> <strong>Ranged Attack:</strong> +6, +1 light crossbow, dam. 1d8+1</p><p> </p><p> <strong>Skills:</strong></p><p> Bluff +11 (= 10 ranks +1 CHA bonus)</p><p> Concentration +15(+19) (= 14 ranks +1 CON bonus (+4 feat))</p><p> Diplomacy +11 (= 10 ranks +1 CHA bonus)</p><p> Gather information +11 (= 10 ranks +1 CHA bonus)</p><p> Knowledge (Psionics) +20 (= 14 ranks +4 INT bonus +2 headband)</p><p> Knowledge (Inner Planes) +10 (= 4 ranks +4 INT bonus +2 headband)</p><p> Knowledge (Outer Planes) +10 (= 4 rands +4 INT bonus +2 headband)</p><p> Listen +1(+3) (= +1 WIS bonus (+2 feat))</p><p> Psicraft +20 (= 12 ranks +4 INT bonus +2 h/band,+2 synergy)</p><p> Sense Motive +18(+28) (= 14 ranks +1 WIS bonus +3 Psicrystal (+10 feat))</p><p> Spot +1(+3) (= +1 WIS bonus (+2 feat))</p><p> </p><p> <strong>Feats:</strong></p><p> Alertness (Psicrystal bonus 1st level – when psicrystal in same or adjacent square)</p><p> Inquisitor (1st level)</p><p> Psionic Body (Human bonus 1st level)</p><p> Psicrystal Affinity (Psion bonus 1st level)</p><p> Combat Manifestation (3rd level)</p><p> Psionic Endowment (Psion bonus 5th level)</p><p> Psicrystal Containment (6th level)</p><p> Psionic Meditation (9th level)</p><p> Greater Psionic Endowment (Psion bonus 10th level)</p><p> </p><p> <strong>Languages:</strong> Auran, Celestial, Common, Elven, Ignan</p><p> </p><p> <strong>Powers Known:</strong></p><p> Save DC 10 + level of power manifested +8 [+4 INT +2 headband +2 feat]</p><p> Power points available 128 </p><p> 1st Charm, Psionic; Demoralize; Inertial Armor; Mind Thrust; Telempathic Projection</p><p> 2nd Cloud Mind; Read Thoughts; Swarm of Crystals; Tongues, Psionic</p><p> 3rd Body Adjustment; Crisis of Breath; False Sensory Input; Solicit Psycrystal</p><p> 4th Dominate, Psionic; Energy Adaptation; Intellect Fortress; Modify Memory, Psionic</p><p> 5th Adapt Body; Mind Probe; Plane Shift, Psionic; Tower of Iron Will</p><p> 6th Disintegrate, Psionic</p><p> </p><p> <strong>Possessions:</strong></p><p> <strong>+1 Shortspear, Deep Crystal</strong> (ref. XPHB p182) [3 lb; 3,301gp]</p><p> 19 crossbow bolts (see glove of storing) [2 lb;2gp]</p><p> </p><p> <strong>Amulet of Natural Armor +3</strong> [0 lb;18,000gp]</p><p> <strong>Cloak of Resistance +3</strong> [1 lb; 9,000gp]</p><p> <strong>Dorje of Energy Push: Electricity</strong> (Save DC 15, incl. bonus) [¼ lb; 4,500gp]</p><p> (50 charges; Save DC +2, ML check against PR +2)</p><p> <strong>Everburning Torch</strong> [1 lb; 110gp]</p><p> <strong>Glove of Storing</strong> (on right hand) [0 lb; 2,200gp]</p><p> <strong>+1 Crossbow, Light</strong> (loaded, in <strong>glove of storing</strong>) [4 lb; 2,335gp]</p><p> Glove, plain (matching, on left hand) [0lb; 5sp]</p><p> <strong>Headband of Intellect +4 </strong>[0 lb; 16,000gp]</p><p> <strong>Heward’s Handy Haversack</strong> [5 lb; 2,000gp]</p><p> Bedroll [5 lb; 1sp]</p><p> Holy Water, flask [1 lb; 25gp]</p><p> Rations, trail, 3 days [3 lb; 15sp]</p><p> Soap [1 lb; 5sp]</p><p> Tanglefoot Bag [4 lb; 50gp]</p><p> Waterskin [4 lb; 1gp]</p><p> Pouch, belt [½ lb; 1gp]</p><p> Flint & steel [0 lb; 1gp]</p><p> <strong>Third Eye Penetrate</strong> [0 lb; 8,000gp]</p><p> Explorer’s outfit [0 lb; 0 gp]</p><p> Explorer’s outfit, enhanced [8 lb; 20gp]</p><p> </p><p> <strong>Total weight & cost:</strong> 20¾ lb; 65,528.6gp</p><p> </p><p> <strong>Money:</strong></p><p> 9gp, 9sp, 10cp, 5 x 10gp lapis lazuli (in belt pouch)</p><p> 90gp amber (in haversack)</p><p> 300gp gold and jet bracelet (on right wrist) </p><p> </p><p> ((Expenses: 2 glasses of Arborean wine: 4sp; Elisden's Arborean tab: 1gp))</p><p> </p><p> <strong>Grand Total:</strong> 65,998gp 6sp</p><p> </p><p> <strong>Psicrystal:</strong></p><p><strong> Hordan the Sympathetic</strong></p><p> </p><p> <strong>Attributes:</strong></p><p> STR 1 -5</p><p> DEX 15 +2</p><p> CON - -</p><p> INT 11 +0</p><p> WIS 10 +0</p><p> CHA 10 +0</p><p> </p><p> <strong>Hit Dice:</strong> 11</p><p> <strong>HP:</strong> 21</p><p> <strong>AC:</strong> 15 (22) [10 +5 natural armor +2 DEX (+7 shared inertial armor)]</p><p> <strong>Speed:</strong> 30ft, 20ft climb</p><p> </p><p> <strong>Special abilities:</strong></p><p> Alertness, improved evasion, personality: sympathetic (+3 to Sense Motive), self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic speech, flight, power resistance 16.</p><p> </p><p> <strong>Skills:</strong></p><p> Bluff +11</p><p> Concentration +15 (+19)</p><p> Diplomacy +11</p><p> Gather information +11</p><p> Knowledge (Psionics) +20</p><p> Knowledge (Inner Planes) +10</p><p> Knowledge (Outer Planes) +10</p><p> Listen +4</p><p> Move Silently +4</p><p> Psicraft +20</p><p> Search +4</p><p> Sense Motive +18 (+28)</p><p> Spot +4</p><p> </p><p> <strong>Saves:</strong></p><p> Fortitude +4</p><p> Reflex +3</p><p> Will +8</p><p> </p><p> </p><p> <strong>Appearance:</strong> Of middling height and build, Dante Sef’ngal has few distinguishing features beside startlingly blue eyes and a small jagged scar over his right cheekbone. He dresses in a standard explorer’s outfit in browns and greens while on the road. While staying any length of time in a place, or if he wants to impress, he wears another outfit, still based on the explorer’s garb but in shades of deepest blue, with black and gold highlights.</p><p> </p><p> <strong>Personality:</strong> Although not physically imposing, Dante is memorable. There is a stillness about him which people notice. He does not make friends easily but when he sets his mind to it he can charm the birds off the trees! People open up to him surprisingly quickly, and find themselves sharing deep secrets of their lives in a way which is out of all proportion to the length of time they have known him. It is rare that he will betray that trust (although he has been known to accept the hospitality of previously tight-fisted innkeepers on occasion.)</p><p> </p><p> It is exceedingly rare, however that Dante returns the favour. He reveals little of substance about himself. Those few he has trusted with his story are as close-lipped as he is. But those who have shared physical intimacy with him experience an exquisite tenderness, and may sense a dark urgency which underlies his normal calm.</p><p> </p><p> Dante is a wanderer. He never stays anywhere long. While not a “do-gooder”, he seeks to leave any place he visits a little better than it was when he arrived. When he is on a mission, however, he is incredibly focused – sometimes to the detriment of his usual care for others. His commitment to a cause is not given lightly, but once given he is uncomfortable with anything that gets in the way of making good on his promises.</p><p> </p><p> <strong>Background:</strong> As a young boy, Dante was open, cheerful and trusting. He was good looking and popular with the other children of the small town of Irustan in the Flanaess, his place of origin. While not a natural leader, he was to be found amongst the ringleaders of all childhood adventures, his good nature assuring him of acceptance amongst his peers, and his sharp mind quick to come up with new and exciting undertakings, to the delight of all.</p><p> </p><p> Unfortunately, those same attributes of good looks, good nature and quick wit made him appealing to other, less savoury eyes as well.</p><p> </p><p> When he was 10 years old, a young man called Daric moved to Irustan from far off Greyhawk. He brought with him the wonder and mystique of that great city, and, being a friendly sort, he was soon surrounded by the town children, who plied him with questions of all sorts, which he happily answered.</p><p> </p><p> Daric worked for an importer of fine goods, who was looking to expand into the region around Irustan, which was a centre of the local carved crystal trade. Daric’s charismatic nature won over the adults as well as the children, and he soon had an impressive list of artisans on his books.</p><p> </p><p> Dante’s mother was a skilled crystal carver. She would frequently send Dante to deliver finished pieces to Daric, who soon developed a close relationship with this widow and her son. Dante began modelling himself on Daric, seeking to be like him in all things. And Daric encouraged and praised him. This made the betrayal that followed all the more bitter.</p><p> </p><p> The truth was that Daric was a scout for slavers – slavers who specialized in the sale of children. There are many across the Flanaess and indeed in a city like Greyhawk who are more than happy to abuse and to use young lives which come into their hands. The slavers’ market was assured – and the trade was lucrative. The fact that Daric’s cover ventures inevitably made a profit was just icing on the cake.</p><p> </p><p> There followed a period of many happy months in which Dante believed that life could not be better. Then the slavers struck. Dante was seized, along with a dozen other children from the town, and carried off – but not before he had seen the traitorous Daric strike down his mother from behind as she sought to fend off the slavers’ raiding party. That drove him into a state of prolonged shock which nearly spelled the end of his value to the slavers, and therefore his continued existence.</p><p> </p><p> It was only in holding a piece of crystal – the last that his mother had carved - that he found any comfort. It was through continued stroking and peering into its depths that his mind began to awaken again. And it was in the depths of that crystal that he discovered a rare and precious gift which was to shape his life in ways as deeply profound as Daric’s betrayal had been.</p><p> </p><p> What happened thereafter, how he gained his freedom and ended up on the Planes – and what happened to Daric - that’s a story that he tells to very few. Very, very few indeed!</p></blockquote><p></p>
[QUOTE="Boddynock, post: 1891203, member: 21506"] [b]Dante Sef’ngal Male Human Psion (Telepath) 11[/b] Alignment: Neutral Good Height: 5ft 8in Weight: 130lbs Hair: Black Eyes: Blue Age: 29 XP: 57,750 [b]Attributes (30 point buy)[/b] STR 10 +0 DEX 10 +0 CON 12 +1 INT 19 (23) +4 (+6) [17 point buy + 2 level increases (+4 headband)] WIS 13 +1 CHA 12 +1 [b]Hit Dice:[/b] 11d4 + 11 (CON bonus) + 8 (feat bonus) [b]HP:[/b] 43 [b]AC:[/b] 13 (20) [10 +3 amulet (+7 inertial armor, augmented +6 PP)] [b]Init:[/b] +0 [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +7 [+3 base +1 CON +3 cloak] Reflex +6 [+3 base +3 cloak] Will +11 [+7 base +1 WIS +3 cloak] [b]BAB/Grapple:[/b] +5/+5 [b]Melee Attack:[/b] +6, +1 deep crystal shortspear, dam.1d6+1 (+2d6 2PP free action) [b]Ranged Attack:[/b] +6, +1 light crossbow, dam. 1d8+1 [b]Skills:[/b] Bluff +11 (= 10 ranks +1 CHA bonus) Concentration +15(+19) (= 14 ranks +1 CON bonus (+4 feat)) Diplomacy +11 (= 10 ranks +1 CHA bonus) Gather information +11 (= 10 ranks +1 CHA bonus) Knowledge (Psionics) +20 (= 14 ranks +4 INT bonus +2 headband) Knowledge (Inner Planes) +10 (= 4 ranks +4 INT bonus +2 headband) Knowledge (Outer Planes) +10 (= 4 rands +4 INT bonus +2 headband) Listen +1(+3) (= +1 WIS bonus (+2 feat)) Psicraft +20 (= 12 ranks +4 INT bonus +2 h/band,+2 synergy) Sense Motive +18(+28) (= 14 ranks +1 WIS bonus +3 Psicrystal (+10 feat)) Spot +1(+3) (= +1 WIS bonus (+2 feat)) [b]Feats:[/b] Alertness (Psicrystal bonus 1st level – when psicrystal in same or adjacent square) Inquisitor (1st level) Psionic Body (Human bonus 1st level) Psicrystal Affinity (Psion bonus 1st level) Combat Manifestation (3rd level) Psionic Endowment (Psion bonus 5th level) Psicrystal Containment (6th level) Psionic Meditation (9th level) Greater Psionic Endowment (Psion bonus 10th level) [b]Languages:[/b] Auran, Celestial, Common, Elven, Ignan [b]Powers Known:[/b] Save DC 10 + level of power manifested +8 [+4 INT +2 headband +2 feat] Power points available 128 1st Charm, Psionic; Demoralize; Inertial Armor; Mind Thrust; Telempathic Projection 2nd Cloud Mind; Read Thoughts; Swarm of Crystals; Tongues, Psionic 3rd Body Adjustment; Crisis of Breath; False Sensory Input; Solicit Psycrystal 4th Dominate, Psionic; Energy Adaptation; Intellect Fortress; Modify Memory, Psionic 5th Adapt Body; Mind Probe; Plane Shift, Psionic; Tower of Iron Will 6th Disintegrate, Psionic [b]Possessions:[/b] [b]+1 Shortspear, Deep Crystal[/b] (ref. XPHB p182) [3 lb; 3,301gp] 19 crossbow bolts (see glove of storing) [2 lb;2gp] [b]Amulet of Natural Armor +3[/b] [0 lb;18,000gp] [b]Cloak of Resistance +3[/b] [1 lb; 9,000gp] [b]Dorje of Energy Push: Electricity[/b] (Save DC 15, incl. bonus) [¼ lb; 4,500gp] (50 charges; Save DC +2, ML check against PR +2) [b]Everburning Torch[/b] [1 lb; 110gp] [b]Glove of Storing[/b] (on right hand) [0 lb; 2,200gp] [b]+1 Crossbow, Light[/b] (loaded, in [b]glove of storing[/b]) [4 lb; 2,335gp] Glove, plain (matching, on left hand) [0lb; 5sp] [b]Headband of Intellect +4 [/b][0 lb; 16,000gp] [b]Heward’s Handy Haversack[/b] [5 lb; 2,000gp] Bedroll [5 lb; 1sp] Holy Water, flask [1 lb; 25gp] Rations, trail, 3 days [3 lb; 15sp] Soap [1 lb; 5sp] Tanglefoot Bag [4 lb; 50gp] Waterskin [4 lb; 1gp] Pouch, belt [½ lb; 1gp] Flint & steel [0 lb; 1gp] [b]Third Eye Penetrate[/b] [0 lb; 8,000gp] Explorer’s outfit [0 lb; 0 gp] Explorer’s outfit, enhanced [8 lb; 20gp] [b]Total weight & cost:[/b] 20¾ lb; 65,528.6gp [b]Money:[/b] 9gp, 9sp, 10cp, 5 x 10gp lapis lazuli (in belt pouch) 90gp amber (in haversack) 300gp gold and jet bracelet (on right wrist) ((Expenses: 2 glasses of Arborean wine: 4sp; Elisden's Arborean tab: 1gp)) [b]Grand Total:[/b] 65,998gp 6sp [b]Psicrystal: Hordan the Sympathetic[/b] [b]Attributes:[/b] STR 1 -5 DEX 15 +2 CON - - INT 11 +0 WIS 10 +0 CHA 10 +0 [b]Hit Dice:[/b] 11 [b]HP:[/b] 21 [b]AC:[/b] 15 (22) [10 +5 natural armor +2 DEX (+7 shared inertial armor)] [b]Speed:[/b] 30ft, 20ft climb [b]Special abilities:[/b] Alertness, improved evasion, personality: sympathetic (+3 to Sense Motive), self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic speech, flight, power resistance 16. [b]Skills:[/b] Bluff +11 Concentration +15 (+19) Diplomacy +11 Gather information +11 Knowledge (Psionics) +20 Knowledge (Inner Planes) +10 Knowledge (Outer Planes) +10 Listen +4 Move Silently +4 Psicraft +20 Search +4 Sense Motive +18 (+28) Spot +4 [b]Saves:[/b] Fortitude +4 Reflex +3 Will +8 [b]Appearance:[/b] Of middling height and build, Dante Sef’ngal has few distinguishing features beside startlingly blue eyes and a small jagged scar over his right cheekbone. He dresses in a standard explorer’s outfit in browns and greens while on the road. While staying any length of time in a place, or if he wants to impress, he wears another outfit, still based on the explorer’s garb but in shades of deepest blue, with black and gold highlights. [b]Personality:[/b] Although not physically imposing, Dante is memorable. There is a stillness about him which people notice. He does not make friends easily but when he sets his mind to it he can charm the birds off the trees! People open up to him surprisingly quickly, and find themselves sharing deep secrets of their lives in a way which is out of all proportion to the length of time they have known him. It is rare that he will betray that trust (although he has been known to accept the hospitality of previously tight-fisted innkeepers on occasion.) It is exceedingly rare, however that Dante returns the favour. He reveals little of substance about himself. Those few he has trusted with his story are as close-lipped as he is. But those who have shared physical intimacy with him experience an exquisite tenderness, and may sense a dark urgency which underlies his normal calm. Dante is a wanderer. He never stays anywhere long. While not a “do-gooder”, he seeks to leave any place he visits a little better than it was when he arrived. When he is on a mission, however, he is incredibly focused – sometimes to the detriment of his usual care for others. His commitment to a cause is not given lightly, but once given he is uncomfortable with anything that gets in the way of making good on his promises. [b]Background:[/b] As a young boy, Dante was open, cheerful and trusting. He was good looking and popular with the other children of the small town of Irustan in the Flanaess, his place of origin. While not a natural leader, he was to be found amongst the ringleaders of all childhood adventures, his good nature assuring him of acceptance amongst his peers, and his sharp mind quick to come up with new and exciting undertakings, to the delight of all. Unfortunately, those same attributes of good looks, good nature and quick wit made him appealing to other, less savoury eyes as well. When he was 10 years old, a young man called Daric moved to Irustan from far off Greyhawk. He brought with him the wonder and mystique of that great city, and, being a friendly sort, he was soon surrounded by the town children, who plied him with questions of all sorts, which he happily answered. Daric worked for an importer of fine goods, who was looking to expand into the region around Irustan, which was a centre of the local carved crystal trade. Daric’s charismatic nature won over the adults as well as the children, and he soon had an impressive list of artisans on his books. Dante’s mother was a skilled crystal carver. She would frequently send Dante to deliver finished pieces to Daric, who soon developed a close relationship with this widow and her son. Dante began modelling himself on Daric, seeking to be like him in all things. And Daric encouraged and praised him. This made the betrayal that followed all the more bitter. The truth was that Daric was a scout for slavers – slavers who specialized in the sale of children. There are many across the Flanaess and indeed in a city like Greyhawk who are more than happy to abuse and to use young lives which come into their hands. The slavers’ market was assured – and the trade was lucrative. The fact that Daric’s cover ventures inevitably made a profit was just icing on the cake. There followed a period of many happy months in which Dante believed that life could not be better. Then the slavers struck. Dante was seized, along with a dozen other children from the town, and carried off – but not before he had seen the traitorous Daric strike down his mother from behind as she sought to fend off the slavers’ raiding party. That drove him into a state of prolonged shock which nearly spelled the end of his value to the slavers, and therefore his continued existence. It was only in holding a piece of crystal – the last that his mother had carved - that he found any comfort. It was through continued stroking and peering into its depths that his mind began to awaken again. And it was in the depths of that crystal that he discovered a rare and precious gift which was to shape his life in ways as deeply profound as Daric’s betrayal had been. What happened thereafter, how he gained his freedom and ended up on the Planes – and what happened to Daric - that’s a story that he tells to very few. Very, very few indeed! [/QUOTE]
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