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PCs Still Kicking Puppies OOC [CLOSED, original players still welcome]
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<blockquote data-quote="Telsar" data-source="post: 1565677" data-attributes="member: 18837"><p>I have been given the honor of being allowed to take over the “Puppy Kicking PCs” game, that unfortunately died when some players and it’s DM were no longer able to post. It’s a campaign for evil-aligned (or at least neutral) D&D 3.5 characters, who unlike most evil characters, actually seem to get along. With each other anyway. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Links to the original campaign can be found here:</p><p></p><p><a href="http://www.enworld.org/forums/showthread.php?t=76268" target="_blank">Puppy-Kicking PCs Rouge's Gallery</a> </p><p><a href="http://www.enworld.org/forums/showthread.php?t=76167" target="_blank">Puppy-Kicking PCs Out of Character Thread</a></p><p><a href="http://www.enworld.org/forums/showthread.php?t=77234" target="_blank">Puppy-Kicking PCs at Work (In Character Thread)</a></p><p></p><p></p><p>All the original players are invited back, and automatically have a place in the game, as long as they respond to this so I know they’re around. They were: John E Smoke, Cepter, NeuroZombie, Guilt Puppy, Isida Kep’Tukari, Paxus Asclepus, flyingricepaddy, and Thomas Hobbes.</p><p></p><p>For the total party, I’ll probably want 6-8 PCs (this number subject to change), so assuming many of the originals are still missing, we’ll need more recruits. The basic rules for character creation are:</p><p>28 point buy</p><p>3rd level characters</p><p>Evil, or neutral tending towards evil</p><p>The world is generic, but uses the gods from the Player’s Handbook.</p><p>I’ll generally allow anything (races, feats, etc) from a WOTC book, although I might disallow something or (more likely) change something if it seems unbalanced.</p><p>Starting gold: normal for 3rd level: 2700 gp</p><p>Backgrounds: it would help (and keep in the spirit of the original campaign) if any new PCs had some connection with one or some of the original PCs. One of the cool things about the original game was that they were already an established party who could work well together. I recommend discussing this with the original players in this OOC thread, to make sure your backgrounds and connections make sense with their characters.</p><p></p><p>And that’s about it. If I was starting my own campaign instead of taking this one over, there’d probably be more house rules, but I want the original players’ characters to still work as they were made. I might post some non-character-creation house rules later, such as modified rules on Death and Dying, but we don’t need those yet.</p><p></p><p>New players can post an “I’m interested in playing” post if you’d like, but I really won’t consider a new player until I at least see a background for your character. As I said before, the original players just have to voice up to get in.</p><p></p><p>As for my style of play, one thing about the original campaign that I liked was that the plot could generally revolve around the PCs’ desires and motivations. I’ll try to run it the same way. There won’t be any major, lengthy adventures. Just the PCs finding ways to put their, ahem, villainy to use. </p><p></p><p>Looking forward to hearing from the old players and the new. Any private messages anyone would like to send me, about their characters, backgrounds, or whatever, can be sent to <a href="mailto:telsar@mchsi.com">telsar@mchsi.com</a></p></blockquote><p></p>
[QUOTE="Telsar, post: 1565677, member: 18837"] I have been given the honor of being allowed to take over the “Puppy Kicking PCs” game, that unfortunately died when some players and it’s DM were no longer able to post. It’s a campaign for evil-aligned (or at least neutral) D&D 3.5 characters, who unlike most evil characters, actually seem to get along. With each other anyway. :) Links to the original campaign can be found here: [URL=http://www.enworld.org/forums/showthread.php?t=76268]Puppy-Kicking PCs Rouge's Gallery[/URL] [URL=http://www.enworld.org/forums/showthread.php?t=76167]Puppy-Kicking PCs Out of Character Thread[/URL] [URL=http://www.enworld.org/forums/showthread.php?t=77234]Puppy-Kicking PCs at Work (In Character Thread)[/URL] All the original players are invited back, and automatically have a place in the game, as long as they respond to this so I know they’re around. They were: John E Smoke, Cepter, NeuroZombie, Guilt Puppy, Isida Kep’Tukari, Paxus Asclepus, flyingricepaddy, and Thomas Hobbes. For the total party, I’ll probably want 6-8 PCs (this number subject to change), so assuming many of the originals are still missing, we’ll need more recruits. The basic rules for character creation are: 28 point buy 3rd level characters Evil, or neutral tending towards evil The world is generic, but uses the gods from the Player’s Handbook. I’ll generally allow anything (races, feats, etc) from a WOTC book, although I might disallow something or (more likely) change something if it seems unbalanced. Starting gold: normal for 3rd level: 2700 gp Backgrounds: it would help (and keep in the spirit of the original campaign) if any new PCs had some connection with one or some of the original PCs. One of the cool things about the original game was that they were already an established party who could work well together. I recommend discussing this with the original players in this OOC thread, to make sure your backgrounds and connections make sense with their characters. And that’s about it. If I was starting my own campaign instead of taking this one over, there’d probably be more house rules, but I want the original players’ characters to still work as they were made. I might post some non-character-creation house rules later, such as modified rules on Death and Dying, but we don’t need those yet. New players can post an “I’m interested in playing” post if you’d like, but I really won’t consider a new player until I at least see a background for your character. As I said before, the original players just have to voice up to get in. As for my style of play, one thing about the original campaign that I liked was that the plot could generally revolve around the PCs’ desires and motivations. I’ll try to run it the same way. There won’t be any major, lengthy adventures. Just the PCs finding ways to put their, ahem, villainy to use. Looking forward to hearing from the old players and the new. Any private messages anyone would like to send me, about their characters, backgrounds, or whatever, can be sent to [email]telsar@mchsi.com[/email] [/QUOTE]
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