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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1566396" data-attributes="member: 4441"><p><strong>Lydia Shardweaver</strong></p><p><strong>Female Human Cleric 4 of Wee Jas</strong></p><p><strong>Alignment:</strong> Lawful Evil</p><p><strong>Height:</strong> 5' 2''</p><p><strong>Weight:</strong> 120lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Dark Blue</p><p><strong>Skin:</strong> Fair</p><p><strong>Age:</strong> 20</p><p></p><p><strong>Str:</strong> 10 (+0) [2 points] </p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 10 (+0) [2 points] </p><p><strong>Int:</strong> 12 (+1) [4 points] </p><p><strong>Wis:</strong> 16 (+3) [10 points, +1 level] </p><p><strong>Cha:</strong> 14 (+2) [6 points] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>No favored class, free feat at first level, 4 skill points at first level, 1 extra skill points at all other levels, rebuke dead 5/day, free conversion to inflict spells, Death and Law domains.</p><p></p><p><strong>Hit Dice:</strong> 4d8 </p><p><strong>HP:</strong> 26</p><p><strong>AC:</strong> 16 (+2 Dex, +4 armor)</p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +4 [+4 base, +0 Con]</p><p>Reflex +3 [+1 base, +2 Dex]</p><p>Will +7 [+4 base, +3 Wis]</p><p></p><p>+1 circumstance bonus on saving throws against mind-affecting effects, poison, sleep, paralysis, stunning, and disease due to Lichloved feat. </p><p></p><p><strong>BAB:</strong> +3</p><p><strong>Melee Atk:</strong> +4 (1d4/19-20/x2 MW medium silver dagger) or +3 (1d6/x2 MW light mace) </p><p><strong>Ranged Atk:</strong> +5 (1d8/19-20/x2/80 ft., light crossbow)</p><p></p><p><strong>Skills:</strong></p><p>Concentration +4 [4 ranks, +0 Con]</p><p>Diplomacy +6 [4 ranks, +2 Cha] (+5 versus evil creatures)</p><p>Intimidate +2 [1cc rank, +2 Cha] (+4 versus evil creatures)</p><p>Knowledge (arcana) +4 [3 ranks, +1 Int]</p><p>Knowledge (religion) +6 [5 ranks, +1 Int]</p><p>Knowledge (the planes) +2 [1 ranks, +1 Int]</p><p>Profession (mortician) +6 [3 ranks, +3 Wis]</p><p>Ride +4 [4 cc ranks, +2 Dex]</p><p>Spellcraft +7 [3 ranks, +2 Int, +2 synergy from Knowledge (arcana)]</p><p></p><p><strong>Feats:</strong></p><p>Evil Brand (human bonus)</p><p>Lichloved (1st level)</p><p>Malign Spell Focus (3rd level)</p><p></p><p><strong>Languages:</strong> Common, Infernal, Draconic</p><p></p><p><strong>Spells Prepared</strong></p><p>Save DC +3</p><p>0th - <em>Read Magic, Guidance, Light, Cure Minor Wounds</em></p><p>1st - <em>Cure Light Wounds x2, Divine Favor, Magic Stone (D) - Cause Fear</em></p><p>2nd - <em>Align Weapon, Hold Person, Undetecable Alignment (D) - Death Knell</em></p><p></p><p><strong>Equipment:</strong></p><p>Light Warhorse - 150gp</p><p>Bit and bridle - 2gp</p><p>Riding saddle - 10gp</p><p>Saddlebags - 4gp</p><p></p><p><em><strong>Wearing or carrying</strong></em></p><p></p><p><strong>Belt pouch</strong> 1gp</p><p><strong>Waterskin</strong> 1gp</p><p><strong>MW Silver dagger</strong> 310gp</p><p><strong>MW Light mace</strong> 305gp</p><p><strong>MW Chain shirt</strong> 250gp</p><p><strong>Iron holy symbol of Wee Jas</strong> 25gp</p><p></p><p><strong><em>Backpack 2gp</em></strong></p><p>-<strong>Bedroll</strong> 5sp</p><p>-<strong>Everburning torch</strong> 110gp</p><p>-<strong>Sunrods (5)</strong> 10gp</p><p>-<strong>Flint and steel</strong> 1gp</p><p>-<strong>50 ft. silk rope</strong> 10gp</p><p>-<strong>Paper (10 sheets)</strong> 4gp</p><p>-<strong>Ink (two vials)</strong> 16gp</p><p>-<strong>Inkpen</strong> 1gp</p><p>-<strong>Trail rations (20 days worth)</strong> 10gp</p><p>-<strong>Cleric's vestments</strong> 5gp</p><p>-<strong>Cold weather outfit</strong> 8gp</p><p>-<strong>4 Flasks unholy water</strong> 100gp</p><p>-<strong>Scroll of <em>lesser restoration</em></strong> 150gp</p><p>-<strong>Scroll of <em>animate dead</em></strong> 625gp</p><p>-<strong>2 Potions of <em>cure light wounds</em></strong> 100gp</p><p>-<strong>Wand of <em>detect magic</em></strong> 375gp</p><p></p><p><strong>Money</strong></p><p>51gp 5sp</p><p></p><p><strong>Appearance:</strong> </p><p>Lydia is a short, petite woman with an aura of absolute competence around her. She keeps her raven-black hair elaborately braided, so it is hard to tell how long it is. Her dark blue eyes and fair skin all collaborate to make her fairly attractive, but her cool demeanor tends to keep people away. </p><p></p><p>She wears dark gray traveling leathers when she's traveling, with touches of red at her shirt, laces on her jerkin, stitches, and her boots. Over it all she wears a black cloak. On a chain around her neck is a red-enameled iron holy symbol of Wee Jas, though she rarely displays it if she thinks it would be unwise. Also, she bears an evil brand of Wee Jas' darkest desires on her chest. Normally she covers it, but when she wants to impress someone she will unlace her shirt slightly to let it show. </p><p></p><p>Lydia carries an elaborate black mace with a red head that she also uses in her ceremonies to Wee Jas. It's carved with symbols of death. She also carries a silver dagger with a ruby in the pommel as well as a more mundane crossbow.</p><p></p><p>When performing a ceremony for Wee Jas, she wears the ruby red robes and elaborate headdress of her church. </p><p></p><p>Lydia travels on a black horse of good breeding, its tack dyed to match her clothes. When possible she will remain on horseback to keep her head higher than those she is addressing... or threatening.</p><p></p><p><strong>Personality and Background:</strong> </p><p>Lydia is a cool, quietly aloof woman with a deep passion for raising the dead. A daughter of a prominent minor noble of an ancient lineage, she grew up a disappointment to her family. The youngest of eight siblings (five older brothers and three older sisters), she was teased unmercifully for her differences from her family. She was far shorter than all of them, raven-haired to their brown curls, blue-eyed to their hazel. She enjoyed books, reading, and esoteric subjects of magic and religion, while her siblings had to practically be forced into even learning to write their own names.</p><p></p><p>Her parents were actually rather proud of her accomplishments, though not Lydia herself. She was smart enough to keep the family chronicles and family tree up to date, which meant they didn't have to pay a scholar to do it for them. When she was able to meet their expectations they would give her cool word of praise. However, she was never given a hug, never told she was loved, and never really thought she was nothing more than a convenient replacement for an otherwise expensive service. But her siblings wouldn't accept the fact that she received any kind of special attention at all.</p><p></p><p>In the cruel manner of children her siblings set out to break her spirit. They would steal her books, destroy her notes, push or trip her around the manner, and call her all sorts of names. Whenever she obtained a pet, one of her sisters would let it out or her brothers would kill it. Eventually, after many tears, she started ignoring the dead pets and continued to talk to them as if they were still alive. Realizing that she still got some comfort in talking to their corpses, she coped. </p><p></p><p>Seeing that she was becoming inured to their cruelty, her siblings opted for a more permanent method of getting rid of their troublesome sister. One night they stole into her room, bludgeoned her into unconsciousness and locked her in the family crypt with their recently deceased uncle. She regained consciousness in total darkness and in pain. Feeling her way around, she found the corpse of her uncle lying in state. Relieved she climbed next to him and snuggled into his arms, as he wouldn't leave her or rebuke her like her parents of siblings.</p><p></p><p>When she lapsed into unconsciousness again, she dreamed of some of the things she had read before, particularly about Wee Jas, the Ruby Sorceress. She remembered that she had read that sometimes Wee Jas' worshippers could create undead, though she didn't remember much because her horrified teacher had taken that book away from her when he realized what she was reading.</p><p></p><p>Upon waking she kneeled on her uncle's chest and began to pray into the darkness. To be able to raise the dead, to take an unresisting companion that would never criticize her or hurt her wherever she went was a dream she longed to fulfill. Hearing her plea, Wee Jas sent her a vision, demanding her obedience in exchange for power. As Wee Jas' words promised real rewards for her service, Lydia agreed wholeheartedly. </p><p></p><p>It was two days before anyone in the family estate missed Lydia, and another day before anyone heard her chanting in the crypt. Opening it with trepidation, they found Lydia with her uncle's corpse. Raising her hands above her head she blasted them with fear, causing them to flee before her. Giddy with the power of seeing others fear <em>her</em>, she quickly went to her father's vault and took the money that was hers by right and inheritance. Also have taken her uncle's dagger and her father's best horse, she set off. She took the name Shardweaver to represent the way she had woven together the shards of her shattered life into a new whole.</p><p></p><p>Lydia has been working hard for two years in order to obtain the power to raise the dead. She knows she is close to being able to do it herself, but for now has just a precious single scroll with which to do it. She's searching for the perfect corpse to be her companion before she casts the spell. </p><p></p><p>Lydia is a somewhat frail-seeming woman with several unhealthy obsessions and burning passions. She follows Wee Jas fervently, believing that She rescued Lydia from her hellish home life. She gladly smites enemies of her goddess, hoping to prove herself enough so that one day she might have a whole family of undead to care for her.</p><p></p><p>She cares far more for undead than for the living, as the living tend to bring her nothing but misery. If she could she would kill the world and raise them all as compliant undead. More than once she has longed for the purity of lichdom and sees that as a great goal for the glory of Wee Jas.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1566396, member: 4441"] [b]Lydia Shardweaver Female Human Cleric 4 of Wee Jas[/b] [b]Alignment:[/b] Lawful Evil [b]Height:[/b] 5' 2'' [b]Weight:[/b] 120lbs [b]Hair:[/b] Black [b]Eyes:[/b] Dark Blue [b]Skin:[/b] Fair [b]Age:[/b] 20 [b]Str:[/b] 10 (+0) [2 points] [b]Dex:[/b] 14 (+2) [6 points] [b]Con:[/b] 10 (+0) [2 points] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 16 (+3) [10 points, +1 level] [b]Cha:[/b] 14 (+2) [6 points] [b]Class and Racial Abilities:[/b] No favored class, free feat at first level, 4 skill points at first level, 1 extra skill points at all other levels, rebuke dead 5/day, free conversion to inflict spells, Death and Law domains. [b]Hit Dice:[/b] 4d8 [b]HP:[/b] 26 [b]AC:[/b] 16 (+2 Dex, +4 armor) [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +4 [+4 base, +0 Con] Reflex +3 [+1 base, +2 Dex] Will +7 [+4 base, +3 Wis] +1 circumstance bonus on saving throws against mind-affecting effects, poison, sleep, paralysis, stunning, and disease due to Lichloved feat. [b]BAB:[/b] +3 [b]Melee Atk:[/b] +4 (1d4/19-20/x2 MW medium silver dagger) or +3 (1d6/x2 MW light mace) [b]Ranged Atk:[/b] +5 (1d8/19-20/x2/80 ft., light crossbow) [b]Skills:[/b] Concentration +4 [4 ranks, +0 Con] Diplomacy +6 [4 ranks, +2 Cha] (+5 versus evil creatures) Intimidate +2 [1cc rank, +2 Cha] (+4 versus evil creatures) Knowledge (arcana) +4 [3 ranks, +1 Int] Knowledge (religion) +6 [5 ranks, +1 Int] Knowledge (the planes) +2 [1 ranks, +1 Int] Profession (mortician) +6 [3 ranks, +3 Wis] Ride +4 [4 cc ranks, +2 Dex] Spellcraft +7 [3 ranks, +2 Int, +2 synergy from Knowledge (arcana)] [b]Feats:[/b] Evil Brand (human bonus) Lichloved (1st level) Malign Spell Focus (3rd level) [b]Languages:[/b] Common, Infernal, Draconic [b]Spells Prepared[/b] Save DC +3 0th - [i]Read Magic, Guidance, Light, Cure Minor Wounds[/i] 1st - [i]Cure Light Wounds x2, Divine Favor, Magic Stone (D) - Cause Fear[/i] 2nd - [i]Align Weapon, Hold Person, Undetecable Alignment (D) - Death Knell[/i] [b]Equipment:[/b] Light Warhorse - 150gp Bit and bridle - 2gp Riding saddle - 10gp Saddlebags - 4gp [i][b]Wearing or carrying[/b][/i][b][/b] [b]Belt pouch[/b] 1gp [b]Waterskin[/b] 1gp [b]MW Silver dagger[/b] 310gp [b]MW Light mace[/b] 305gp [b]MW Chain shirt[/b] 250gp [b]Iron holy symbol of Wee Jas[/b] 25gp [b][i]Backpack 2gp[/i][/b][i][/i] -[b]Bedroll[/b] 5sp -[b]Everburning torch[/b] 110gp -[b]Sunrods (5)[/b] 10gp -[b]Flint and steel[/b] 1gp -[b]50 ft. silk rope[/b] 10gp -[b]Paper (10 sheets)[/b] 4gp -[b]Ink (two vials)[/b] 16gp -[b]Inkpen[/b] 1gp -[b]Trail rations (20 days worth)[/b] 10gp -[b]Cleric's vestments[/b] 5gp -[b]Cold weather outfit[/b] 8gp -[b]4 Flasks unholy water[/b] 100gp -[b]Scroll of [i]lesser restoration[/i][/b] 150gp -[b]Scroll of [i]animate dead[/i][/b] 625gp -[b]2 Potions of [i]cure light wounds[/i][/b] 100gp -[b]Wand of [i]detect magic[/i][/b] 375gp [b]Money[/b] 51gp 5sp [b]Appearance:[/b] Lydia is a short, petite woman with an aura of absolute competence around her. She keeps her raven-black hair elaborately braided, so it is hard to tell how long it is. Her dark blue eyes and fair skin all collaborate to make her fairly attractive, but her cool demeanor tends to keep people away. She wears dark gray traveling leathers when she's traveling, with touches of red at her shirt, laces on her jerkin, stitches, and her boots. Over it all she wears a black cloak. On a chain around her neck is a red-enameled iron holy symbol of Wee Jas, though she rarely displays it if she thinks it would be unwise. Also, she bears an evil brand of Wee Jas' darkest desires on her chest. Normally she covers it, but when she wants to impress someone she will unlace her shirt slightly to let it show. Lydia carries an elaborate black mace with a red head that she also uses in her ceremonies to Wee Jas. It's carved with symbols of death. She also carries a silver dagger with a ruby in the pommel as well as a more mundane crossbow. When performing a ceremony for Wee Jas, she wears the ruby red robes and elaborate headdress of her church. Lydia travels on a black horse of good breeding, its tack dyed to match her clothes. When possible she will remain on horseback to keep her head higher than those she is addressing... or threatening. [b]Personality and Background:[/b] Lydia is a cool, quietly aloof woman with a deep passion for raising the dead. A daughter of a prominent minor noble of an ancient lineage, she grew up a disappointment to her family. The youngest of eight siblings (five older brothers and three older sisters), she was teased unmercifully for her differences from her family. She was far shorter than all of them, raven-haired to their brown curls, blue-eyed to their hazel. She enjoyed books, reading, and esoteric subjects of magic and religion, while her siblings had to practically be forced into even learning to write their own names. Her parents were actually rather proud of her accomplishments, though not Lydia herself. She was smart enough to keep the family chronicles and family tree up to date, which meant they didn't have to pay a scholar to do it for them. When she was able to meet their expectations they would give her cool word of praise. However, she was never given a hug, never told she was loved, and never really thought she was nothing more than a convenient replacement for an otherwise expensive service. But her siblings wouldn't accept the fact that she received any kind of special attention at all. In the cruel manner of children her siblings set out to break her spirit. They would steal her books, destroy her notes, push or trip her around the manner, and call her all sorts of names. Whenever she obtained a pet, one of her sisters would let it out or her brothers would kill it. Eventually, after many tears, she started ignoring the dead pets and continued to talk to them as if they were still alive. Realizing that she still got some comfort in talking to their corpses, she coped. Seeing that she was becoming inured to their cruelty, her siblings opted for a more permanent method of getting rid of their troublesome sister. One night they stole into her room, bludgeoned her into unconsciousness and locked her in the family crypt with their recently deceased uncle. She regained consciousness in total darkness and in pain. Feeling her way around, she found the corpse of her uncle lying in state. Relieved she climbed next to him and snuggled into his arms, as he wouldn't leave her or rebuke her like her parents of siblings. When she lapsed into unconsciousness again, she dreamed of some of the things she had read before, particularly about Wee Jas, the Ruby Sorceress. She remembered that she had read that sometimes Wee Jas' worshippers could create undead, though she didn't remember much because her horrified teacher had taken that book away from her when he realized what she was reading. Upon waking she kneeled on her uncle's chest and began to pray into the darkness. To be able to raise the dead, to take an unresisting companion that would never criticize her or hurt her wherever she went was a dream she longed to fulfill. Hearing her plea, Wee Jas sent her a vision, demanding her obedience in exchange for power. As Wee Jas' words promised real rewards for her service, Lydia agreed wholeheartedly. It was two days before anyone in the family estate missed Lydia, and another day before anyone heard her chanting in the crypt. Opening it with trepidation, they found Lydia with her uncle's corpse. Raising her hands above her head she blasted them with fear, causing them to flee before her. Giddy with the power of seeing others fear [i]her[/i], she quickly went to her father's vault and took the money that was hers by right and inheritance. Also have taken her uncle's dagger and her father's best horse, she set off. She took the name Shardweaver to represent the way she had woven together the shards of her shattered life into a new whole. Lydia has been working hard for two years in order to obtain the power to raise the dead. She knows she is close to being able to do it herself, but for now has just a precious single scroll with which to do it. She's searching for the perfect corpse to be her companion before she casts the spell. Lydia is a somewhat frail-seeming woman with several unhealthy obsessions and burning passions. She follows Wee Jas fervently, believing that She rescued Lydia from her hellish home life. She gladly smites enemies of her goddess, hoping to prove herself enough so that one day she might have a whole family of undead to care for her. She cares far more for undead than for the living, as the living tend to bring her nothing but misery. If she could she would kill the world and raise them all as compliant undead. More than once she has longed for the purity of lichdom and sees that as a great goal for the glory of Wee Jas. [/QUOTE]
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